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John Pearce

Learn to Code; Code to Learn - An Interview with Dr. Mitch Resnick - 2 views

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    "In this episode of the November Learning Podcasts Series, Alan speaks with Dr. Mitch Resnick, Professor of Learning Research and Director of the Scratch Team at MIT. The two discuss why coding is such an important element to bring into the educational process, at all ages, and they exchange their ideas on why global publication through an online community add an important aspect into this online, coding tool. In the end, Dr. Resnick also shares an exciting announcement about upcoming developments."
Clay Leben

The Case for Videogames as Powerful Tools for Learning | PBS - 12 views

  • 1. Just-in-time learning. Videogames give you just enough information that you can usefully apply. You are not given information you'll need for level 8 at level 1, which can often be the case with schools that download files of information that are never applied. Videogames provide doable challenges that are constantly pushing the edge of a player's competence. This is similar to Russian psychologist Lev Vygotsky's Zone of Proximal Development. Lev Vygotsky 2. Critical thinking. When you play videogames you're entering a virtual world with only the vaguest idea of what you are supposed to do. As a result, you need to explore the physics of the game and generate a hypothesis of how to navigate it. And then test it. Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking. 3. Increased memory retention. Cognitive science has recently discovered that memory is a residue of thought. So what you think about is what you remember. As videogames make you think, they also hold the potential to increase memory retention. 4. Emotional interest. Videogames are emotionally engaging. Brain research has revealed that emotional interest helps humans learn. Basically, we don't pay attention to boring things. The amygdala is the emotional center of the brain and also the gateway to learning. 5. We learn best through images. Vision is our most dominant sense, taking up half of our brain's resources. The more visual input, the more likely it is to be recognized and recalled. Videogames meet this learning principle in spades as interactive visual simulations.
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    Article offers several examples of games designed for learning and 5 game qualities.
John Pearce

Born to Learn ~ You are Born to Learn - 12 views

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    "Born to learn is a fun, thought-provoking series of animations that illustrate ground-breaking new discoveries about how humans learn. "
John Pearce

The Twitteraholic's Ultimate Guide to tweets, hashtags, and all things Twitter - The Ed... - 6 views

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    "Most educators who learn to use Twitter effectively say they learn more from their personal learning network (PLN) on Twitter than they've achieved from any other forms of professional development or personal learning. Unfortunately educators often dismiss Twitter, or fail to see the value of Twitter, when they're first introduced to Twitter. Our aim of this post is to provide all the information you need to learn how to use Twitter effectively as an educator. We regularly update this post with new information.  This post was last updated June, 2014."
John Pearce

Do you know your CBL from your PBLs?!? - 3 views

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    "At my school it has become time to formally institute a new curriculum structure that best suits the needs of our 21st century students. But which pedagogical approach do we go with? Or rather, should the question be, which acronym do we go with? There's IBL or EBL (Inquiry Based Learning or Enquiry Based Learning, depending on which brand of English you prefer), CBL (Challenge Based Learning), and an awful lot of PBLs (including Project Based, Product Based, Problem Based, Play Based, Passion Based and Process Based Learning!)."
John Pearce

Learning to Learn: Teaching For Effective Learning - 0 views

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    Teaching for Effective Learning (TfEL) describes the DECD position on pedagogy-the teaching and learning practice that leads to improved student engagement and achievement. Together with the new Australian Curriculum, the TfEL Framework provides the basis for the ongoing development of teaching and learning practices in South Australia.
John Pearce

A Visual Guide To Every Single Learning Theory | Edudemic - 6 views

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    "This concept map is elaborate and downright incredible. Robert Millwood built this behemoth and you should be sure to head over to his site to thank him and learn more about the Holistic Approach to Technology Enhanced Learning (HoTEL). In any case, this detailed analysis and chart of every single learning theory is worth zooming in and studying."
Ian Guest

A Simple Guide To 4 Complex Learning Theories - 8 views

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    " A learning theory is an attempt to describe how people learn, helping us understand this inherently complex process. There's sub-levels of each theory, behavior and other categories … it's complex. But it's worth understanding. This helpful infographic does a solid job of breaking down the basics of learning theories in a visual and understandable format."
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    via @vickysamuel
John Pearce

The End of Education As We Know It | design mind - 4 views

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    "The new wave of educational tools include fresh ways of deploying phone and tablet apps, online games and videos, and social networking. The goal is to create effective learning tools, new methods of grading, and virtual classrooms of unprecedented sizes-even numbering in the tens of thousands online. While these goals have certainly been attempted before, the latest crop of mass-market, interactive learning tools are also intended for mass-market, global consumption. And enjoyment. "We should try to bring back the joy of learning because you want to learn, not because someone is going to give you a grade at the end of the semester," Schocken said in a recent interview."
John Pearce

Project-based learning at the RCH | RCH Education Institute The Royal Children's Hospital - 3 views

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    "The Royal Children's Hospital provides a unique environment for student learning. The Education Institute has started the new year with a fantastic program of project-based learning to engage students in meaningful learning experiences with real world relevance."
Rhondda Powling

Learning/WebLiteraciesWhitePaper - MozillaWiki - 6 views

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    "The web is for everyone so, in essence, this web literacies paper is also for everyone. It is, however, likely to be of particular use and value to educators and academics looking for a reference point and framework to help develop web literacies in themselves and others. When we mention 'we' in this white paper we're talking about not only about Mozilla, but the community of people who believe in Connected Learning, and who believe in learning through making and doing. We're people who believe in the practical application of knowledge through project-based and interest-based learning."
Andrea Grinton

Utilizing the Power Film Learning - 0 views

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    If you want to know where to get started with Film learning with Educators and young people, start with Quickclass. It's emerged as one of the front-running virtual Film learning environments.
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    If you want to know where to get started with Film learning with Educators and young people, start with Quickclass. It's emerged as one of the front-running virtual Film learning environments.
John Pearce

Making Progress - 1 views

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    It is commonly recognized that our nation's progress depends on improving learning, thereby creating healthier communities and a stronger workforce. In today's world, that requires us to take advantage of new learning tools to ensure that our children's learning is practical and prepares them for the challenges of the 21st century. The advantages of digital media now greatly outweigh the disadvantages and require that schools update their thinking and policies to provide guidance on the use of these tools to improve student learning and achievement.
John Pearce

Designing e-learning - Gallery of strategies - View all - 11 views

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    The Gallery is a showcase of e-learning possibilities We've included the best available samples of the many different e-learning strategies we have identified, ranging from quizzes and demonstrations to role plays and simulations. You can use the Gallery to answer these questions: What learning strategies can you use online? Where can you find examples? When would you use a particular strategy? How do you do it, and what's involved?
Roland Gesthuizen

The Learning Registry - 2 views

  • the Learning Registry is an open source technical system designed to facilitate the exchange of data behind the scenes, and an open community of resource creators, publishers, curators, and consumers who are collaborating to broadly share resources,
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    The Learning Registry is a new approach to capturing, sharing, and analyzing learning resource data to broaden the usefulness of digital content to benefit educators and learners. Not a website or repository… not a search engine… and not a replacement for the excellent sources of online learning content that already exist…
John Pearce

Taking It Mobile Report - 0 views

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    This page contains a link to the Learning in the 21st Century: Taking It Mobile report. "This report identifies key findings from the Speak Up 2009 trends report and from interviews with innovative educators who are leveraging mobile devices for learning. Their stories illustrate emerging trends, implementation considerations and strategies for implementing mobile learning initiatives."
Rhondda Powling

What Are The Biggest Online Learning Trends And Challenges? | Edudemic - 3 views

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    "Online learning can take many different forms. It is interesting to look at some of the trends and challenges that moving from an in-person to a virtual environment can pose. The infographic in the post (developed by Education Dive), takes a gander at some of the trends in online learning (and a few fun statistics) and some of the challenges that online learning poses."
Andrea Grinton

Harness whole-brain learning to create engaging courses - 0 views

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    Whole brain learning, simply put, is learning using your whole brain, both the left and right sides, together. When we solve problems in our daily lives, both sides of our brains work together in synergy.
John Pearce

The Three Fs for Using Technology in Education - Flexible, Familiar & Frequen... - 5 views

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    "The idea of students sitting in front of PCs learning how to use Word is as dead as the proverbial dead parrot. It is already an antiquated model of learning - like chalk or fountain pens with ink-wells; it has a whiff of the twentieth century about it, rather than preparing our students for the future. Whilst the DfE dithers about what they should do with technology (Mr Gove clearly wants to reboot the chalk and talk bygone age), schools are left with a rapidly changing world, where budgets are at a premium and ICT often stretches what budgets now allow. All the while, students are learning on their iPads, Android tablets and smart phones, writing more in texts and tweets daily than in their collective writing experience during the school week. We aren't harnessing this expertise, never mind guiding it to a place of higher learning!"
Rhondda Powling

Living and Learning with Mobile Devices | LFA: Join The Conversation - Public School In... - 1 views

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    Infographic based on the findings of Living and Learning with Mobile Devices, a report by Grunwald Associates and the Learning First Alliance, with generous support from AT, highlights the perceptions of parents of a mobile generation, from preschoolers through high school-age students. With schools' increasingly interested in using mobile devices to engage students, parents should be encouraged (and supported) to work with the schools as we move into this new style of education.
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