High school that teaches through video games, film and music: Coming to Cleveland soon?... - 0 views
-
hey’re not going to come to school to play games. They’re going to come to school to create games.
-
the first Ohio public school to utilize digital arts as a means to actively engage students who struggle to learn in traditional school models, as well as to meet the needs of students who may be interested in a career in technology fields.
-
the creation of digital products– games, recordings, or films - that shows mastery of essential concepts.
NY Times Magazine - Learning by Playing - 3 views
Splash Home - splash.abc.net.au - 4 views
Gooru - 2 views
-
Teachers and students can use Gooru to search for rich collections of multimedia resources, digital textbooks, videos, games and quizzes created by educators in the Gooru community. Gooru is free (of cost and ads) and developed by a 501(c)(3) non-profit organization whose mission is to honor the human right to education.
Welcome - 4 views
-
This site, designed by Fuel Industries, includes three main components that are meant to be explored together. Videos: Each location -- Home, School, Mall -- includes several video shorts about a modern family's experience online. You determine which path the family members take at the critical decision point. Do you text that to your boyfriend? Do you purchase that ukulele? These shorts are just snapshots of more complicated issues. But, they all attempt to address a fundamental message of taking a moment to think before acting. Interactive Objects: As you view each video, you can collect interactive objects! An object opens up a quick game about the subject of the video. Once you collect the object, you can access it at anytime during your session. Messages: When you scroll down the site, you will find complementary messages targeted for each audience -- Students, Parents, Educators. These messages intend to strike a quick educational point. If you want to find out more about the subject, just click the link below the message. This will open up a pop-up with tips, advice, and links to partner resources. Make sure to check out the resources as linked in the educators' and parents' sections of the site! These resources point to curriculum and advice provided by Common Sense Media, ConnectSafely, and National Consumers League.
Pinky Dinky Doo - 7 views
Can Video Games Teach Kids? | Parade.com - 4 views
LINE - 2 views
Apple TV and AirPlay Fuel Rise of Dual-Screen Apps - 1 views
-
"Dual-screen apps are a new phenomena, enabled by the advent of wireless technologies that allow for effortless pairing of a PC, tablet or smartphone with a TV. They are changing how people are interacting and "consuming" content within apps. For developers this creates many new opportunities to provide better experiences for their users, but it requires thinking about dual-screen setups from the start as well as new tools. The opportunity for dual-screen apps is huge. And it's more than just watching a video or playing a game: Dual-screen apps have the potential to transform the office meeting room, the classroom, the retail store, the hospital, and really any other context where people are interacting around content and information and where that information would benefit from rendering and display on a large screen such as a TV monitor."
The End of Education As We Know It | design mind - 4 views
-
"The new wave of educational tools include fresh ways of deploying phone and tablet apps, online games and videos, and social networking. The goal is to create effective learning tools, new methods of grading, and virtual classrooms of unprecedented sizes-even numbering in the tens of thousands online. While these goals have certainly been attempted before, the latest crop of mass-market, interactive learning tools are also intended for mass-market, global consumption. And enjoyment. "We should try to bring back the joy of learning because you want to learn, not because someone is going to give you a grade at the end of the semester," Schocken said in a recent interview."
Being a Digital Native Isn't Enough | Guest Blog, Scientific American Blog Network - 2 views
-
"This leaves us with the question of how to inspire students to look through Internet search results with tenacity, to approach new technologies that may require more problem-solving skills, and to address tasks that are not as instantaneously gratifying as playing video games. It is our role as teachers to help students develop the skills to problem solve independently and collaboratively use 21st-century skills while not relying on technology to do all of the thinking for them."
Gooru - 5 views
-
Teachers and students can use Gooru to search for rich collections of multimedia resources, digital textbooks, videos, games and quizzes created by educators in the Gooru community. Gooru is free (of cost and ads) and developed by a 501(c)(3) non-profit organization whose mission is to honor the human right to education. Search for the best multimedia resources on the web. Customize your favorite resources, collections and quizzes. Study from collections of resources created by teachers. Interact with the Gooru community of teachers and students. Practice with enhanced quizzes that provide instant feedback. Share your knowledge about topics you are passionate about.
Design Your Class Like A Video Game - 3 views
38% of Children Under 2 Use Mobile Media, Study Says - 1 views
-
"Nearly two in five children have used a tablet or smartphone before they could speak in full sentences, according to a new report. Conducted by family advocacy organization Common Sense Media, the study found that 38% of children under the age of 2 have used a mobile device for playing games, watching videos or other media-related purposes. In 2011, only 10% had."
Apple Engine - 7 views
What Do Kids Say Is The Biggest Obstacle To Technology At School? - 15 views
-
iPads. Interactive Whiteboards. Netbooks. Video games. Although educational technologies are being implemented more and more in classrooms across the country, we don't often stop and ask students - or their parents - what they think their technology needs are. But the newly-released Speak Up 2010 survey has done just that.
« First
‹ Previous
41 - 60 of 75
Next ›
Showing 20▼ items per page