In a virtual world, you can be anyone you want. You get to mingle, decorate your space, and in some games you can have a job. In order to maintain servers, a monthly subscription fee is required for most worlds.
Managing these virtual classrooms can be quite difficult
Baab advises teachers of virtual classes to be very consistent. “Set up a structure and stick with it,” she says. “Maybe it’s creative and colorful to change things every day, but then a student has to learn their ‘classroom’ all over again.”
Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds.
There has been an increase in interest in the potential social impact of new technologies, such as virtual reality.
Sure, there are lots of virtual worlds like EverQuest out there competing to get members to sign up. There Inc.'s approach is to entice members and keep them busy with one of the most fundamental human activities: commerce. By Daniel Terdiman.
Watch the interview with students below in Real Life and Avatar form and then the next one with Vicki see how eloquently she comments on these new learning landscapes. I would hold that interview up as a seminal exemplar of someone who knows exactly what they are doing in this field and if I had my way it would be required viewing for anyone who has doubts about the efficacy of using Web 2.0 tools in education and the systems and infrastructure that can be built around them. I would also point people to the award winning wiki on the global Flat Classroom Project for further reference - the Digiteen project is just one small subset of that whole activity.
Excellent blog post about the pioneers in virtual world education. Excerpt here is from teh section about Vicki Davis and her class who built Digiteen Island in Reaction Grid Open Sim.
Watch the interview with students below in Real Life and Avatar form and then the next one with Vicki see how eloquently she comments on these new learning landscapes. I would hold that interview up as a seminal exemplar of someone who knows exactly what they are doing in this field and if I had my way it would be required viewing for anyone who has doubts about the efficacy of using Web 2.0 tools in education and the systems and infrastructure that can be built around them. I would also point people to the award winning wiki on the global Flat Classroom Project for further reference - the Digiteen project is just one small subset of that whole activity.
Cyberbullies can send harmful messages several ways. Cyberbullying can come in the form of direct, attacking emails or text messages. These messages often contain threats, insults and sexual or racial slurs. Cyberbullying can also occur in Web forums. Bullies may pose as the person they’re trying to humiliate on public sites and post defamatory comments towards themselves. Bullies have also been known to reveal personal information (address, workplace phone number) about another individual on public forums or chat rooms as a way to solicit unwarranted contact.
Cyberbullying is cowardice, it’s unacceptable.
Do not visit the websites that have frequent bully encounters. You can also change your cell phone and home phone number to stop receiving harassing texts and calls.
Cyberbullying is unacceptable. This tells when you start to receive nasty emails and text messages and phone calls is when it gets really bad. Virtual Worlds are the most places where you can get cyberbullied and where it mostly starts.
Our virtual world will be our interface to the rest of the World Wide Web and people everywhere! Cyberspace 2020 will likely be even more interconnecting and more social, but it will almost certainly change the way we live, work and play.
shows the size of some of the game worlds.
"If you're a true gamer, you know that size does matter - in the virtual world, that is. Here's a look at the largest land-based video games out there. "
Knowing how to use the internet will help us be a little more private and keep our identity a little more safety.
"The Internet enables us to improve communication, erase physical barriers, and expand our education. Its absorption into our society has been extraordinary. It touches nearly every part of our lives from how we apply for jobs and where we get our news, to how we find friends. A few Web sites have virtually replaced some things, like the encyclopedia and the phone book.
But with acceptance comes a decrease in skepticism. You may assume that the same laws or societal rules that protect your privacy in the physical world apply to the digital world as well. But the Internet remains largely unregulated and the policies governing it underdeveloped. Laws concerning online privacy are still being developed.
To date, the U.S. Supreme Court largely has taken a hands-off approach to regulating the Internet and online privacy in favor of free speech. However, the federal government is increasingly interested in regulating the Internet, for example through child pornography and gambling laws. One important thing to keep in mind when relying on the law to protect you is that if U.S. law is broken in another country, prosecuting the criminal may prove difficult or impossible. "
Whatever you look up or plan on the internet people can see it. If the government pays for it they can see what you are looking at. People can stalk you on the internet.
"Are you planning a trip? A wedding? Have you been searching your medical symptoms on WebMD, or Google stalking your high school crush? Did all of your friends wish you a Happy Birthday on your Facebook page? If so, your financial status, religious beliefs, medical history, birth date and hometown have all been exposed, recorded and compiled into a virtual database that functions as your digital alter ego, a sort of online avatar. That critical mass of information may be accessible to the government or to anyone else who asks (or pays) for it."
Interesting topic about sexuality on Xbox Live.
""I was harassed by several players, 'chased' to different maps/games to get away from their harassment. They followed me into the games and told all the other players to turn me in because they didn't want to see that crap or their kids to see that crap… as if Xbox live is really appropriate for kids anyways!" "
people use it to fill a since of compliment that they don't have in the real world
allows for people to have a relationship with complete strangers on the other side of the world
may lead to a need of therapy