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Simon Pankhurst

Peer-to-Peer Learning Handbook | Peeragogy.org - 4 views

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    This project seeks to empower the worldwide population of self-motivated learners who use digital media to connect with each other, to co-construct knowledge, to co-learn. Co-learning is ancient; the capacity for learning by imitation and more, to teach others what we know, is the essence of human culture. We are human because we learn together. Today, however, the advent of digital production media and distribution/communication networks has raised the power and potential of co-learning to a new level.
Ian Guest

explain xkcd - 7 views

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    A wiki whch has been gradually collecting explanations for all 1162 + n comics and everything xkcd related.
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    Get involved and offer your interpretations (there are still over 400 comics to catalogue) or comment/discuss. Maybe have your students have a go?
Reynold Redekopp

12 blocks programming language - 3 views

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    A simple programming language to start kids on the concepts
Andrew Williamson

20 Eye-Opening Stats You Probably Didn't Know About Mobile Learning - 5 views

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    Still not convinced Mobile Learning is something your organization should evaluate? Consider these eye-opening statistics published by different organizations such as ASTD, iPass, Towards Maturity and Ambient Insight. Data from their most recent surveys reveals some interesting facts that you might be interested in.
Tony Richards

Dot Garman - YouTube - 0 views

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    More links from Heath Mitchell
Roland Gesthuizen

Google Maps Indoor Technology | Map Indoors | Photos - 2 views

  • technology instead used the inertial sensors built into smartphones such as accelerometers and gyroscopes to calculate the user's location by measuring their acceleration and orientation from a starting point. This data is then crunched by complex algorithms
  • Location based services are part of the next revolution of smartphone and tablet applications
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    "Google has launched indoor maps in Australia allowing users to find their way around inside airports, shopping centres, train stations and other large buildings using their mobile devices."
Rhondda Powling

Common Core and Educational Technology: Tools/Resources - 2 views

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    A post that details some favorite digital tools to use with classes. 
Rhondda Powling

Bring Your Own Device: Advantages, Dangers, Risks and best Policy to stay secure - gust... - 0 views

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    Developing policy/ies about BYOD question is becoming more important in schools. A lot of information is presented here, with videos. infographics and links.
Rhondda Powling

OuiBox | Shop Through OuiBox | Support OuiLove | Together We Can Change the World - 2 views

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    OuiWrite will format papers, resumes, book reports, blog entries, letters, and bibliographies into MLA, APA, or Chicago Style and create footnotes. OuiWrite even helps put together content. While typing a paper, OuiWrite automatically searches for the content and finds sources. These sources can then be cited or added as a bibliography automatically. OuiWrite has other nifty features: templates for different types of papers and bibliographies, a dictionary and thesaurus, a plagiarism checker, and a genius button. 
Rhondda Powling

Transforming the Way We Learn: Why Minecraft is an Amazing Learning Tool | thinktanK12 ... - 6 views

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    Minecraft is a game enjoyed by many but it also has a lot of potential for use in the classroom. The post lists some of the writers ideas for various subjects.
Andrew Williamson

Tweens and their in-betweens: giving voice to young people when exploring emerging info... - 0 views

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    "The participatory research methods used in the project can provide rich contextual understanding of the everyday, everywhere presence of mobile technologies in young lives needed to devise effective strategies for dealing with mobile or smart phone use in and out of the classroom and supports efforts to give young people a greater voice in the decisions affecting their engagements mobile technologies."
Roland Gesthuizen

Hacktivities - 2 views

  • A Diving In activity is one that gives pointed instruction to participants on tools or procedures.
  • A Hands on Hacking activity is a practical activity that allows learners to delve deeper into the essential questions of your session
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    "This page lists all the Icebreaker, Diving In and Hands on Hacking Hacktivities found in the various Hacktivity Kits."
Roland Gesthuizen

Making your own phone is easier than you might think - tech - 21 March 2013 - New Scien... - 3 views

  • because I built it, I'm starting to grow quite attached to it.
  • That's right: I just built a cellphone. By hand
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    "Our reporter builds a handcrafted cellphone using widely available parts and online instructions"
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