setting up those systems at the beginning of the school year will help kids for far longer than the school year ahed. After all, today’s students will eventually be living and working in a tech-suffused world. Learning to study digitally is the best way for them to learn to live and work in that world– and isn’t that what school is supposed to prepare them for?
Nir Eyal on how to beat tech addiction: 'We need a new skill set' | Technology | The Gu... - 0 views
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we need to stop using the word “addicted” when it comes to technology – because most of us aren’t addicted at all; we’re just guilty of overuse
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It’s amazing, he adds, that people don’t see that the alarm around tech is just a repeat of a very old storyline. “In the 1950s, fearmongers were saying the exact same thing about comic books, literally verbatim: it’s reducing kids’ attention spans; it’s causing them to commit suicide; it’s leading to mental health issues.” Distraction, he stresses, is an age-old problem that is far bigger than technology
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If we want to avoid distraction, we can’t just throw our phones away or go on a digital detox; we need to deal with the psychological reasons we’re looking for distraction in the first place
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Why the debate on reading print versus digital books needs to change - Parenting for a ... - 0 views
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There is a concern in some quarters that children’s activities with screens will replace their reading of books. There is a concern that the habit of skimming digital texts will carry over to reading on paper. These are valid concerns but they are not substantiated by research and they omit the important role of context and individual readers in driving change.
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There could be a difference because of the way gains were measured (methodological reasons) and/or because of how gains were defined (theoretical reasons).
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The calibration process is not dependent on the digital medium but on the readers’ preference
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Video Games Aren't Totally Damaging Your Brain - 0 views
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It’s a tradeoff, because [people who play action games] show increases in other areas of mental function,” Fonzo points out. While their hippocampus shrank, they also showed increases in grey matter in their caudate nucleus, a region of the brain partially responsible for habit learning.
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subjects who played a Mario Brothers 3-D platform games saw an increase in the grey matter of their hippocampus
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the ideal is a balanced use of both the hippocampus and caudate nucleus memory systems,
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https://www.nytimes.com/interactive/2019/12/07/us/video-games-child-sex-abuse.html - 0 views
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Sexual predators and other bad actors have found an easy access point into the lives of young people: They are meeting them online through multiplayer video games and chat apps
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Games are a common target, but predators are also finding many victims on social platforms like Instagram
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Six years ago, a little over 50 reports of the crimes, commonly known as “sextortion,” were referred to the federally designated clearinghouse in suburban Washington that tracks online child sexual abuse. Last year, the center received over 1,500
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