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Twenty-first century digital skills for the creative industries workforce: Perspectives... - 0 views

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    "The creative industries workforce requires employees that use ICT applications to solve the knowledge related tasks at work. The aim of this research is twofold: (1) to see if previously cited twenty-first century digital skills are suited to the creative industries workforce and (2) to investigate the extent to which skill development get attention in current organizational practices. In-depth interviews were conducted with a sample of 24 managers and senior executives of creative organizations based in the Netherlands. As a guideline for the interviews, a conceptual twenty-first century digital skills framework was used. This framework presented the following seven core skills supported by the use of ICT: technical, information management, communication, collaboration, creativity, critical thinking, and problem solving. The following five contextual skills that play a role when using ICT were also presented: ethical awareness, cultural awareness, flexibility, self-direction, and lifelong learning. The results support the importance of twenty-first century digital skills, however, there seems to be insufficient attention to the levels of these skills; they play a minor role during the selection and evaluation procedures. Often it is assumed that existing digital skills are sufficient. Managers are encouraged to improve on developing requirements necessary for future employees as well as measurements to ensure current employees skill levels. The developed framework might be used as a management tool for indicating skills that need to be assessed among professionals working in the creative industries."
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New Skills and Competences - ICT Community - 0 views

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    "WHAT? / Which are the new skills and competences? / Recognition of new skills and competences (e.g. of topics to be discussed in this sub-area: key competences, intercultural competences, problem solving skills, creativity, initiative, self responsibility etc. ) HOW? / By what means? / Acquiring the new skills and competences(e.g. of topics to be discussed in this sub-area: collaborative learning, learning environment, social networks, mentoring etc.) WHY? / In what purpose? / Expectations(e.g. of topics to be discussed in this sub-area: Motivation, Communication, Employability, Entrepreneurship etc)"
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Young Digital Makers - Bearing Consulting - 0 views

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    As reported by Nesta, an innovation charity with a mission to help people and organisations bring great ideas to life: As technology shapes our world, young people need to be able to shape it too. As skills and work become increasingly technologically mediated, the need for digital skills is paramount with some calculating a potential £2 billion loss to the UK economy from unfilled roles requiring such skills. After several years working with organisations supporting digital making, and with creating with technology set to go mainstream through a forthcoming BBC campaign, this report takes stock of what is happening. Key Findings: 82 per cent of young people say they are interested in digital making. However, half of young people make things with digital technology less than once a week or never. Parents are overwhelmingly supportive of digital making. 89 per cent think it is a worthwhile activity for their children. 73 per cent encourage their children to make things with technology. We identified 130,800 opportunities to experience digital making provided by the organisations surveyed. This is a long way from providing for the interest shown by 82 per cent of our survey, which represents a possible 8.2 million school age children and young people in the UK. Digital making is powered not just by money, but also by volunteers. Two thirds of the organisations identified said they relied on volunteers to do their work. Only half of teachers who teach ICT or computing report being confident in teaching the curriculum.
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Open Badges - 2 views

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    "Get recognition for skills you learn anywhere."
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GitHub Open Sources a Tool That Teaches Students to Code | WIRED - 0 views

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    "GitHub gives teachers a way of readily sharing code and coding assignments with students  as they learn the craft of building software. Teachers can also use it to teach collaborative coding, an important skill in the modern world of pair programming. Nowadays, that's how software is built."
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The Flipped Classroom - 1 views

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    Go to school, listen to your teacher lecture, go home, do your homework. For centuries, this has been the way that school's been done. But now, a new model of teaching is turning the traditional classroom on its head. Under the flipped classroom model, students watch lectures at home, online. Class time is reserved for collaborative activities that help reinforce concepts and increase engagement. The present infographic on the Flipped Classroom has been published by knewton.com. it is mainly focused on the US market, but it translates a a deep coming change in the education sector and in the communication sector as well within the society. At MAC-Team, we have already been developing successful pilot approaches of the Flipped Classroom in 2013 in the WikiSkills project. Active and collaborative learning can go one step further where the students/learners have an active learning/teaching role, and where the teachers and the other stakeholders (educational governance, companies ...) also get involved and contribute in a new relationship model.
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La wikification de la Science comme nouvel horizon pour l'Open Access ? - @ Brest - 1 views

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    "Au-delà du simple Libre Accès, le passage d'une grande masse d'articles scientifiques sous licence libre aboutirait au final à la création d'une « Science wikifiée ». Chacun serait alors libre non seulement de consulter les articles scientifiques, mais aussi de les republier, de les recombiner et de les modifier pour les améliorer et les enrichir. Chaque article dans cet optique cesserait d'être un texte figé pour devenir une matière première susceptible d'évolution par enrichissement collaboratif. Un des bénéfices que l'on pouvait attendre du passage à une science « wikifiée » serait d'accroître la dimension collective de la production du savoir et de la détacher au niveau le plus fin de granularité des individus qui la produisent. Et c'est à mon sens un aspect essentiel pour passer de l'Accès Libre à une véritable Science ouverte (Open Science)."
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