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Ian Quartermaine

Learning objects repositories - EduTech Wiki - 5 views

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    This entry lists various well known learning objects repositories. See the learning object repository article for a definition. Most repositories don't provide learning objects in standardized formats (such as IMS Content Packaging).
John Pearce

Filament Games - 5 views

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    Filament Games is a game production studio that exclusively creates learning games. Our core competency is producing games that combine best practices in commercial game development with key concepts from the learning sciences. Accordingly, our senior staff is comprised of individuals who are equal parts game and instructional designers; a "dual literacy" that allows us to engineer authentic gameplay mechanics (rules and interactions that directly correlate with specific learning objectives). Filament Games was founded in 2005 by education technology expert Dan White, game designer Dan Norton, and software engineer Alex Stone. In the time since, Filament has developed over 30 educational games for clients ranging from National Geographic's JASON Science to Justice Sandra Day O'Connor's iCivics Inc.
anonymous

Daisy the Dinosaur for iPad on the iTunes App Store - 0 views

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    Learn the basics of computer programming with Daisy the Dinosaur! This free, fun app has an easy drag and drop interface that kids of all ages can use to animate Daisy to dance across the screen. Kids will intuitively grasp the basics of objects, sequencing, loops and events by solving this app's challenges.
John Pearce

ABC Zoom - Splash Zoom - 3 views

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    ABC Zoom is a browser-based game primarily aimed at year 9 and 10 students to bring back the fun in science learning. The core objective is to engage, via gameplay, with the fundamentals of charge and electromagnetic radiation, and gain a sense of their importance in the world around us.
Camilla Elliott

7 Things You Should Know About QR Codes | EDUCAUSE - 6 views

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    QR codes are two-dimensional bar codes that can contain any alphanumeric text and that often feature URLs that direct users to sites where they can learn about an object or place (a practice known as "mobile tagging"). Decoding software on tools such as camera phones interprets the codes, which are increasingly found in places such as product labels, billboards, and buildings, inviting passers-by to pull out their mobile phones and uncover the encoded information
Camilla Elliott

Global Education - 1 views

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    Initiated and funded by AusAID to support its Global Education Program. This is an Australian website with an Australian focus on world issues. The objective of the Global Education Website is to increase the amount and quality of teaching of global education in Australian primary and secondary schools. The site supports the AusAID Global Education Program which aims to raise awareness and understanding among Australian school students of international issues, development and poverty, and to prepare them to live in an increasingly globalised world and to be active citizens shaping better futures.
John Pearce

WatchKnowLearn - Free Educational Videos for K-12 Students - 12 views

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    "Imagine hundreds of thousands of great short videos, and other media, explaining every topic taught to school kids. Imagine them rated and sorted into a giant Directory, making them simple to find. WatchKnowLearn is a non-profit online community devoted to this goal."
John Pearce

DigitalNZ - 1 views

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    Helping to make New Zealand digital content easy to find, share, and use. We aim to make New Zealand digital content more useful. This includes helping people use digital material from libraries, museums, government departments, publicly funded organisations, the private sector, and community groups. Use this site to: Find NZ digital material that is hidden or buried on the internet Search across more than 20 million digital items to discover New Zealand treasures such as amazing aerial photos, old posters and memorabilia, newspaper clippings, artworks, and publications. Items are contributed from partners including Te Papa, the Alexander Turnbull Library, Auckland Art Gallery, Te Ara, NZ On Screen and many many more.
Roland Gesthuizen

2010: the year of the cloud - Home - Doug Johnson's Blue Skunk Blog - 6 views

  • that relationship of the technology department with other departments will need to change as hardware and software support, maintenance, and even planning take a back seat to the role of enabler of other departmental and district objectives.
  • This is the beginning of the end for school-supplied, school-controlled computer access. - of the tech department's primary task of keeping individual work stations configured and running and the end of the futile attempt to keeps kids away from their own technologies while they are in school.
  • For libraries, 2010 will be seen as the last time that buying any reference materials in print made sense at all.
  • ...4 more annotations...
  • Implementing GoogleApps for Education for the staff about a year ago and for the students last fall was a huge jump to the cloud for our district. Our dependence on our own local file servers is lessening each year.
  • I've used GoogleDocs both at work and for my professional writing more than I have used Word
  • I read almost exclusively e-books on both the Kindle 3 and the iPad.
  • Cloud computing, out-sourcing support, and low-maintenance Internet devices will allow me to adopt a similar mission as the head of a technology department - to create technology users who can focus on their real jobs - teaching and learning and leading - just fine without me.
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    "2010 was the year the cloud's impact became clear, permanent and more far-reaching than this slow-thinker had previously realized. Few things we did in my school district have not been in some way cloud-related - and those projects on the horizon look to be as well. My own personal technology use for both work and leisure has changed significantly this year due to ubiquitous cloud access and the devices meant to take advantage of it."
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    Interesting to consider some of the 2011 trends identified in this blog entry.
Roland Gesthuizen

Ugly font may improve learning › News in Science (ABC Science) - 4 views

  • "It's important to remember that a good third of our visual cortex ... is devoted to literacy, reading. This 5000-year-old cultural invention has usurped a huge chunk of the brain," he said. "One of the trade-offs of this is that people who can read are a little worse at 'quote-unquote' reading the natural world and remembering objects such as plants and animals, because so much of our visual vortex is devoted to letters, syllables and words."
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    Inspired by comic strips and hated by font designers, new research suggests Comic Sans may help people remember what they read.
Ian Guest

Student guide to social media - 6 views

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    Interactive guide introducing students to using social media in academic/professional ways.
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