Kodable introduces programming logic in a fun way. Learning to think like a programmer is the most fundamental part of a programming education. The fun game design makes it simple for kids to pick up these critical problem solving skills.
Phil is a CAS (Computing at Schools) Regional Coordinator, Primary Computing Master Teacher funded by the DfE and Hampshire Computing Lead Teacher. In 2013 he spoke about Computing in the primary phase at the CAS England conference, CAS Wales conference and the CAS Scotland conference. He has a wealth of computing and ICT experience as he was an ICT advanced Skills Teacher for many years. Phil facilitates the CAS primary group whose aim has been to include computing science into the primary curriculum. Phil was involved at the drafting stage in creating and refining the new Computing Curriculum through the BCS and CAS. Phil currently teaches computing science in five Hampshire junior schools where he has created a curriculum that covers all the objectives of the new National Curriculum and promotes Mathematical understanding.
Phil can be contacted for advice about improving Computing at your school.
Phil is a CAS (Computing at Schools) Regional Coordinator, Primary Computing Master Teacher funded by the DfE and Hampshire Computing Lead Teacher. In 2013 he spoke about Computing in the primary phase at the CAS England conference, CAS Wales conference and the CAS Scotland conference. He has a wealth of computing and ICT experience as he was an ICT advanced Skills Teacher for many years. Phil facilitates the CAS primary group whose aim has been to include computing science into the primary curriculum. Phil was involved at the drafting stage in creating and refining the new Computing Curriculum through the BCS and CAS. Phil currently teaches computing science in five Hampshire junior schools where he has created a curriculum that covers all the objectives of the new National Curriculum and promotes Mathematical understanding.
Phil can be contacted for advice about improving Computing at your school.
This course will explain the fundamentals of digital technology and computational thinking specifically addressing learning objectives of the Australian Digital Technologies curriculum (Foundation-6). Come learn about how digital technology can be integrated into your classroom, exploring example lesson plans, and helping form a community designed to share resources and support.
This course will explain the fundamentals of digital technology and computational thinking specifically addressing learning objectives of the Australian Digital Technologies curriculum (Foundation-6). Come learn about how digital technology can be integrated into your classroom, exploring example lesson plans, and helping form a community designed to share resources and support.
This guide provides an introduction to creative computing with Scratch, using a design-based
learning approach. It is organized as a series of twenty 60-minute sessions, and includes session
plans, handouts, projects, and videos.
Stuart Hadfield, from Saint William of York Catholic Primary School in Thornton, Merseyside shares his experience of teaching algorithms to Foundation Stage c