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Kylee Ponder

My StoryMaker : Carnegie Library of Pittsburgh - 0 views

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    Different digital storytelling format! Wonderful for primary children! Related to a variety of SOLs, including SOL K.3 The student will build oral communication skills. a) Express ideas in complete sentences and express needs through direct requests. b) Begin to initiate conversations. c) Begin to follow implicit rules for conversation, including taking turns and staying on topic. d) Listen and speak in informal conversations with peers and adults.e) Participate in group and partner discussions about various texts and topics. f) Begin to use voice level, phrasing, and intonation appropriate for various language situations. g) Follow one- and two-step directions. h) Begin to ask how and why questions.
Kylee Ponder

Color me-wow! // Smories - 0 views

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    Wonderful way for students to participate in Digital Storytelling and build oral language skills! Related to SOL 2.1 The student will demonstrate an understanding of oral language structure. a) Create oral stories to share with others. b) Create and participate in oral dramatic activities. c) Use correct verb tenses in oral communication. d) Use increasingly complex sentence structures in oral communication. e) Begin to self-correct errors in language use. 
Kylee Ponder

Storybird - A burning question. - 0 views

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    Storybird - helping students build reading skills and create thier own stories! Related to SOL 2.6 The student will use semantic clues and syntax to expand vocabulary when reading. a) Use information in the story to read words. b) Use knowledge of sentence structure. c) Use knowledge of story structure and sequence. d) Reread and self-correct. 
Kylee Ponder

Famous Buildings in Italy - Google Maps - 0 views

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    Awesome GoogleMap related to architecture in Italy! Connected to SOL WG.1 The student will use maps, globes, satellite images, photographs, or diagrams to a) obtain geographical information about the world's countries, cities, and environments; b) apply the concepts of location, scale, map projection, or orientation; c) develop and refine mental maps of world regions; d) create and compare political, physical, and thematic maps; e) analyze and explain how different cultures use maps and other visual images to reflect their own interests and ambitions. 
Moni Del Toral

GeoGames - National Geographic Education - 0 views

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    National Geographic presents GeoGames, an interactive game to build the earth that serves as an assessment tool of students' geographical knowledge
Moni Del Toral

Illuminations: Shape Tool - 0 views

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    Students are able to manipulate shapes by rotating,stretching, reflecting and building patterns
Charlotte Davis

Comienza en Casa | "It Starts at Home" | Mano en Mano | Hand in Hand - 0 views

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    Organization using iPads to help ESL students build literacy at home - so cool!
Kylee Ponder

Building a Better Teacher - NYTimes.com - 0 views

    • Kylee Ponder
       
      an old favorite article on building better teachers - how do we do that today?
Moni Del Toral

Flat Stanley: Flat Stanley | A Literacy and Community Building Project for Kids - 0 views

shared by Moni Del Toral on 05 Dec 12 - Cached
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    Flat Stanley connects social studies and reading standards in one giant literacy project that promotes the exchange of information and knowledge between students
Benjamin Hindman

Let Them Play: Video gaming in education - 0 views

  • I started my 4th-grade students up on an updated version of Lemonade Stand.
  • The kids all wanted to make money and, within less than an hour, my English-language learning students were appropriately using words like net profit and assets.
  • allow students to play educational games as part of a facilitated lesson have  students create video games for their classmates or younger students use game design principles in curriculum design
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  • the added visual and audio effects, video games deliver information to students’ brains in a much more effective envelope.
  • research has shown that educational video games can increase student achievement, as well as spatial reasoning skills, compared to more traditional instruction.
  • Mission-based video games are about more than just getting students to memorize facts. Video games have been shown to teach literacy, problem-solving, perseverance, and collaboration.
  • Most video games offer students opportunities to both gain knowledge and, more importantly, immediately utilize that knowledge to solve a problem.
  • This immediate application of knowledge, coupled with the inherent fun of video games, engages and motivates students far better than many traditional lessons could. Students become problem solvers who can think through complex missions to find the best possible solution.
  • And because students are so motivated to find a solution, they will often take risks they might otherwise be too scared to take in the classroom.
  • Not only is he gaining valuable collaborative and leadership skills, he’s also becoming a true global citizen.
  • With any in-class activity, our job as teachers is to help students transfer that knowledge so they can use it in scenarios outside of that day’s lesson. The same goes for educational games.
  • Because students were in the lab, they weren’t bored enough to cause trouble during their down-time. Plus, teachers started seeing some intriguing self-regulation habits take form. With a limited number of controllers, students were politely asking and offering to take turns in the game lab, without adult intervention. And the lab attracted a variety of kids — girls, boys, special education students, kids from all socio-economic backgrounds. Students who normally never interacted were playing together.
  • School leaders contend that by building video games that work, students begin to understand complex systems, which will give them valuable knowledge as they enter the workforce.
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    A very interesting look at gaming in education.  This site also provides ideas and suggestions for integration of games into the classroom.
Benjamin Hindman

How Social Gaming is Improving Education - 0 views

  • solving the real-life problem of, say, building a website, requires individuals to orchestrate the expertise of communication, business, and economics, in addition to computer science.
  • 6th graders learn geography from Google Earth, collaborate through an internal social networking platform, and present ideas through a podcast.
  • Gamers explore the fully-interactive 3D world of an ill patient and assist the immune system in fighting back a bacterial infection.
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  • “The amount of detail about proteins, chemical signals and gene regulation that these 15-year-olds were devouring was amazing. Their questions were insightful. I felt like I was having a discussion with scientist colleagues,” said Stegman.
  • he video game excites students about science
  • “The amazing results of the training and simulation program have led to significantly improved grades on students’ critical skills tests, taking scores from a 56% success in 2007, to 95% at the end of 2008 after the simulation was instituted.”
Emily Wampler

Palmer Station - Wikipedia, the free encyclopedia - 1 views

  • The station is named for Nathaniel B. Palmer, usually recognized as the first American to see Antarctica. The maximum population that Palmer Station can accommodate is 46 people. The normal austral summer contingent varies but is generally around 40 people. Palmer is staffed year-round; however, the population drops to 15-20 people for winter maintenance after the conclusion of the summer research season. There are science labs located in the Bio-Lab building (pictured), as well as a pier and a helicopter pad.
Kasey Hutson

Bill Goodwyn: Technology Doesn't Teach, Teachers Teach - 0 views

  • Technology doesn't teach. Teachers teach.
  • All of us involved in education received the same mandate this past winter from President Obama and Secretary of Education Arne Duncan: to replace traditional, static textbooks with dynamic, interactive digital textbooks within the next five years. Several organizations have accepted this challenge enthusiastically and are partnering with districts every day to help transform classrooms into the digital learning environments our leaders envision. But the process is complicated.
  • We have seen the power of new technology in practice, especially when used by effectively trained teachers. In an initiative to replace traditional social studies textbooks, those students using digital tools in the Indianapolis Public Schools system, in which 85 percent of students are enrolled in subsidized lunch programs, had a 27 percent higher passing rate on statewide progress tests than students in classrooms that were not plugged in. Students in Miami-Dade County Public Schools who used digital resources achieved a 7 percent increase in their science FCAT (Florida's Comprehensive Assessment Test) exams. And students of the Mooresville Graded School District in North Carolina increased their performance on state exams by 13 percent over three short years, thanks to digital content and passionate, technology literate teachers
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  • North Carolina's Charlotte-Mecklenburg Schools (CMS) perfectly illustrates both the power of effective teacher training and technology. Since 2008, CMS has provided digital science resources to Title I schools -- schools with a high concentration of students living in poverty. Along with digital content, the district provided teachers with ongoing professional development designed to show them how to build engaging lessons, enhance their current curriculum and inspire students by integrating digital media, hardware and software. The professional development, however, was not mandatory. The results could not have been clearer: The students of teachers who opted into the professional development not only closed the achievement gap between themselves and students from Title I schools that did not have the same technology, they also outperformed the non-Title I schools, amassing a 57 percent passing rate on the state's end-of-year standardized science tests, compared to the 43 percent passing rate of those from wealthier schools. These are some of the most disadvantaged students in the state, remember, and yet they caught up to -- and surpassed -- students from more affluent schools.
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    One of the coolest points - Charlotte-Mecklenburg Schools provided technology resources to Title I schools, and made professional development to integrate technology into the classroom optional. Those teachers who participated in the professional development not only closed the achievement gap, but also outperformed non-Title I schools in the area.
Jennifer Massengill

Introversion and the Invisible Adolescent | Edutopia - 0 views

  • limitations of group decision making, a context in which extroverts dominate and the creative thinking of introverts most often gets lost
    • Jennifer Massengill
       
      I see this a lot is group building exercises. I like giving the students a puzzle to solve. Often the quiet ones have the answer quickly, but the group continues to struggle because nobody is listening to the quiet kid.
  • rewards for classroom engagement should not be measured only by oral contributions
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  • Many of my best students were ones who rarely spoke in the large group, were active in smaller groups (and the smaller the better) and had a great deal to share with me privately in papers.
  • Our classrooms contain too many forgotten introverted students who may need help but are not getting it and/or have gifts that aren't being either elicited or supported.
    • Jennifer Massengill
       
      Not all quiet kids are troubled - should not assume "something is wrong", but many have a lot to offer a class if given an opportunity to contribute in a way that they can feel comfortable.
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    Insightful article about the need to include space for introverts to shine in areas of their talents, too. I like the emphasis not on "overcoming" introversion, but instead on helping introverts use their strengths. Definitely a good reminder to pay attention to all our students, not just the ones jumping up and down all day long.
Emily Wampler

ASCD Express 6.10 - Tips for New Teachers: Goodbye to "Good Job!"-The Power of Specific... - 0 views

    • Emily Wampler
       
      I agree with most of this article, but I wonder if occasionally the use of names (calling on specific children as examples) can still be appropriate?  Why are we so afraid of hurting other kids feelings?  Or is that never acceptable nowadays?
  • Although the intention is good, using general praise on its own does little to help students understand your expectations and recognize their own achievements.
  • Name only behaviors that have actually occurred.
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  • Say what you see, not how you feel.
  • Avoid naming some students as examples for others
  • Use those opportunities to offer specific feedback focused on children's positive behaviors.
  • Each bit of such feedback will help students understand your expectations, build on their strengths, and recognize themselves as competent and independent learners.
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