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Andrew Williamson

[rd] Digital fluency for the digital age | ACER - 4 views

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    I'm not sure we need these skills to be taught as a separate subject. Technology has been changing the way people learn and interact for thousands of years. Many researchers argue that major innovations adopted by society have an effect on the structure of the human brain. There is little doubt that the Internet has changed the way people find information and the way they communicate. Changes to the way that students learn, and probably what they learn, need to follow.
Clay Leben

The Case for Videogames as Powerful Tools for Learning | PBS - 12 views

  • 1. Just-in-time learning. Videogames give you just enough information that you can usefully apply. You are not given information you'll need for level 8 at level 1, which can often be the case with schools that download files of information that are never applied. Videogames provide doable challenges that are constantly pushing the edge of a player's competence. This is similar to Russian psychologist Lev Vygotsky's Zone of Proximal Development. Lev Vygotsky 2. Critical thinking. When you play videogames you're entering a virtual world with only the vaguest idea of what you are supposed to do. As a result, you need to explore the physics of the game and generate a hypothesis of how to navigate it. And then test it. Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking. 3. Increased memory retention. Cognitive science has recently discovered that memory is a residue of thought. So what you think about is what you remember. As videogames make you think, they also hold the potential to increase memory retention. 4. Emotional interest. Videogames are emotionally engaging. Brain research has revealed that emotional interest helps humans learn. Basically, we don't pay attention to boring things. The amygdala is the emotional center of the brain and also the gateway to learning. 5. We learn best through images. Vision is our most dominant sense, taking up half of our brain's resources. The more visual input, the more likely it is to be recognized and recalled. Videogames meet this learning principle in spades as interactive visual simulations.
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    Article offers several examples of games designed for learning and 5 game qualities.
John Pearce

Meet Romo - 1 views

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    Using an iPhone or iPod touch as his brain, Romo puts highly advanced robotic technology in the hands of children ages 8 and up. After downloading Romo's free app from the App Store, kids will be introduced to Romo's hilarious and charming personality as they journey with him across the galaxy, playing challenging missions which introduce the simple concepts behind the programs and software that run our technological world.
John Pearce

The Raspberry Rover | MAKE - 1 views

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    "The Raspberry Rover is a small RC car with a Raspberry Pi for a brain. It is controlled over a Wi-Fi network through a TCP/IP socket, and streams back live video from an on-board webcam. It even sports 'Night Vision' for navigation in the dark."
Roland Gesthuizen

How 3 Different Generations Use The Internet - Edudemic - 1 views

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    "The web is filled with videos, social media chatter, and more resources than your brain can handle. Who is putting all that stuff online? According to a new study on internet usage by different generations, all the content on the web may be coming from some unexpected places."
Aaron Davis

Poets and Coders | the spicy learning blog ~ education, technology, parenting, teaching... - 0 views

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    "Rather than taking Kang's words as a warning against wanting your brain cake and eating it too, I took them as a reminder that our children are entering a time when traversing context has never been as complex as it is now. When it's time to drop a verse, can they demonstrate eloquence and elaborateness? And then, in times when we need to speak a language which eliminates ambiguity in favour of transferable clarity and concision, will our kids be able to write a masterclass algorithm?" Reminded me of the discussion brought up during the interview with Ian Guest where Daryl and Tony mused about teaching code.
Rhondda Powling

Top 10 Ways to Teach Yourself to Code - 9 views

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    "Programming is one of the most valuable skills you can pick up in these modern times, whether for career prospects or to stretch your brain and create something awesome. If you're just getting started on your coding journey, here are ten tips and resources to set you off on the right foot."
Filefisher com

Google's latest AI experiment lets software autocomplete your doodles - The Verge - 0 views

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    Google Brain, the search giant's internal artificial intelligence division, has been making substantial progress on computer vision techniques that let software parse the contents of hand-drawn...
Ian Guest

The Reading Brain in the Digital Age: The Science of Paper versus Screens - 7 views

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    "E-readers and tablets are becoming more popular as such technologies improve, but research suggests that reading on paper still boasts unique advantages" Scientific American article
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    There's more to this than meets the eye! Had paper been the only medium though which I could read this article, I would never have had access to it.
puzznbuzzus

How to Prepare Aptitude Test for Competitive Exams - 0 views

Practice as many questions before your assessment. The more psychometric aptitude test questions you practice the more your speed, accuracy and confidence will improve. Improving these factors will...

Aptitude Test Online

started by puzznbuzzus on 23 Feb 17 no follow-up yet
caswamy

CLAT Coaching in Bangalore | BRICS CA Institute - 0 views

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    CLAT (Common Law Admission Test) is a test for high school (class XII) passed students in order to pursue a career in legal services. It grips the Law Entrance Exam ticket for the candidates who sight the significance and the enormous increase in demand for economical legal brains in the nation.
John Pearce

13 Reasons Why Your Brain Craves Infographics [HTML 5] - 3 views

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    An infographic all about why infographics are so good, (a little self serving but....)
Roland Gesthuizen

Ugly font may improve learning › News in Science (ABC Science) - 4 views

  • "It's important to remember that a good third of our visual cortex ... is devoted to literacy, reading. This 5000-year-old cultural invention has usurped a huge chunk of the brain," he said. "One of the trade-offs of this is that people who can read are a little worse at 'quote-unquote' reading the natural world and remembering objects such as plants and animals, because so much of our visual vortex is devoted to letters, syllables and words."
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    Inspired by comic strips and hated by font designers, new research suggests Comic Sans may help people remember what they read.
John Pearce

Born to Learn ~ You are Born to Learn - 12 views

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    "Born to learn is a fun, thought-provoking series of animations that illustrate ground-breaking new discoveries about how humans learn. "
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