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Roland Gesthuizen

BBC News - School ICT to be replaced by computer science programme - 5 views

  • "Instead of children bored out of their minds being taught how to use Word or Excel by bored teachers, we could have 11-year-olds able to write simple 2D computer animations," he said.
  • "Children are being forced to learn how to use applications, rather than to make them. They are becoming slaves to the user interface and are totally bored by it,"
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    The current programme of information and communications technology (ICT) study in England's schools will be scrapped from September, the education secretary has announced. It will be replaced by an "open source" curriculum in computer science and programming designed with the help of universities and industry.
Ian Guest

Dot Diva - 2 views

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    Dot Diva's mission is to create an exciting and positive image of computing for high school girls. Our nationwide survey revealed that not only do the majority of girls think of computing as "boring" and "hard," but they believe it fails to deliver two crucial benefits: "working with others" and "making a difference in other people's lives." Our ultimate goal is to transform this negative perception.
Ian Guest

National Center for Women & Information Technology - 2 views

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    "NCWIT works to correct the imbalance of gender diversity in technology and computing because gender diversity positively correlates with a larger workforce, better innovation, and increased business performance. Increasing the number of women in technology and computing also has the potential to improve the design of products and services to better serve a more diverse population, and increase economic and social well-being by providing more women with stable and lucrative careers."
Clay Leben

The Case for Videogames as Powerful Tools for Learning | PBS - 12 views

  • 1. Just-in-time learning. Videogames give you just enough information that you can usefully apply. You are not given information you'll need for level 8 at level 1, which can often be the case with schools that download files of information that are never applied. Videogames provide doable challenges that are constantly pushing the edge of a player's competence. This is similar to Russian psychologist Lev Vygotsky's Zone of Proximal Development. Lev Vygotsky 2. Critical thinking. When you play videogames you're entering a virtual world with only the vaguest idea of what you are supposed to do. As a result, you need to explore the physics of the game and generate a hypothesis of how to navigate it. And then test it. Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking. 3. Increased memory retention. Cognitive science has recently discovered that memory is a residue of thought. So what you think about is what you remember. As videogames make you think, they also hold the potential to increase memory retention. 4. Emotional interest. Videogames are emotionally engaging. Brain research has revealed that emotional interest helps humans learn. Basically, we don't pay attention to boring things. The amygdala is the emotional center of the brain and also the gateway to learning. 5. We learn best through images. Vision is our most dominant sense, taking up half of our brain's resources. The more visual input, the more likely it is to be recognized and recalled. Videogames meet this learning principle in spades as interactive visual simulations.
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    Article offers several examples of games designed for learning and 5 game qualities.
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