Digital law is the electronic responsibility of actions or deed done with technology. It deals with the ethics of the technology and the unethical uses it for the crimes and damage it does to society. These laws apply to everyone including kids who use it in school and try downloading things or stealing them also.
http://digiteen.wikispaces.com/Digital+Law
This source is about what "Digital Law" means. Digital Law is "electronic responsibility for actions and deeds which are either ethical or unethical". This is the right that people have on an Internet.
Technology digital is up to date and more advanced. Being trusting on what is on the internet we must consider digital integrity has created methods for protecting the integrity of digital data.
This source talks about a place where you can buy add-ons for your games. This comes with billing and costumer service. It also comes with tools and many more features on the program.
the stress free website has valuable information on collaboration. It shows us collaboration before and after technology. It shows us charts on how to work together
Three-quarters of Australian children aged 12 to 14 own a mobile phone but by the time they are 15 that number surges to 90 per cent, according to figures from the Australian Communications and Media Authority.
At a gathering of technology and privacy experts, a lawyer for a conservative think tank has one request: Stop the "hysterical cries" over loss of privacy and let the government do what it must to prevent terrorism. Michelle Delio reports from New York.
At this website, I found that there's a project where kids have the freedom to learn and know about technology. Before they weren't even allowed to read. Now they can be digital literate and they do not need to be slaves.
. It deals with the ethics of the technology and the unethical uses it for the crimes and damage it does to society. These laws apply to everyone including kids who use it in school and try downloading things or stealing them also.
Kids and teenagers these days are so technologically advanced, they are able to help teach seniors to use the basic communications online like logging into the computers, and setting up email accounts to be able to communicate with other people easier.
It is the freedoms given to everyone in the digital world. To use technology correctly, you have to know the rights and the responsibilities. These two must be worked together for you to use the internet right.
A group of media industry companies said it is planning to build a digital world where video devices and content websites play together in perfect harmony, and consumers can safely store their digital content and access it anywhere in the world.
The consortium of Hollywood studios, retailers, service providers, and consumer electronics and information technology companies, called the Digital Entertainment Content Ecosystem, or DECE, is working on a "uniform digital media experience"
customers a "rights locker" or virtual library where consumers' digital video purchases would be stored for retrieval in a manner similar to accessing an email account, Singer said.
"We will be developing a ... specification that services and device makers can license. They can use the logo to associate their device, knowing that when the consumer goes to buy the content, they know it will play," Singer said.
"They knew that when they brought (a DVD) home, they could play it on the device of their choice," Coblitz said. "We see this vision of 'buy once, play anywhere.'"
Maria's nightmare began after a long weekend when she logged on to check her emails only to find: "The boss added you as a friend on Facebook" staring at her through her inbox screen.
Twitter, Facebook and other similar online services are making
it easier than ever for people to share their thoughts with others.
But the obsession many people have for posting updates also raises
the question: When does sharing about one's personal life cross the
line and become too much information?
Twitter, Facebook and other similar online services are making it easier than ever for people to share their thoughts with others. But the obsession many people have for posting updates also raises the question: When does sharing about one's personal life cross the line and become too much information?
Passion Pictures Australia is trying a different strategy, using a free online game to bring the delightful Scarygirl to the world's attention years ahead of a proposed animated feature film.
Unlike Google's traditional search results, the spreadsheet experiment, called "Google Squared", doesn't simply show a set of web links related to a search request. Instead, it fishes through Google's massive database to organize pertinent facts and other content in rows and columns.