This group is for educators to aggregate content from Discovery Educator Network events, institutes, conference presentations, webinars, blogs, and workshops.
Designing Choreographies for the "New Economy of Attention" is an interesting discussion of attention and distraction. You may not agree with their core argument - that we need to choreograph technologies that are under the control of learners (such as back channels) in a manner similar to how we organize more traditional classroom components - but the approach of blocking software and banning mobiles/laptops in classrooms is simply not sustainable. Today's reality of connectedness is dramatically different from what existed even ten years ago. Banning is at best a short term solution that will isolate and agitate the very group education is expected to serve. The battle for control of information and interaction has already been won by "the individual". Organizations, governments, and universities that have not yet recognized this may continue to limp along for a while…but their current stance is not tenable.
"New media allow for a degree of freedom and autonomy for youth that is less apparent in classroom setting. Youth respect one another's authority online, and they are often more motivated to learn from peers than from adults. Their efforts are also largely self-directed, and the outcome emerges through exploration, in contrast to classroom learning that is oriented toward set, predefined goals."
iLoveSchools.com works with teachers, schools and districts, encouraging kids to stay in school while helping them gain a lifelong love for learning. We match America's school teachers with individual, group and corporate donors of new, used or in-kind classroom resources. Donors select the classrooms receiving their donation as well as tell us how much we can use to cover our administrative costs.
This week I spent three days in Brisbane attending the Australian Association of Mathematics Teachers' national conference. The theme of the conference was "Why Maths?" and along with 500 other mathematicians, we looked to find inspiring answers to this provocative question beyond the classroom. Here are my key takeaways from this event.
"ETAN provides a forum for educators and others to engage in the political process and project a unified voice in support of a common cause - improving teaching and learning through the systemic use of technology. ETAN's mission is to influence public policy-makers at the federal, state and local levels and to increase public investment in the competitiveness of America's classrooms and students."
The Bugscope project provides free interactive access to a scanning electron microscope (SEM) so that students anywhere in the world can explore the microscopic world of insects. This educational outreach program from the Beckman Institute's Imaging Technology Group at the University of Illinois supports K-16 classrooms worldwide.
The Bugscope project provides free interactive access to a scanning electron microscope (SEM) so that students anywhere in the world can explore the microscopic world of insects. This educational outreach program from the Beckman Institute's Imaging Technology Group at the University of Illinois supports K-16 classrooms worldwide.
Mr. Regier sees things evolving fairly rapidly, accelerated by the increasing
use of social networking technolo
The real promise of online education, experts say, is providing learning
experiences that are more tailored to individual students than is possible in
classrooms. That enables more “learning by doing,” which many students find more
engaging and useful.
"Commencing Operation Play, a call-to-arms for all believers in the positive impact of game-based learning! From September 15th - 19th, we're celebrating educators that utilize game-based learning in their classrooms and the benefits games can have on student engagement and understanding. We've partnered with some of the most powerful forces in the industry to build a hub of teacher resources for adding game-based learning to your classroom curriculum. Check out the Resource Center for success stories, inspiring implementation ideas, cutting-edge research, and game-based learning tools. Together we can spread the word about #opPLAY14!"