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Brandon P

How to stay safe online while traveling - San Jose Mercury News - 0 views

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    "Taking a trip with always-on digital devices can be like traveling with your safe -- and forgetting to lock it. Connecting to the Internet over Wi-Fi hotspots in airports, hotels and cafes is an irresistible activity for business and casual travelers. But sending sensitive information over the air on an unsecured network is risky computing behavior, said Kelly Davis-Felner, marketing director for the Wi-Fi Alliance, a global nonprofit industry association." People have to be careful when traveling to places and using unsecured internet.
Miller S.

How Adult Learners are Using the Internet - 0 views

  • Adult literacy/basic education/ESOL students are beginning to use the Internet. An increasing number are very interested in using it for a wide range of purposes: for learning (e.g. to improve reading and writing skills, or take a course;) to access a wide variety of information (e.g. information about the weather, health, travel, other cultures, American news, and -- in the case of ESOL students -- news from their native countries;) for classes at school; for shopping; to communicate with friends, family members, other students, or key pals; for entertainment; for virtual travel; and for the sense of control and power one can feel when using a computer and the Internet. Adult students appear to experience many of the same kinds of difficulties in using the Internet that their teachers do: problems getting access and getting online; having the system crash for a variety of reasons; difficulty figuring out how to navigate online; problems with online and hardcopy instructions; finding out-of-date information at sites; and reading on-screen. Some students also cited problems with their keyboard skills.
    • Miller S.
       
      Adults using the internet
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    Adult literacy/basic education/ESOL students are beginning to use the Internet. An increasing number are very interested in using it for a wide range of purposes: for learning (e.g. to improve reading and writing skills, or take a course;) to access a wide variety of information (e.g. information about the weather, health, travel, other cultures, American news, and -- in the case of ESOL students -- news from their native countries;) for classes at school; for shopping; to communicate with friends, family members, other students, or key pals; for entertainment; for virtual travel; and for the sense of control and power one can feel when using a computer and the Internet. Adult students appear to experience many of the same kinds of difficulties in using the Internet that their teachers do: problems getting access and getting online; having the system crash for a variety of reasons; difficulty figuring out how to navigate online; problems with online and hardcopy instructions; finding out-of-date information at sites; and reading on-screen. Some students also cited problems with their keyboard skills.
Matthew T

Popular virtual worlds for tweens and teens - 0 views

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    This is some more of the virtual worlds teens are on. "Virtual worlds for teens Kids don't outgrow virtual worlds when they hit their teenage years. Many virtual worlds are geared toward the teenage set and they are gaining popularity every day. Meez - With over 80 casual games and multimedia sharing, Meez is a great site for teens. Avatars can navigate different neighborhoods, interact with friends, leave messages and watch videos. Teens can customize avatars that can be exported to other social networks and gaming sites. RuneScape - The RuneScape world is a medieval fantasy realm where players travel through different kingdoms and cities. Users create customizable avatars, fight monsters, complete quests, play games, chat and trade with others, and much more. Both free and premium memberships are available. IMVU - Intended for the teen crowd, IMVU boasts over 100 million users in 88 different countries and has a virtual goods catalog of over 10 million items. Users can search for people based on gender, location and age or join groups based on interests or personal opinions. SuperSecret - In SuperSecret, players start at age 10 and grow up to age 18 by achieving things in a variety of games. As users get older within the games, they get more privileges - at 16 they can drive a virtual car, at 18 they can vote, etc."
Micah K

10 Tips for Responding to Cultural Differences - 0 views

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    This article tells the reader the proper way to respond when faced with cultural differences. The article is mainly for if people who are traveling, but I think it works the for communicating with people from other cultures too. "The ability to keep opinions flexible and receptive to new stimuli is important to intercultural adjustment. Even if you don't understand why people do a particular thing, be careful not to jump to conclusions"
Vicki Davis

The NSA Is Building the Country's Biggest Spy Center (Watch What You Say) | Threat Leve... - 3 views

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    I always tell my students when they travel with me never to joke in airports about anything. I have to admit that the new NSA center with the best decryption capabilities in the world and a seemingly blank check will have me add this article to our reading list as we talk about privacy. We thought the Internet was about freedom but have put so much of our private lives out there we may have just been giving it away. Don't freak out, just be aware. This particular issue is a black box so the article may be filled with conjecture. I thought it was worth the read,
stephanie j

Virtual Worlds Review: Virtual Worlds List By Category - 0 views

  • Best for Teens Coke Studios Dubit Habbo Hotel The Manor The Palace Playdo Second Life for Teens The Sims Online Sora City There TowerChat whyrobbierocks.com Yohoho! Puzzle Pirates
  • Free Access! Active Worlds Coke Studios Dreamville Dubit Habbo Hotel Mokitown Moove Muse The Palace Playdo Second Life Sora City There TowerChat Traveler Virtual Ibiza Virtual Magic Kingdom Voodoo Chat whyrobbierocks.com Whyville Worlds.com Yohoho! Puzzle Pirates
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    list of many different virtual worlds
Brandon P

Game app teaches kids social networking safety - TODAY Tech - TODAY.com - 0 views

  • to help kids understand responsible online behavior such as securing their personal information, protecting their privacy and defending their peers against cyberbullying
  • “It’s never too early to talk to kids about safe online behavior, particularly when accessing social networks,”
  • “Using the Internet is an important life skill. As parents introduce new technology to their kids, this is another tool they can use to help their kids make good choices.”
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    Application that teaches kids social networking safety.
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    help kids understand responsible online behavior such as securing their personal information, protecting their privacy and defending their peers against cyberbullying "It's never too early to talk to kids about safe online behavior, particularly when accessing social networks," says Lynette Owens, director of Trend Micro Internet Safety for Kids & Families. "Using the Internet is an important life skill. As parents introduce new technology to their kids, this is another tool they can use to help their kids make good choices."
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    "The free mobile app BeSeen - launched in partnership with Web Wise Kids, a nonprofit specializing in Internet safety - is a single-player game that replicates a social networking site where players create a profile and travel through a condensed school year. To earn rewards, the player must make positive choices when presented with challenging social situations and solve puzzles along the way. The game is designed to help kids understand responsible online behavior such as securing their personal information, protecting their privacy and defending their peers against cyberbullying"
Molly S

The World Clock - Time Zones - 0 views

  • The World Clock – Time Zones Africa | North America | South America | Asia | Australia/Pacific | Europe | Capitals | Custom ClockSort by: CityCountryTimeCity Search: SettingsAccraMon 1:38 PMCasablancaMon 1:38 PMKiritimatiTue 3:38 AMPragueMon 2:38 PMAddis AbabaMon 4:38 PMChicago *Mon 8:38 AMKolkataMon 7:08 PMReykjavikMon 1:38 PMAdelaide *Tue 12:08 AMColumbus *Mon 9:38 AMKuala LumpurMon 9:38 PMRio de Janeiro *Mon 11:38 AMAlgiersMon 2:38 PMCopenhagenMon 2:38 PMKuwait CityMon 4:38 PMRiyadhMon 4:38 PMAlmatyMon 7:38 PMDallas *Mon 8:38 AMKyivMon 3:38 PMRomeMon 2:38 PMAmman *Mon 4:38 PMDar es SalaamMon 4:38 PMLa PazMon 9:38 AMSalt Lake City *Mon 7:38 AMAmsterdamMon 2:38 PMDarwinMon 11:08 PMLagosMon 2:38 PMSan Francisco *Mon 6:38 AMAnadyrTue 1:38 AMDenver *Mon 7:38 AMLahoreMon 6:38 PMSan JuanMon 9:38 AMAnchorage *Mon 5:38 AMDetroit *Mon 9:38 AMLas Vegas *Mon 6:38 AMSan SalvadorMon 7:38 AMAnkaraMon 3:38 PMDhakaMon 7:38 PMLimaMon 8:38 AMSantiago *Mon 10:38 AMAntananarivoMon 4:38 PMDohaMon 4:38 PMLisbonMon 1:38 PMSanto DomingoMon 9:38 AMAsuncion *Mon 10:38 AMDubaiMon 5:38 PMLondonMon 1:38 PMSao Paulo *Mon 11:38 AMAthensMon 3:38 PMDublinMon 1:38 PMLos Angeles *Mon 6:38 AMSeattle *Mon 6:38 AMAtlanta *Mon 9:38 AMEdmonton *Mon 7:38 AMMadridMon 2:38 PMSeoulMon 10:38 PMAuckland *Tue 2:38 AMFrankfurtMon 2:38 PMManaguaMon 7:38 AMShan
hannah h

Internet Collaboration: Good, Bad, and Downright Ugly - 0 views

  • Tips for Effective Internet Collaboration
  • in order to make the most of an often bad situation, I offer eight tips for effective Internet collaboration. These tips were developed based on my experiences over the past
  • While
  • ...14 more annotations...
  • c communication re
  • I believe strongly that electroni
  • mains a poor substitute for face-to
  • -face communication, I also realize that some collaborative projects would n
  • t be practical without it. So,
  • ew years with groups that follow them and
  • th groups
  • with groups that don't.
  • 1. Appoint a single leader or a small group of leaders who are responsible for making sure everything runs smoothly. These leaders need not have any decision-making authority, but they should have administrative responsibilities such as: keeping debates on topic, setting and enforcing deadlines, maintaining the group mailing list, and keeping a group archive. They should also be willing to serve as a resource and answer questions from group members so that these questions need not clog the mailing list. These leaders must be diligent about carrying out their responsibilities and should seek assistance should they find themselves over burdened. 2. Establish a no flame policy for your group. Flame wars are destructive to just about any collaborative effort. Group leaders should make a point of not involving themselves in flame wars, even if they are the target of a flame. They should also gently remind other group members of the policy. Some groups may wish to give a leader the authority to remove group members who repeatedly engage in flame wars. 3. Establish a policy of open communication between all group members. Members should keep everyone informed of the progress they have made i
  • n carrying out their responsibilities. If someone is havin
  • Establish
  • trouble completing a task they volunteered to do (due to lack of time, lack of expertise, or any other reason), they should inform other group members. If some group members communicate privately about a group matter, they should inform the rest of the group about the outcome of their discussion (being careful to say ``we recommend'' rather than ``we decided'' unless the group has given them the authority to make the decision). It is especially important for anyone in a leadership position to communicate with other members and make sure that the members are communicating with each other. 4. Establish a mission statement and set of operating procedures for your group. Depending on the size of your group and the duration of your project, this may be a short list of ground rules or a formal constitution. You should have guidelines and rules that cover the responsibilities of the leaders, the responsibilities of members, procedures for making decisions (including what to do in the event of a deadlock), procedures for appointing and expelling group members or leaders, and procedures for changing these rules. When working on a long-term, open ended project it is best to keep the ground rules somewhat flexible so that unanticipated ideas are not precluded and new group members don't feel stifled by a framework established by members long-retired. 5. Whenever a new and likely controversial topic is introduced to the group, have people respond to the original poster rather than to the entire mailing list. Then have the original poster collect all the responses into a single message (and if possible prepare an executive summary) and send that back to the group. You may want to repeat this for several rounds of discussion before opening the topic up for general debate. The idea here is to put all the issues on the table at once so that people don't start a debate before they have all the facts and a general understanding of the concerns of other group members. 6. Hold periodic virtual meetings. This can be done through a conference call, audio or video online conferencing software, an online chat room, or even an agreement that everyone will be online and checking their email at a specified time. Any of these formats should allow for a more or less synchronous debate followed, if necessary, by a vote. 7. If your group has trouble making decisions and is unable to get group members together for a virtual meeting frequently enough, try resorting to an electronic equivalent of Roberts Rules of Order in which the rules of debate are spelled out in great detail. (The nice thing about Robert's Rules is that they have been well established and thus groups can agree to adopt them without arguing over what they should be. Adopting a set of electronic rules for debate may be tricky if your group has to write these rules from scratch. But you may be able to get your group members to agree t
  • o adopt a set of rules written by
  • subcommittee or a neutral party.) Such rules might include the maximum amount of time allowed for a debate before a vote must be taken, the amount of time members have to submit their votes, and the maximum number of words or separate email messages a member may send to the mailing list on a particular topic. I see this mostly as a method of last resort, and I don't recommend writing this into the group's constitution or ground rules unless you've tried it and found it to be effective. 8. Try to find ways for as many of your group members as possible to meet in person. Ideally you would fly everyone to a central location for a group retreat. But financial concerns often don't allow for such luxuries, so do the best you can. Encourage group members to visit their geographically closest neighbors in the group and to meet other members at conferences or when traveling. The more group members get to know each other, the easier collaboration will be. If possible, try to get the entire group together at the beginning of the project and at the end of the project (or for a lengthy project, after every major phase of the project has been completed). Getting the entire group together at the beginning will help the group establish a common sense of direction. Meeting at the end or after the completion of a major phase will provide a sense of closure and an opportunity for group members to evaluate what they have done.
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    This is some collaboration tips.
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