Based on our core Whiteboard technology, Desmos aims to serve as a web-based, unifying standard for interactive lessons. Professional content developers, publishers, and individual teachers alike can create and distribute vivid, effective content through our community. No longer are teachers limited by the kind of hardware they have in their classroom. They can build lessons on their computer and then use them in class on their Interactive Whiteboards, or at home from your computer, or on the go from a tablet. Accessing Desmos is as simple as opening up a browser.
Not only can you build lessons, but you can work together, live, with other members of the community by inviting them to share your Whiteboards.
Blurb has a new iPhone app that lets you build slide shows that include audio and video. Hosted online storage. Could it lead to book publishing? Free and $1.99 premium. Twitter/FB sharing.
Scott Traylor of 360KID interviews media theorist and educator Henry Jenkins about what educational publishers should consider when making learning games for classroom use. In this interview Jenkins discusses the problems with gamification and new ways to reinvent the textbook for game enhancement.
"Published on 17 Mar 2014
To find out more about code go to http://www.google.com.au/startwithcode/
Computer science touches our lives in many ways, from movies to medicine, gaming to government, building to business. Computers and digital technology are at the heart of every industry, and code is what you need to operate those computers"
"Published on 21 Mar 2014
Eight years ago, Jack Dorsey let the world know he was setting up his "twttr." How did Twitter go from a 140-character experiment to trading on the NYSE? Follow the social network's growth over the years."
"Published on 4 Feb 2014
10 years after Mark Zuckerberg built "Thefacebook" in his Harvard dorm, Facebook has more users, more revenue, and arguably more impact than it ever has. How has the social network changed (and changed us) over the years? "
A Dick Smith slip up suggests the magic Google stick is in the pipeline for Australia.
$49 Google Chromecast IS Coming
Last week, the retailer mistakenly published a sku online detailing Google's 'Chromecast HDMI streaming Device' which indicates it will go on sale next week, May 28th for A$49. The sku was pulled down not long after.
- See more at: http://channelnews.com.au/av_pro/XSDVRFDH-49-google-chromecast-is-coming.aspx#sthash.NGJmHYUR.dpuf
"Published on 25 Sep 2013
Henry Sibley High School believes in educating students now for the digital realm of the future. This means being aware of the implications that today's online interaction can have down the road. This 15 minute video walks students through how to protect themselves online, and how to create and manage a positive digital footprint. Special Thanks to Azul 7, the University of Minnesota, and the Mendota Heights Police Department."
"Published on 21 Oct 2014. A quick overview on how to create an interactive video for you classroom. A great way to boost classroom engagement and rigor through YouTube."
"While parts of the Library's manuscript collections have already been published in print, microfilm and digital formats, we are now building a substantial online resource so that our collections can be much more accessible to students, researchers and the wider public."
"The BBC has published computer programming study guides, quizzes and other support materials on its Bitesize site to coincide with the new computing curriculum's introduction in England."
"This post aims to collate news coverage and blog posts about the recently published Sutton trust report into what makes great teaching."
By @mrocallaghan_edu
"Earlier this month, Facebook dropped a bombshell by not only acknowledging that Facebook pages' organic reach was declining but also by telling us we shouldn't expect them to recover. Facebook's VP of Product for Facebook Ads, Brian Boland, went on to explain that this is the new world we live in now, that the same thing happened with search engines before and that we'd better get used to it. It's true that many platforms go through a similar cycle: first, they present a great free opportunity, then more and more people grab it - decreasing the return for everyone until finally, the platform focuses on those ready to pay for play. It happened with Google Search; it happened with Apps (yes, Apple doesn't sell ads but others do - such as coincidentally… Facebook). And now that all social media are publicly-traded company with ambitious revenue targets to reach, it will happen to social media as well. So what does the decline of organic reach on Facebook and social platforms exactly mean on a practical basis?"
"A great technology integration rubric for teachers. This rubric is slightly different from others published in the blog in the past in that it is more detailed and covers several key areas that technology can be used in."
The BBC has published computer programming study guides, quizzes and other support materials on its Bitesize site to coincide with the new computing curriculum's introduction in England.
"Apple has just unveiled their latest attempt to rethink an entire market. It's not a new tablet, phone, or even a device at all. Today at the Guggenheim, Apple announced how it will essentially get more school districts to buy iPads. But it's not just about the money, there's some amazing software that's rethinking the tried-and-true textbook publishing model.
Below are excerpts from the world's best news sources who are live-blogging and in attendance at the event. From them you'll be able to understand exactly what the new software is, what it does, and how it will affect you and your classroom."
Bullying & harassment online? Empower youth to make the Internet better!
This YouTube video published on 16 Jun 2016. "Digital citizenship is an intriguing but still very abstract idea with a dark past and great potential. A journalist who has followed youth Internet safety and citizenship for nearly 20 years, Anne Collier looks at what digital citizenship is, the struggle it emerged from, and five ways adult society can make it engaging and useful to young citizens, the heart of any digital citizenship discussion about youth.
[There ia a link to the research references in her talk: http://www.netfamilynews.org/tedxgene...]"