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Lauren Tappan

Mrs. Shehan's Full Day Kindergarten - Printables - 1 views

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    word work resources
Kylee Ponder

Storybird - A burning question. - 0 views

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    Storybird - helping students build reading skills and create thier own stories! Related to SOL 2.6 The student will use semantic clues and syntax to expand vocabulary when reading. a) Use information in the story to read words. b) Use knowledge of sentence structure. c) Use knowledge of story structure and sequence. d) Reread and self-correct. 
Moni Del Toral

WordWorld . Dog's Letter Pit | PBS KIDS - 0 views

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    Students can word on developing their phonics and spelling skills
Lyndsay Kilberg

IRA Books : Small-Group Reading Instruction, Intermediate - 3 views

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    already completed word sorts!
Benjamin Hindman

Let Them Play: Video gaming in education - 0 views

  • I started my 4th-grade students up on an updated version of Lemonade Stand.
  • The kids all wanted to make money and, within less than an hour, my English-language learning students were appropriately using words like net profit and assets.
  • allow students to play educational games as part of a facilitated lesson have  students create video games for their classmates or younger students use game design principles in curriculum design
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  • the added visual and audio effects, video games deliver information to students’ brains in a much more effective envelope.
  • research has shown that educational video games can increase student achievement, as well as spatial reasoning skills, compared to more traditional instruction.
  • Mission-based video games are about more than just getting students to memorize facts. Video games have been shown to teach literacy, problem-solving, perseverance, and collaboration.
  • Most video games offer students opportunities to both gain knowledge and, more importantly, immediately utilize that knowledge to solve a problem.
  • This immediate application of knowledge, coupled with the inherent fun of video games, engages and motivates students far better than many traditional lessons could. Students become problem solvers who can think through complex missions to find the best possible solution.
  • And because students are so motivated to find a solution, they will often take risks they might otherwise be too scared to take in the classroom.
  • Not only is he gaining valuable collaborative and leadership skills, he’s also becoming a true global citizen.
  • With any in-class activity, our job as teachers is to help students transfer that knowledge so they can use it in scenarios outside of that day’s lesson. The same goes for educational games.
  • Because students were in the lab, they weren’t bored enough to cause trouble during their down-time. Plus, teachers started seeing some intriguing self-regulation habits take form. With a limited number of controllers, students were politely asking and offering to take turns in the game lab, without adult intervention. And the lab attracted a variety of kids — girls, boys, special education students, kids from all socio-economic backgrounds. Students who normally never interacted were playing together.
  • School leaders contend that by building video games that work, students begin to understand complex systems, which will give them valuable knowledge as they enter the workforce.
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    A very interesting look at gaming in education.  This site also provides ideas and suggestions for integration of games into the classroom.
Lauren Tappan

Thinking Blocks - Model and Solve Math Word Problems - 1 views

    • Lauren Tappan
       
      would be more useful to use as a model to children on how to use this strategy or it could be for extension or extra practice
Kristine Kellenberger

Storia - The Scholastic Store - 2 views

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    Right now, teachers can download Storia & five e-books for free on Scholastic's website. Many books have interactive elements with the text and I think they can all also be read to you. It also keeps a Reading Report of time spent reading, what books were reading, how many words were looked up, etc.
Alexander Hendrix

Educational Uses of Digital Storytelling - 0 views

  • Digital Storytelling is the practice of using computer-based tools to tell stories. As with tradition
  • Digital Storytelling is the practice of using computer-based tools to tell stories. As with traditional storytelling, most digital stories focus on a specific topic and contain a particular point of view. However, as the name implies, digital stories usually contain some mixture of computer-based images, text, recorded audio narration, video clips and/or music. Digital stories can vary in length, but most of the stories used in education typically last between two and ten minutes. The topics that are used in Digital Storytelling range from personal tales to the recounting of historical events, from exploring life in one's own community to the search for life in other corners of the universe, and literally, everything in between.
  • multimedia sonnets from the people"
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  • "multimedia sonnets from the people"
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    An amazing resource that states outlines the educational uses of digital story telling and how we can best utilize this wonderful new technology in our classroom to enrich classroom education
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