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Ian Quartermaine

ESL Games, Interactive Grammar & Vocabulary Games for Classrooms - 2 views

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    We provide a variety of interactive games and exercises for total esl fun. Our free ESL fun games here include : Snakes and Ladders, Hangman, Spelling games, Wheel of Fortune, TV Games(Betting Game), Mazes, Memory Games, Matching exercises, Sequencing exercises, Picture Quizzes and more. Follow the links below. This site is dedicated to helping teachers by providing fun esl games for classrooms, powerpoint game templates, printable board games, interactive games for classrooms, Games for ESL Kids, Grammar Games, Vocabulary Games, Reading Games
John Pearce

Filament Games - 5 views

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    Filament Games is a game production studio that exclusively creates learning games. Our core competency is producing games that combine best practices in commercial game development with key concepts from the learning sciences. Accordingly, our senior staff is comprised of individuals who are equal parts game and instructional designers; a "dual literacy" that allows us to engineer authentic gameplay mechanics (rules and interactions that directly correlate with specific learning objectives). Filament Games was founded in 2005 by education technology expert Dan White, game designer Dan Norton, and software engineer Alex Stone. In the time since, Filament has developed over 30 educational games for clients ranging from National Geographic's JASON Science to Justice Sandra Day O'Connor's iCivics Inc.
John Pearce

A Parent's Guide to Gaming: Defintions of Popular Gaming Terms - ABC News - 3 views

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    But the good news is that, despite the hobby's sprawling growth into new areas like digital, cloud and social games, once you've mastered the basics, grasping more offbeat turns of phrase quickly becomes second-nature. (Or you could do what even the best of us are often forced to do in a pinch: Google the darn term.) Consider the following gaming dictionary a crash course in all things interactive entertainment -- memorize it, and who knows? You may even become proficient enough to talk with your kids about the latest games without making them burst into tears of laughter.
John Pearce

Spongelab | A Global Science Community | Home page - 2 views

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    "Spongelab Interactive is a group of scientists, teachers, animators, artists, and programmers passionate about science education. We believe that cutting-edge technology and stunning interactive media should be available to everyone, regardless of fiscal constraints. Most of the content on our site is free. Like what you see? It's yours. To use anything identified as premium (usually full games, interactives or case studies) you can: Redeem the credits you have earned while using our site - each piece of premium content is marked with a "P" and can be redeemed when you select it from the search results page Buy a bank of credits through our PayPal ordering system - In the My Profile area, order blocks of credits in the Buy Credits section. Purchase a Site License - Get access to all content, unlimited student seats, all for $600 CAD, contact us and we do the rest. "
Rhondda Powling

Nobel Prize website-All Educational Productions - 4 views

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    The site has an educational games site designed to help students learn about subjects in the areas of Physics, Chemistry, Medicine, Literature, Peace, and Economics. In all there are twenty-nine interactive games for students to play. Each of the science-related games and the economics game is based upon the research of Nobel Prize winners. The literature and peace games are based upon concepts central to the work of Nobel Prize winners in those fields.
Rhondda Powling

ClassTools.net: Create interactive flash tools / games for education - 2 views

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    Classtools is a tool for educators to make their own educational games, which can be shared via email or embedded in a web page. There are 15 easy-to-use templates, which make game creation easy. There's also a selection of premade games, which teachers may use with their students
John Pearce

Game Design 1 - 9 views

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    An interactive online course to teach students how to make their own games. This 12-Module course includes everything you need to make your own game, including the software, graphics, and sound effect libraries.
John Pearce

Data Dealer: Privacy? Screw that. Turn the tables! - 1 views

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    "Data Dealer is an online game about collecting and selling personal data - full of irony and gleeful sarcasm. It´s a browser/serious/edu/impact game about digital culture and surveillance and aims to raise awareness about online privacy in a new and fun way. The English version was released in May 2013. Let's call it a bastard offspring of certain shiny 2010 Facebook Games and the 1990 TV simulation game Mad TV, reborn with the souls of South Park and Bruce Schneier. And it´s also available on Facebook! Oh, the irony. In today´s digital age virtually everything we do is recorded, monitored or tracked in some way: Data Dealer is a unique interactive exploration of this personal data ecosystem."
Rhondda Powling

Free Technology for Teachers: 4 Free Tools for Creating & Playing Interactive Quiz Games - 3 views

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    "This post looks at 4 interactive quiz game tools that Richard Byrne has used with great success in his classroom and or in his workshops."
Rhondda Powling

Classroom Games - Microsoft Office Games PowerPoint Games - 6 views

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    EdGames contains downloadable games, game templates and utilities that can be used to enhance any lessons. Powerpoint, Excel and Word templates provided.
John Pearce

Apple TV and AirPlay Fuel Rise of Dual-Screen Apps - 1 views

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    "Dual-screen apps are a new phenomena, enabled by the advent of wireless technologies that allow for effortless pairing of a PC, tablet or smartphone with a TV. They are changing how people are interacting and "consuming" content within apps. For developers this creates many new opportunities to provide better experiences for their users, but it requires thinking about dual-screen setups from the start as well as new tools. The opportunity for dual-screen apps is huge. And it's more than just watching a video or playing a game: Dual-screen apps have the potential to transform the office meeting room, the classroom, the retail store, the hospital, and really any other context where people are interacting around content and information and where that information would benefit from rendering and display on a large screen such as a TV monitor."
Roland Gesthuizen

Leap Motion - 4 views

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    The Leap is a small iPod sized USB peripheral that creates a 3D interaction space of 8 cubic feet to precisely interact with and control software on your laptop or desktop computer. It's like being able to reach into the computer and pull out information as easily as reaching into a cookie jar. The Leap senses your individual hand and finger movements independently, as well as items like a pen. In fact, it's 200x more sensitive than existing touch-free products and technologies. It's the difference between sensing an arm swiping through the air and being able to create a precise digital signature with a fingertip or pen.
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    "Leap represents an entirely new way to interact with your computers. It's more accurate than a mouse, as reliable as a keyboard and more sensitive than a touchscreen.  For the first time, you can control a computer in three dimensions with your natural hand and finger movements. This isn't a game system that roughly maps your hand movements.  The Leap technology is 200 times more accurate than anything else on the market - at any price point. Just about the size of a flash drive, the Leap can distinguish your individual fingers and track your movements down to a 1/100th of a millimeter."
Rhondda Powling

The Secret to Finding the Best Games for Education - K-12 Tech Decisions - 1 views

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    "How do these teachers find and then evaluate the games that they use? The most common way of learning about any educational tools is from peers. While face to face networks are limited by the number of interactions with people in one's grade, school, or conferences, online professional learning networks have become invaluable."
Darrel Branson

Middle school math curriculum for home or school | KO'S JOURNEY - 5 views

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    An interactive maths game with very strong story line. For middle schoolers.
John Pearce

Pinky Dinky Doo - 7 views

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    Pinky Dinky Doo harnesses the power of television, print, and interactive media to promote reading and imaginative storytelling. To achieve this, Pinky invites children to participate in funny and fantastic stories, games, and songs that support critical early literacy skills.
Adam Brice

Emergency Management for Schools - 3 views

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    Following on from my last feel-good link 'Stop Disaster' I received a response from a post I put up about the game at my blog - http://abcreative.posterous.com Melanie, the Manager - School Education, National Security Capability Development Division, Attorney General's Department came across the post and shared this link with me. 'Dingo Creek - the disaster' and 'Dingo Creek - The Recovery' immerses students in an emergency management situation and gets them to make decisions will change the course of the game. The great thing this has been developed for Australian students. There are also offline units and lesson resources to download from the site. Another great resource for incorporating games / simulations effectively into the curriculum.
John Pearce

Game for science - Virtual world devoted to science, technology and free educational ga... - 5 views

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    "Explore all kinds of virtual islands depending on your interests: health, aeronautics, genomics, environment, engineering and more. You'll find fun games, interesting facts and fascinating photos and videos - all on a science theme. "
Clay Leben

The Case for Videogames as Powerful Tools for Learning | PBS - 12 views

  • 1. Just-in-time learning. Videogames give you just enough information that you can usefully apply. You are not given information you'll need for level 8 at level 1, which can often be the case with schools that download files of information that are never applied. Videogames provide doable challenges that are constantly pushing the edge of a player's competence. This is similar to Russian psychologist Lev Vygotsky's Zone of Proximal Development. Lev Vygotsky 2. Critical thinking. When you play videogames you're entering a virtual world with only the vaguest idea of what you are supposed to do. As a result, you need to explore the physics of the game and generate a hypothesis of how to navigate it. And then test it. Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking. 3. Increased memory retention. Cognitive science has recently discovered that memory is a residue of thought. So what you think about is what you remember. As videogames make you think, they also hold the potential to increase memory retention. 4. Emotional interest. Videogames are emotionally engaging. Brain research has revealed that emotional interest helps humans learn. Basically, we don't pay attention to boring things. The amygdala is the emotional center of the brain and also the gateway to learning. 5. We learn best through images. Vision is our most dominant sense, taking up half of our brain's resources. The more visual input, the more likely it is to be recognized and recalled. Videogames meet this learning principle in spades as interactive visual simulations.
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    Article offers several examples of games designed for learning and 5 game qualities.
Ashley Proud

UNHCR - Welcome to Against All Odds - 5 views

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    A game that let's students experience, first hand, the life of a refugee - an interactive and thought provoking game with currency and application across subject areas and phases
Ian Guest

Pixel Press - Draw Your Own Video Game - 9 views

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    "The Pixel Press platform offers engaging, interactive storytelling tools that enables users of all ages to turn drawings into video games."
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    This looks really interesting!
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