I think the most salient point is to create learning experiences that captivate students and are compelling so that they use the devices as a way to learn what they want to learn.
It's about the instructional design of the lesson or unit, not the technology. If the overall design is deficient, the tech lets students wander.
It's about the instructional design of the lesson or unit, not the technology. If the overall design is deficient, the tech lets students wander.