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John Pearce

Pursued - Street view game - 2 views

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    How is your sense of direction? Would you be able to find your way out of a tight situation under pressure? Try your luck while you're being pursued here! Pursued is a new bite-sized web-based game by Nemesys Games! We've created an integrated experience with Google Maps to give players an exploration-based thrill ride. "You've been taken without warning and emerge in an unknown place. A friend is trying to help you escape when you call, but you must use your surroundings to figure out where you are before they can pick you up! It's a race against time as you're being pursued by your captors!" Gameplay includes 15 tailored levels and after completion, community levels are also available to create and play for everyone!
John Pearce

ABC Zoom - Splash Zoom - 3 views

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    ABC Zoom is a browser-based game primarily aimed at year 9 and 10 students to bring back the fun in science learning. The core objective is to engage, via gameplay, with the fundamentals of charge and electromagnetic radiation, and gain a sense of their importance in the world around us.
John Pearce

Sphero | Robotic Gaming System for iOS and Android - 1 views

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    Introducing Sphero 2.0. Choose from over 25 apps and launch a whole new world of mobile gameplay. Drive circles around your friends with Sphero's new engine, turn your living room into a video game with augmented reality apps like The Rolling Dead, and upgrade family game night with multiplayer apps like ColorGrab. You can even get a crash course in programming Sphero with MacroLab. Sphero rolls 7 feet per second and pairs to your device via Bluetooth. Powered by induction charging and an internal smart robot, Sphero also glows in millions of colors and is pet proof, waterproof, and ready for any adventure.
John Pearce

Filament Games - 5 views

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    Filament Games is a game production studio that exclusively creates learning games. Our core competency is producing games that combine best practices in commercial game development with key concepts from the learning sciences. Accordingly, our senior staff is comprised of individuals who are equal parts game and instructional designers; a "dual literacy" that allows us to engineer authentic gameplay mechanics (rules and interactions that directly correlate with specific learning objectives). Filament Games was founded in 2005 by education technology expert Dan White, game designer Dan Norton, and software engineer Alex Stone. In the time since, Filament has developed over 30 educational games for clients ranging from National Geographic's JASON Science to Justice Sandra Day O'Connor's iCivics Inc.
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