Pentagon: Boost Training With Computer-Troop Mind Meld | Danger Room | Wired.com - 0 views
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The Pentagon is looking to better train its troops — by scanning their minds as they play video games. Adaptive, mind-reading computer systems have been a work-in-progress among military agencies for at least a decade. In 2000, far-out research agency Darpa launched “Augmented Cognition,” a program that sought to develop computers that used EEG scans to adjust how they displayed information — visually, orally, or otherwise — to avoid overtaxing one realm of a troop’s cognition. The Air Force also took up the idea, by trying to use EEGs to “assess the operator’s actual cognitive state” and “avoid cognitive bottlenecks before they occur.”
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Now, the Office of the Secretary of Defense (OSD) is soliciting small business proposals for an even more immersive trainer, one that includes voice-recognition technology, and picks up on vocal tone and facial gestures. The game would then react and adapt to a war-fighter’s every action. For example, if a player’s gesture “insults the local tribal leader,” the trainee would “find that future interactions with the population are more difficult and more hostile.” And, most importantly, the new programs would react to the warrior’s own physiological and neurological cues. They’d be monitored using an EEG, eye tracking, heart and respiration rate, and other physiological markers. Based on the metrics, the game would adapt in difficulty and “keep trainees in an optimal state of learning.”
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Could this be an application of the immersive training system being developed at Raytheon? Ironically they use the name "Mind-Meld" in the title of this article. We should get Guilded Skilled Performance copywrighted and trademarked as DARPA seems to be heading in this direction. Could be a source of future grant-related funding.
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The OSD isn’t ready to use neuro-based systems in the war zone, but the agency does want to capitalize on advances in neuroscience that have assigned meaningful value to intuitive decision-making. As the OSD solicitation points out, troops often need to make fast-paced decisions in high-stress environments, with limited information and context. Well-reasoned, analytic decisions are rarely possible
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