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Sharin Tebo

Gmail - 0 views

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    "There are two areas where technology can optimize learning better than any other educational strategy. I'm not talking about iPads or laptops or apps. I mean how you deliver your message--done in such a way that more students are able to achieve their goals. .. The first is problem solving. If you want students to be critical thinkers, to take responsibility for their own learning and in doing so, excel--and you do--you must must MUST use technology to teach problem solving. More on that later. .. Today, we'll talk about differentiation. If you struggle to adapt your lessons to the multitude of learning styles in your classroom, struggle no more. Technology is like that friendly laugh that diffuses a tense situation, the tale wag from a rottweiler to tell you s/he's on your side. Tech will become your classroom's transformative tool--a magic wand that can adapt any inquiry to student needs. Take the cornerstone of literacy--the book report--as an example. When a teacher assigns this sort of compare/contract, who/what/when/where exercise, students thinks paragraphs of words and grammar struggles. Thanks to technology, that project is no longer a nightmare for everyone challenged by phrases and paragraphs. Now, students have options that transcend pencil on paper. Communicate the essential ideas with a comic tool like Zimmer Twins, an art tool like SumoPaint. How about an audio tool like Voki--or a movie maker like Animoto. The challenge for you as teacher is to provide those tech options and then encourage students to be risk-takers in using them to achieve the project goals. The challenge for students is to analyze what's available and select the tool that uses their learning style. .. You're probably thinking that before students can use these fancy tools, you have to learn all of them--and teach them. Where's that sort of time come from--and by the way, you aren't one of the 'techie' teachers. Do I have good news for you. The ideas below require very little prep
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    Really great ideas here for seamless differentiation using Tech.
Sharin Tebo

The iPad Classroom - Explain Everything and Schoology - YouTube - 0 views

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    Two functional apps for student demonstration of learning and flipped classroom/LMS style.
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    This is my vision of how it could be done !!! Explain Everything is one of those cross-curricular, across grade level apps which visually captures student learning through audio and artistic representations/explanations. The platform is Schoology in this case, which I am up for debate on whether it packs a stronger punch than what I have used in the past, Edmodo.
Sharin Tebo

Apps for BYOD Classrooms Infographic | e-Learning Infographics - 0 views

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    Here are some various apps/websites/software that can help complement your BYOD classroom at elementary and secondary levels. Some are for Android based devices, some for Apple products.
Sharin Tebo

108 Ways to Use Word Clouds in the Classroom…Word Clouds in Education Series:... - 0 views

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    Many uses across subject areas to use Word Clouds in the classroom
Sharin Tebo

Flipped: Edmodo vs. Schoology #1 - YouTube - 0 views

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    Which one delivers the best as a LMS for flipped classrooms?
Sharin Tebo

Getting Started With Your iPad In The Classroom | Modern Lessons - 0 views

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    Modern Lessons offers a free course, "Introduction to the iPad in Education"
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    This could be a great resource for those getting started with iPads in their classroom. Think: Elementary
Sharin Tebo

The Flipped Classroom: WSQing into TWIRLS - 0 views

    • Sharin Tebo
       
      Is this something that secondary math teachers could implement with students at some level? 
Sharin Tebo

Ways to use technology in math class by David Wees - 0 views

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    Very neat and creative ways for us to step in to the digital age in our math classrooms.
Sharin Tebo

When To Put The Tech Away In Your 1:1 (or Any) Classroom | Go Where You Grow - 0 views

    • Sharin Tebo
       
      This was me yesterday. Epic fail with tech in front of a group of teachers there for flipped learning workshops.
  • Technology is a lot like sharing a good story with your class. When it connects to the lesson and provides a solid memorable story that students can wrap their minds around, go with it.  When the story fizzles, the connection is lost – or it becomes a self-inflicted class distraction – set it aside, regroup and try to be wiser the next time.
Sharin Tebo

ipad-quick-reference-2.pdf - 1 views

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    A visual for those getting started with their iPad. You could post this in your classroom.
Sharin Tebo

9 Web 2.0 Sites to Publish Student Work | Teach Amazing! - 0 views

  • Yudu lets you upload all sorts of content including Word documents and PDF’s.
  • Of course you can share and or embed the resulting creation. For example, you can embed the book on your classroom homepage or wiki.
  • Issuu
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  • Flipsnack
  • Tikatok is aimed at younger students and is a wonderful tool for story creation.
  • Mixbook is very similar to Tikatok but features some sophisticated editing tools perfect for middle or high school students.
  • Add images and text to tell a story. Tools are also available for creating poetry books and digital portfolios.
  • Scribd Scribd is arguably the best known online publishing site.  Upload any file or even import from Google Docs.
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    Options to publish student work from various formats in to creative flipping books: Scribd YouPublish Mixbook FlipSnack Issuu
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    Want to publish student work online? Take a look at 9 tools students of varying ages can use.
Sharin Tebo

Helping teachers grasp mobile learning's possibilities | eSchool News | eSchool News - 0 views

    • Sharin Tebo
       
      My feelings exactly--CREATIVITY is what I explained in my PD session with elementary teachers, and while I am in classrooms deploying iPads, I also repeat that these are devices to be used to create and to inspire creativity.
Sharin Tebo

How to create a 'flipped' video lecture for at-home study | PBS NewsHour - 0 views

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    Could this be useful for proposed virtual learning days?
Sharin Tebo

The Balance of Screen Time | Edutopia - 0 views

    • Sharin Tebo
       
      This goes along with Mr. Centra's comment about wanting some PD/training on how to teach in a digital learning environment. This is not a challenge that can be approached from one single direction. We want students to be empowered by technology, but teaching them that there is a time and a place depending on the learning goals is utlimately the challenge for the dgital 21st educator in my opinion.
  • Recently, when teaching this strategy of incorporating backchannels, a participant raised an interesting question: "What happens when a student has to speak up without the aid of a screen?"
    • Sharin Tebo
       
      Honestly, I think backchannels are what we should be using during our own meetings, as there are so many times when we have comments or questions but we don't have the opportunities to address them at that moment. I had this idea during last week's MS/HS Divisional meeting while Mr. Centra was talking with us.
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  • However, what if students explored in the physical world, watched Grover, and then created their own videos to demonstrate their understanding of these abstract concepts? What if they published these videos to a class website or blog to interact with a broader audience and extend the learning context beyond the classroom?
  • Students should learn to interact in a face-to-face setting, experience the physical world and go outside. However, much like we cannot say that all television rots our brains, we need to look beyond saying that all screen time is bad for our students. To do that, I like to ask three questions: Is it appropriate? Is it meaningful? Is it empowering?
Sharin Tebo

Gamestar Mechanic: Gamification Made Easy | Edutopia - 0 views

  • One popular solution is Gamestar Mechanic (2).
  • It has been named one of the American Association of School Librarians Best Educational Websites (4) of 2012.
    • Sharin Tebo
       
      did you know about this?
  • Gamification Whether you teach English, science, math or anything else in between, there are myriad ways in which Gamestar can be combined with existing curriculum and used in the classroom: After reading a book in class, have your students recreate major scenes in the form of a video game. Ask students to design a game that teaches other students a specific scientific concept you've been studying. After studying ratios, ask students to create a game that contains a certain ratio of coins (for the player to collect) to enemies. Recreate famous myths from different cultures that have been studied in history class. Have students create a game that consists of a level for each stage in a butterfly's life cycle.
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    Gamestar Mechanic can be used across subject areas and grade levels 
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