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Kylee Ponder

Early and Medieval African Kingdoms - Google Maps - 2 views

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    GoogleMap students can use in tying and comparing the different African kingdoms! Related to SOLWHI.10 The student will demonstrate knowledge of civilizations and empires of the Eastern Hemisphere and their interactions through regional trade patterns by a) locating major trade routes; b) identifying technological advances and transfers, networks of economic interdependence, and cultural interactions; d) describing east African kingdoms of Axum and Zimbabwe and west African civilizations of Ghana, Mali, and Songhai in terms of geography, society, economy, and religion. 
Jennifer Massengill

ClassTools.net: Create interactive flash tools / games for education - 0 views

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    I've been looking for the countdown timer. Some of the other tools look helpful, others I'll have to figure out when I have more time.
Denise Lenihan

Thanksgiving - History.com Interactive Maps, Timelines & Games - 1 views

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    infographic!! thanksgiving!! 
Moni Del Toral

Smithsonian's History Explorer Interactives & Media: Be a Movie Director - 1 views

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    Students can create a research-based descriptive movie using clips and information from the Smithsonian History Museum website.  National Standards are provided for teachers
Moni Del Toral

GeoGames - National Geographic Education - 0 views

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    National Geographic presents GeoGames, an interactive game to build the earth that serves as an assessment tool of students' geographical knowledge
Moni Del Toral

MyReadingMapped™: Site Map of MyReadingMapped - 0 views

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    Over 100 interactive maps that include sunken ships and graveyards, artists/architects/photographers, explorers and conquerors and other world connections!
Moni Del Toral

Renaissance Art - Google Maps - 0 views

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    Interactive map that integrates assignments, movies clips and examples of artworks associate with Renaissance artists. A teacher introduction that lists the standards is provided, as well as student introduction that elaborates on the assignment.
Moni Del Toral

The Log of Christopher Columbus: A Map of His First Voyage - Google Maps - 1 views

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    An interactive map that tracks the first journey of Christopher Columbus to the Americas. Main events and incidents of note are included in the location descriptions
Alexander Hendrix

The Valley of the Shadow: Two Communities in the American Civil War - 0 views

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    A great interactive resource that adds a human touch to Virginia history through chronicling the vents in three communities during the mid 19th century.
Alexander Hendrix

Race & Place: An African American Community - 0 views

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    Interactive website showcasing the collaborative effort of educators and researchers to chronicle events in the Jim Crow South. Students should be supervised when on this, or provided with 100% appropriate materials from this. Jim Crow South provides so many facets that would allow students to work collaboratively on different asepcts.
Alexander Hendrix

CIESE - Curriculum: K-12 CIESE Online Real Time Data Projects - 0 views

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    A list of real time data projects that allows students to interact with the scientific world around them and analyze real scientific data.
Lauren Tappan

Thinking Blocks - Model and Solve Math Word Problems - 1 views

    • Lauren Tappan
       
      would be more useful to use as a model to children on how to use this strategy or it could be for extension or extra practice
Stephanie McGuire

Curious George at the Fire Station: Introduction - 1 views

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    Great for Fire Safety week this week for primary students. Especially Kindergarten. Includes links to games, interactive worksheets, and videos! Includes various media ideas.
Lauren Tappan

Curriculum: Understanding YouTube & Digital Citizenship - Google in Education - 0 views

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    an interactive curriculum
smsanders

How Computerized Tutors Are Learning to Teach Humans - NYTimes.com - 0 views

  • Cognitive Tutor, is currently used by more than 600,000 students in 3,000 school districts around the country, generating a vast supply of data for researchers to mine.
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    People are designing Computer Tutors? What are you're thoughts? Personally, I can see them being a strong asset, but I don't feel they should ever be used as a substitute for human interaction.
Kylee Ponder

Welcome to the Teachers Resources for Instructional Planning Website :: Second Grade Sc... - 0 views

    • Kylee Ponder
       
      Awesome website for resources for Science - has different interactive resources for planning!
Moni Del Toral

Interactive Map of the American Revolution - Google Maps - 1 views

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    THE BEST SITE
Jennifer Massengill

iCivics | Free Lesson Plans and Games for Learning Civics - 0 views

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    A civics website founded by Sandra Day O'Connor trying to teach kids civics in a fun and engaging way.
Benjamin Hindman

Let Them Play: Video gaming in education - 0 views

  • I started my 4th-grade students up on an updated version of Lemonade Stand.
  • The kids all wanted to make money and, within less than an hour, my English-language learning students were appropriately using words like net profit and assets.
  • allow students to play educational games as part of a facilitated lesson have  students create video games for their classmates or younger students use game design principles in curriculum design
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  • the added visual and audio effects, video games deliver information to students’ brains in a much more effective envelope.
  • research has shown that educational video games can increase student achievement, as well as spatial reasoning skills, compared to more traditional instruction.
  • Mission-based video games are about more than just getting students to memorize facts. Video games have been shown to teach literacy, problem-solving, perseverance, and collaboration.
  • Most video games offer students opportunities to both gain knowledge and, more importantly, immediately utilize that knowledge to solve a problem.
  • This immediate application of knowledge, coupled with the inherent fun of video games, engages and motivates students far better than many traditional lessons could. Students become problem solvers who can think through complex missions to find the best possible solution.
  • And because students are so motivated to find a solution, they will often take risks they might otherwise be too scared to take in the classroom.
  • Not only is he gaining valuable collaborative and leadership skills, he’s also becoming a true global citizen.
  • With any in-class activity, our job as teachers is to help students transfer that knowledge so they can use it in scenarios outside of that day’s lesson. The same goes for educational games.
  • Because students were in the lab, they weren’t bored enough to cause trouble during their down-time. Plus, teachers started seeing some intriguing self-regulation habits take form. With a limited number of controllers, students were politely asking and offering to take turns in the game lab, without adult intervention. And the lab attracted a variety of kids — girls, boys, special education students, kids from all socio-economic backgrounds. Students who normally never interacted were playing together.
  • School leaders contend that by building video games that work, students begin to understand complex systems, which will give them valuable knowledge as they enter the workforce.
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    A very interesting look at gaming in education.  This site also provides ideas and suggestions for integration of games into the classroom.
Benjamin Hindman

How Social Gaming is Improving Education - 0 views

  • solving the real-life problem of, say, building a website, requires individuals to orchestrate the expertise of communication, business, and economics, in addition to computer science.
  • 6th graders learn geography from Google Earth, collaborate through an internal social networking platform, and present ideas through a podcast.
  • Gamers explore the fully-interactive 3D world of an ill patient and assist the immune system in fighting back a bacterial infection.
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  • “The amount of detail about proteins, chemical signals and gene regulation that these 15-year-olds were devouring was amazing. Their questions were insightful. I felt like I was having a discussion with scientist colleagues,” said Stegman.
  • he video game excites students about science
  • “The amazing results of the training and simulation program have led to significantly improved grades on students’ critical skills tests, taking scores from a 56% success in 2007, to 95% at the end of 2008 after the simulation was instituted.”
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