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Linda Piscione

15 iPad Skills Every Teacher and Student should Have ~ Educational Technology and Mobil... - 0 views

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    Describes many apps for specific functions such as making videos, taking notes, etc.
Roland Gesthuizen

Social Media Guidelines For Students And Job Seekers - Edudemic - 2 views

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    "..what about when students need some advice in figuring out proper social media usage in general? This useful infographic from Online Degrees is jam-packed with insight and tips on when to (and when not to) use social media"
John Pearce

What Does 'Design Thinking' Look Like in School? | MindShift - 1 views

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    "Design thinking is an approach to learning that includes considering real-world problems, research, analysis, conceiving original ideas, lots of experimentation, and sometimes building things by hand. But few schools have the time or wherewithal to integrate these processes into the school day."
Eric Marcos

TechSmith Corp. Revenue Exceeds $50 Million in 2012 - 1 views

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    The past year proved to be momentous for TechSmith Corp., which has surpassed $50 million in revenue for 2012. TechSmith's visual software provides more than 10 million users with tools to create engaging visuals and sharp videos that grab attention and keep it. Over the past 25 years, TechSmith's Snagit and Camtasia product lines have captivated individuals and professionals in more than 160 countries, with their user-friendly interfaces that redefine how consumers communicate.
John Pearce

The problem with "the" Twittersphere is that it doesn't really exist - 1 views

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    "..... it's becoming clear that relying on Twitter for news is making me, well, an uninformed idiot. It's gotten extreme enough, that I've considered resubscribing to a print daily paper to make sure I'm forcibly injecting a diet of un-Sarah-Lacy-curated news into my life. That's certainly a ramification of Twitter I never considered a few years ago: An actual yearning for East Coast media elite gatekeepers telling me what I need to know."
John Pearce

What Happens When Kids Craft Their Own BYOD Policy? | Cooperative Catalyst - 1 views

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    "It started out with a standardized writing prompt and was never intended to move outside of the small testing window. However, when students finished writing a persuasive text on whether students should  be allowed to have cell phones and MP3 players (a student aptly pointed out that banning MP3 players would still allow him to have an iPod, because they don't use the MP3 format), they wanted to create their own BYOD (Bring Your Own Device) policies."
John Pearce

Why Mish-Mash is Better Than 1:1 | The Spicy Learning Blog - 1 views

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    "Would any of my students turn down a 1:1 MacBook Pro? Of course not. Still, I believe there is great value in the limitations of resources. When we engage in Device Wars on twitter and the blogosphere, we all seem to exercise significant bias in equating the best classroom tool with the one that we find most productive in our personal or professional lives (I touched upon that in disagreeing with folks who contend that the iPad is not a creation tool). Do I have a vision of what technology I'd like in my class in the perfect scenario? Sure I do. Do my students and I really need that state of shiny utopia, especially when it is (in my view) impossible to achieve in an equitable fashion? I don't think so."
John Pearce

Hacking the Classroom: Beyond Design Thinking | User Generated Education - 1 views

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    "Design Thinking is a great skill for students to acquire as part of their education.  But it is one process like the problem-solving model or the scientific method.   As a step-by-step process, it becomes type of box.  Sometimes we need to go beyond that box; step outside of the box.  This post provides an overview of design thinking, the problems with design thinking, and suggestions to hacking the world to go beyond design thinking."
John Pearce

Google Glass and wearable tech: This is a game-changer, not a fad - The Next Web - 1 views

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    "Glass is the first step past the smartphone era, into a time where it's entirely possible that peripherals such as Glass are going to be used more and more to allow interaction with the computer in consumers' pockets in different ways. Think of it this way: your future children are likely to consider your Nexus 4 or iPhone 5 to be their Commodore 64 when they're older. It's hard to imagine a world where we see a user interface in our eyes but it's also not that far off."
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