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Kerrie D

Virtual Worlds - Wikipedia - 0 views

  • A virtual world is a genre of online community that often takes the form of a computer-based simulated environment, through which users can interact with one another and use and create objects[1].
    • stephanie j
       
      definition of a virtual world
  • Virtual worlds are intended for its users to inhabit and interact, and the term today has become largely synonymous with interactive 3D Virtual environments, where the users take the form of avatars visible to others graphically
  • One perception of virtual worlds requires an online persistent world, active and available 24 hours a day and seven days a week, to qualify as a true virtual world
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  • According to K Zero, a virtual world consultancy service, there are nearly 1 billion (1,009,000,000) people worldwide registered in virtual worlds today.[33]
  • I envision virtual worlds evolving for business and cultural development as the medium becomes more ubiquitous."
  • "synthetic worlds" is a better term for these cyberspaces
  • can encompass computer conferencing and text based chatrooms.
  • Such modeled worlds and their rules may draw from the reality or fantasy worlds.
  • Massively multiplayer online games depict a wide range of worlds, including those based on fantasy, science fiction, the real world, super heroes, sports, horror, and historical milieus.
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    Virtual Worlds summary. Virtual Worlds; better term for cyberspaces "synthetic worlds". Help people learn about Virtual Worlds and how they are used.
Matthew T

Popular virtual worlds for tweens and teens - 0 views

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    This is some more of the virtual worlds teens are on. "virtual worlds for teens Kids don't outgrow virtual worlds when they hit their teenage years. Many virtual worlds are geared toward the teenage set and they are gaining popularity every day. Meez - With over 80 casual games and multimedia sharing, Meez is a great site for teens. Avatars can navigate different neighborhoods, interact with friends, leave messages and watch videos. Teens can customize avatars that can be exported to other social networks and gaming sites. RuneScape - The RuneScape world is a medieval fantasy realm where players travel through different kingdoms and cities. Users create customizable avatars, fight monsters, complete quests, play games, chat and trade with others, and much more. Both free and premium memberships are available. IMVU - Intended for the teen crowd, IMVU boasts over 100 million users in 88 different countries and has a virtual goods catalog of over 10 million items. Users can search for people based on gender, location and age or join groups based on interests or personal opinions. SuperSecret - In SuperSecret, players start at age 10 and grow up to age 18 by achieving things in a variety of games. As users get older within the games, they get more privileges - at 16 they can drive a virtual car, at 18 they can vote, etc."
Jerilyn J

5DT Virtual Reality Information - 0 views

  • What is Virtual Reality (VR)? Virtual Reality is generally a Computer Generated (CG) environment that makes the user think that he/she is in the real environment. One may also experience a Virtual reality by simply imagining it, like Alice in Wonderland, but we will focus on computer generated Virtual realities for this discussion.
  • Applications of Virtual Reality (VR) Virtual Reality is an ideal training and visualization medium.
  • What is Virtual Reality (VR)? Virtual Reality is generally a Computer Generated (CG) environment that makes the user think that he/she is in the real environment. One may also experience a Virtual reality by simply imagining it, like Alice in Wonderland, but we will focus on computer generated Virtual realities for this discussion.
William B

Top 10 Cases of Extreme Game Addiction - 1 views

  • Video games can be very addicting; in fact, some people accuse developers of making the games addictive on purpose. The following are 10 cases of video game addiction that get more and more extreme. 10 Skipping School I’ve skipped school before, but this kid takes the cake for the most elaborate excuse. A 15-year-old from Perth, Australia, skipped school to play online games for over 16 hours a day, over a full three weeks. How did he do this? Every morning he put on his school uniform until his mother went to work. As soon as she left, he would change out of it and started playing. His mother would return home after he was supposed to have come home from school. To cover for himself at school, he had informed the school he was having surgery. His parents finally caught on to his ruse when the school contacted them to check up on him. 9 Teen Burns Classmate How many of us have gotten into a schoolyard scuffle? We’ve all been there, but a boy in Beijing took it to the next level. Apparently having lost himself in the game, World of Warcraft, he “became” a fire mage in his mind, and set his classmate on fire. For those who don’t play World of Warcraft, I’m sure it’s fairly easy to deduce what a fire mage does by putting two and two together. 8 Fifty-Hour Starcraft Session I’ve pulled all-nighters before while playing games, but a man in South Korea almost pulled off three all-nighters…in a row. After a 50-hour Starcraft session, the South Korean man collapsed and died from heart failure. It was presumed that his death was caused by exhaustion, because he had only stopped to use the washroom and for short periods of sleep. There have been other cases in China where people have been playing anywhere from 3 to 15 days. However I chose to include this one because it received attention from a major news agency. 7 Suicide over a Game On December 27, 2004, Xioyi left a suicide note saying he wanted “to join the heroes of the game he worshiped.” The thirteen-year-old then jumped off a tall building after playing World of Warcraft for 36 hours straight. His parents are now suing the Chinese distributors of the game for $12,500. 6 Girl Dies Because of Neglect A three-year-old South Korean girl died of neglect when her parents spent more time raising a virtual girl than her. The game they had been playing was Prius Online, a game similar to Second Life where players work virtual jobs and well… live a second, virtual, life. The couple had left for a 12-hour gaming session at an internet café, leaving their daughter unattended. Upon returning home, they found her dead. googletag.display('div-gpt-ad-1350520431768-2');
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    Video games can be very addicted. It can cause people to hurt themselves and kill themselves because they are so addicted. Many people eat so addicted to a game they only care about the game and nothing else. "Video games can be very addicting; in fact, some people accuse developers of making the games addictive on purpose. The following are 10 cases of video game addiction that get more and more extreme. 10 Skipping School skipping school.jpg I've skipped school before, but this kid takes the cake for the most elaborate excuse. A 15-year-old from Perth, Australia, skipped school to play online games for over 16 hours a day, over a full three weeks. How did he do this? Every morning he put on his school uniform until his mother went to work. As soon as she left, he would change out of it and started playing. His mother would return home after he was supposed to have come home from school. To cover for himself at school, he had informed the school he was having surgery. His parents finally caught on to his ruse when the school contacted them to check up on him. 9 Teen Burns Classmate firemage.jpg How many of us have gotten into a schoolyard scuffle? We've all been there, but a boy in Beijing took it to the next level. Apparently having lost himself in the game, World of Warcraft, he "became" a fire mage in his mind, and set his classmate on fire. For those who don't play World of Warcraft, I'm sure it's fairly easy to deduce what a fire mage does by putting two and two together. 8 Fifty-Hour Starcraft Session starcraft-2-logo.png I've pulled all-nighters before while playing games, but a man in South Korea almost pulled off three all-nighters…in a row. After a 50-hour Starcraft session, the South Korean man collapsed and died from heart failure. It was presumed that his death was caused by exhaustion, because he had only stopped to use the washroom and for short periods of sleep. There have been other cases in China where people have bee
stephanie j

Virtual Worlds Online - 2 views

  • Virtual worlds online are computer-generated environments where users interact using avatars.
  • the user will be presented with various scenarios, realistic and imagined, in which he can interact.
  • Virtual worlds online can mimic the real world and real life situations or can be totally based on fantasy Rules and other measures usually exist in a Virtual world to give directions to users.
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  • An avatar is a user’s online personality or a 3D figure created to represent the user while he is in virtual space. The ability to have avatars interact is the main impetus behind virtual worlds online.
  • Millions of users log onto virtual worlds every day. These users find alternative realities in a virtual world and use these online worlds for gaming and communicating with others.
stephanie j

The Watch - virtual worlds in the news - 0 views

  • Virtual world helps in murder case.
  • Virtual world Meez goes mobile with Android, iPhone and iPad apps.
  • Virtual world Habbo hits more than 200M registered users
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  • Army taps Second Life for troop and family support.
Matthew T

Virtual world, online world to play, chat and flirt in 3D | Smeet - 0 views

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    This is an example of a virtual world. "Show off your creativity by building and decorating your avatar world, a full 3D Home that expands as you play! You can also meet new people in public hangout spaces, attend live events within Smeet, try out items brought to you by our partnerships with popular artists and brands and complete fun tasks. In order to make Smeet a personalized and user-friendly experience, we also offer a special virtual world for teens where they can interact with other users their own age and chat about everything from Pop stars, music and movies to teachers, classes, and homework. The virtual world for adults allows users the opportunity to show off the latest Smeet styles, playfully meet and flirt with new people, and create an exciting online life."
Asa N

Making The Most Of These Virtual Worlds For Kids - 0 views

  • The Role Of Parents And Kids In Virtual Worlds For Kids
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    The Role Of Parents and Kids in Virtual Worlds for Kids This Article talks about how Virtual Worlds can help kids, and hurt them.
Miller S.

Behaveyourself.com: Online Manners Matter | Edutopia - 1 views

  • So what, exactly, is good netiquette? "A lot of it has to do with tone -- how you ask for things," says Shawn Morris, administrative coordinator of Wichita eSchool, a virtual public school in Wichita, Kansas, that reviews netiquette dos and don'ts with students. No "SHOUTING" and avoiding IM-speak in formal messages are among the most common guidelines. (See "Don't Even Think About It: The Basics of Netiquette," below, and "Beyond Emily: Post-ing Etiquette.") Good online communication is especially important in virtual schools, where most interaction happens digitally. But with the Internet an ever-larger part of most students' lives, brick-and-mortar schools from Longmont, Colorado, to Modesto, California, are starting to teach netiquette, too.
  • call it Online Manners and Ethics 101.
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    edutopia article about netiquette
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    So what, exactly, is good netiquette? "A lot of it has to do with tone -- how you ask for things," says Shawn Morris, administrative coordinator of Wichita eSchool, a virtual public school in Wichita, Kansas, that reviews netiquette dos and don'ts with students. No "SHOUTING" and avoiding IM-speak in formal messages are among the most common guidelines. (See "Don't Even Think About It: The Basics of Netiquette," below, and "Beyond Emily: Post-ing Etiquette.") Good online communication is especially important in virtual schools, where most interaction happens digitally. But with the Internet an ever-larger part of most students' lives, brick-and-mortar schools from Longmont, Colorado, to Modesto, California, are starting to teach netiquette, too.
Jerilyn J

Getting a Peek at Future of Virtual Worlds - CBS News - 0 views

  • Today, the term "virtual world" means a lot of things to a lot of people. To many, it means 2D online social games like Gaia Online or Club Penguin. To some, it means large-scale massively-multiplayer online games like World of Warcraft. And to others, it's open-ended 3D experiences like Second Life.
  • One could argue that virtual worlds have even taken a technological step backward, as most of the energy in the space these days is being put into building 2D Flash worlds for kids, or Facebook games played by the masses. It's big business, but hardly cutting edge.
  • The biggest danger at the moment for those who want to see rich, 3D virtual worlds take off right away is the massive popularity of social networks like Facebook and Twitter.
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  • the future's not going to be all text and Flash windows. The fact that it is right now speaks to the deep human desire for real life connections and instantaneousness that new types of virtual worlds have to learn from. But I can't see it stopping there...I see social networks like Facebook that put everyone in the real world one click away as the foundational piece that was missing from a lot of last generation virtual worlds. Now there's a new wheel to build on.
stephanie j

Virtual Worlds Review: Virtual Worlds List By Category - 0 views

  • Best for Teens Coke Studios Dubit Habbo Hotel The Manor The Palace Playdo Second Life for Teens The Sims Online Sora City There TowerChat whyrobbierocks.com Yohoho! Puzzle Pirates
  • Free Access! Active Worlds Coke Studios Dreamville Dubit Habbo Hotel Mokitown Moove Muse The Palace Playdo Second Life Sora City There TowerChat Traveler Virtual Ibiza Virtual Magic Kingdom Voodoo Chat whyrobbierocks.com Whyville Worlds.com Yohoho! Puzzle Pirates
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    list of many different virtual worlds
stephanie j

Educational Frontiers: Learning in a Virtual World (EDUCAUSE Review) | EDUCAUSE - 1 views

  • Virtual worlds are engaging, stimulating spaces where students can meet online for normal class activities, including lectures, discussions, case studies, projects, papers, exams, and labs.
  • A virtual world class differs from a traditional course management system, such as Blackboard or Moodle, due to the three-dimensional (3D) graphical setting, the use of avatars to represent the class participants, and the sense of presence that puts the learner within the scene.
  • Virtual world classrooms are no less real than other online class environments, and if used for synchronous class sessions, they may simulate a campus-based class meeting.
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    What virtual worlds are and what goes on.
Steve Madsen

Prototype - Software That Monitors Children's Virtual Playgrounds - NYTimes.com - 0 views

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    Software that monitors virtual playgrounds - prototype
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    As the number of these virtual worlds grows, so, too, does the demand for sophisticated monitoring software and people, called moderators, who can act as virtual playground monitors.
Asa N

Virtual world activity (Summer 2010) | Virtual World Watch - 1 views

  • Virtual world activity in UK universities and colleges
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    Virtual World activity in UK universities and colleges.
Kerrie D

Virtual Realities And Associated Health Problems - 1 views

  • In virtual realities, a banker can become a terrorist and a thief can assume the role of a policeman.
  • The perceived dangers of virtual reality are colossal.
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    Tells how to some people virtual worlds is a second life. Some people are so caught up in these worlds that there health can turn bad.
Michael C

Virtual World Addiction's Deadly Costs | Virtual Navigator - 0 views

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    Addiction to virtual worlds is a horrible thing, and you should leave the website if you have an addiction to it.
Tristan S

Virtual Worlds Review: What is a Virtual World? - 0 views

  • A virtual world is an interactive simulated environment accessed by multiple users through an online interface. virtual worlds are also called "digital worlds," "simulated worlds" and "MMOG's." There are many different types of virtual worlds, however there are six features all of them have in common:
  • 1. Shared Space:
  • 3. Immediacy:
  • ...4 more annotations...
  • 2. Graphical User Interface:
  • 4. Interactivity:
  • 5. Persistence:
  • 6. Socialization/Community:
Jerilyn J

Is Virtual Etiquette Different from Real World Etiquette? | Leading Virtually - 1 views

  • Should the rules of engagement from the real world carry over to the virtual? Finally, I’m left with the question of whether we should be conducting ourselves in the virtual world as if we are in the real world when asking others to contribute to our projects, presentations, or inviting speakers in-world to address our teams. My personal opinion is that we need some of these real world social norms to persist in the virtual world in order to maintain positive relationships and reputations. What do you think? I’d love to hear other experiences and opinions.
Ridge C

Social interaction of virtual worlds - 0 views

  • According to Daden, there were four basic types of virtual worlds three years ago — gaming worlds like World of Warcraft, 3D chat platforms like IMVU, open virtual worlds like Second Life, and proprietary simulations used for training in businesses, government and education settings. There are technical reasons why game engines are used for gaming worlds rather than virtual world platforms, due better graphics and scalability. Similarly, simulations are often created using simulation engines.
Asa N

More people are choosing virtual over real world - Lifestyle - DNA - 1 views

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    Can it be possible that more people are choosing the virtual world over the real world? It came as no surprise to the Cisco's Connected World Technology Report 2011. A young girl proudly stated that she had over 700 Facebook friends, but to no surprise she admitted to not knowing over 600 of them. Quote: "Online addiction is just as bad as any other kind of addiction and one really needs to be self regulating."
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    This article talks about how people are getting addicted to Virtual Worlds.
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