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anonymous

Digital Technologies: Implementing the Australian Curriculum Learning Area - Course - 1 views

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    This course will explain the fundamentals of digital technology and computational thinking specifically addressing learning objectives of the Australian Digital Technologies curriculum (Foundation-6). Come learn about how digital technology can be integrated into your classroom, exploring example lesson plans, and helping form a community designed to share resources and support.
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    This course will explain the fundamentals of digital technology and computational thinking specifically addressing learning objectives of the Australian Digital Technologies curriculum (Foundation-6). Come learn about how digital technology can be integrated into your classroom, exploring example lesson plans, and helping form a community designed to share resources and support.
anonymous

Kodable - 0 views

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    Kodable introduces programming logic in a fun way. Learning to think like a programmer is the most fundamental part of a programming education. The fun game design makes it simple for kids to pick up these critical problem solving skills.
anonymous

Tynker teacher notes - 0 views

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    What's in the Hour-of-code? Try any of Tynker's 8 free Hour of Code tutorials: Puppy Adventure Mini - a Beginner coding puzzle Puppy Play Time - a free play activity for Beginners Lost in Space - a Beginner coding puzzle Sketch Racer - an Intermediate coding puzzle Space Zombies - an Intermediate Build-a-Game tutorial Puppy Adventure Complete - an Intermediate puzzle and debugging tutorial Math Art - an Intermediate tutorial to learn how to program to draw shapes. 15 block Challenge - a free play activity to spur creative juices. What do these tutorials teach? The puzzles are designed to teach students the basics of computer programming such as sequencing, repetition, and conditional logic. Students solve each puzzle by connecting visual code blocks to achieve a goal.
anonymous

Scratch Curriculum Guide - 0 views

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    This guide provides an introduction to creative computing with Scratch, using a design-based learning approach. It is organized as a series of twenty 60-minute sessions, and includes session plans, handouts, projects, and videos.
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