etiquette guidelines that govern behavior when communicating on the Internet have become known as netiquette
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Netiquette: Rules of Behavior on the Internet | Education.com - 0 views
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The 25 Rules of Disinformation - The Vigilant Citizen - 1 views
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19. Ignore proof presented, demand impossible proofs. This is perhaps a variant of the “play dumb” rule. Regardless of what material may be presented by an opponent in public forums, claim the material irrelevant and demand proof that is impossible for the opponent to come by (it may exist, but not be at his disposal, or it may be something which is known to be safely destroyed or withheld, such as a murder weapon). In order to completely avoid discussing issues may require you to categorically deny and be critical of media or books as valid sources, deny that witnesses are acceptable, or even deny that statements made by government or other authorities have any meaning or relevance.
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20. False evidence. Whenever possible, introduce new facts or clues designed and manufactured to conflict with opponent presentations as useful tools to neutralize sensitive issues or impede resolution.
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leader(s) or influence existing ones willing to forge new ground via scientific, investigative, or social research or testimony which concludes favorably. In this way, if you must actually address issues, you can do so authoritatively.
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How to Practice Social Media Etiquette | Social Media Today - 0 views
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Game design - Wikipedia, the free encyclopedia - 0 views
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Game design is the game development process of designing the content and rules of a game in the pre-production stage[1] and design of gameplay, environment, storyline, and characters during production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfilment of their vision.[2] Game design requires artistic and technical competence as well as writing skills.[3]
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etiquette - definition of etiquette by the Free Online Dictionary, Thesaurus and Encycl... - 0 views
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Digital Law - 0 views
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Digital Law Digital law means the legal rights and restrictions governing technology use. Also digital law means electronic responsibility for actions and deeds. What Does Digital
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4. Digital Law: The legal rights and restrictions governing technology use. Digital Law means electronic responsibility for actions and deeds. http://prezi.com/5t3qvlzbbhfv/digital-law/ Digital Law: Are rules and laws that govern a person's legal right regarding his/her digital work, digital identity, and digital property. http://moodleshare.org/mod/page/view.php?id=15003&inpopup=1
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Digital Law: The legal rights and restrictions governing technology use. Digital Law means electronic responsibility for actions and deeds. http://prezi.com/5t3qvlzbbhfv/digital-law/
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Netiquette - 0 views
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Netiquette is a collection of social conventions which dictate the way in which people interact with each other on the Internet. The term is a portmanteau of “net,” short for “Internet,” and “etiquette.” Like social etiquette in real life, the rules of netiquette are commonly in flux, and they may vary significantly between different groups of Internet users and across different cultures. Some websites even post their own netiquette guidelines under headings such as “rules” or “comment policies” to provide directions to their users.
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Nine Elements of Digital Citizenship - 3 views
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1. Digital Access: full electronic participation in society. 2. Digital Commerce: electronic buying and selling of goods. 3. Digital Communication: electronic exchange of information. 4. Digital Literacy: process of teaching and learning about technology and the use of technology. 5. Digital Etiquette: electronic standards of conduct or procedure. 6. Digital Law: electronic responsibility for actions and deeds 7. Digital Rights & Responsibilities: those freedoms extended to everyone in a digital world. 8. Digital Health & Wellness: physical and psychological well-being in a digital technology world. 9. Digital Security (self-protection): electronic precautions to guarantee safety.
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In the 19th century, forms of communication were limited. In the 21st century, communication options have exploded to offer a wide variety of choices (e.g., e-mail, cellular phones, instant messaging). The expanding digital communication options have changed everything because people are able to keep in constant communication with anyone else.
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Learners must be taught how to learn in a digital society. In other words, learners must be taught to learn anything, anytime, anywhere.
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Business, military, and medicine are excellent examples of how technology is being used differently in the 21st century. As new technologies emerge, learners need to learn how to use that technology quickly and appropriately. Digital Citizenship involves educating people in a new way— these individuals need a high degree of information literacy skills.
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We recognize inappropriate behavior when we see it, but before people use technology they do not learn digital etiquette (i.e., appropriate conduct).
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Many people feel uncomfortable talking to others about their digital etiquette. Often rules and regulations are created or the technology is simply banned to stop inappropriate use.
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It is not enough to create rules and policy, we must teach everyone to become responsible digital citizens in this new society.
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Users need to understand that stealing or causing damage to other people’s work, identity, or property online is a crime.
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Hacking into others information, downloading illegal music, plagiarizing, creating destructive worms, viruses or creating Trojan Horses, sending spam, or stealing anyone’s identify or property is unethical.
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Just as in the American Constitution where there is a Bill of Rights, there is a basic set of rights extended to every digital citizen. Digital citizens have the right to privacy, free speech, etc. Basic digital rights must be addressed, discussed, and understood in the digital world. With these rights also come responsibilities as well. Users must help define how the technology is to be used in an appropriate manner. In a digital society these two areas must work together for everyone to be productive.
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Eye safety, repetitive stress syndrome, and sound ergonomic practices are issues that need to be addressed in a new technological world. Beyond the physical issues are those of the psychological issues that are becoming more prevalent such as Internet addiction. Users need to be taught that there inherent dangers of technology. Digital Citizenship includes a culture where technology users are taught how to protect themselves through education and training.
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In any society, there are individuals who steal, deface, or disrupt other people. The same is true for the digital community.
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We need to have virus protection, backups of data, and surge control of our equipment. As responsible citizens, we must protect our information from outside forces that might cause disruption or harm.
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Digital Literacy: process of teaching and learning about technology and the use of technology.
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Now everyone has the opportunity to communicate and collaborate with anyone from anywhere and anytime
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Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use.
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EBSCOhost: Unfriending The Enemy - 0 views
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The Pew Research Center found that nearly 1 in 5 social networkers has blocked, hidden or unfriended someone over political material that was too frequent or too disagreeable.
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The original rule about politics and conversation, after all, was about having consideration for others' feelings.
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Could 3D Printing Disrupt the Designer Eyewear Market? - BoF - The Business of Fashion - 0 views
www.businessoffashion.com/...e-designer-eyewear-market.html
3D printer research designer eyewear business market
shared by Jose Nieves on 27 May 13
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It’s used daily across countless industries from automotive and aerospace, right through to consumer goods and electronics,
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uxottica uses 3D printing technologies to speed up the process of product development in the prototyping phase,”
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Using unique multi-material technology, customers can now even print the rigid plastic frame along with the clear transparent lens all in a single build — requiring no assembly — in just a matter of hours,
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increase in manufacturers using 3D printing to produce short-run production parts that can be used directly in the final product
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they are set to become better and cheaper over time, radically lowering barriers to entry for start-ups like Protos, no matter how small their production runs.
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“With traditional methods of manufacturing, eyewear companies need to mass produce thousands of the same exact frame. With 3D printing, we are not constrained by the same rules or properties, so each pair of glasses can be unique,” said Levinson.
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US president Obama’s administration has already pledged funding of up to $60 million to a National Additive Manufacturing Innovation Institute.
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Etiquette Returns for the Digital Generation - NYTimes.com - 0 views
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Steven Petrow, an author of five etiquette books including “Mind Your Digital Manners: Advice for an Age Without Rules,”
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Their apparent goal: to help members of Generation Y navigate thorny, tech-age minefields like Paperless Post invites, same-sex weddings and online dating — not to mention actual face-to-face contact with people they encounter in the offline world.
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(Mr. Petrow is a regular contributor to The New York Times, writing an advice column on gay-straight issues for the Booming blog.)
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Definition of ethics | Collins English Dictionary - 0 views
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functioning as singular the philosophical study of the moral value of human conduct and of the rules and principles that ought to govern it; moral philosophy
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functioning as plural a social, religious, or civil code of behaviour considered correct, esp that of a particular group, profession, or individual
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Ethics | Define Ethics at Dictionary.com - 0 views
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the rules of conduct recognized in respect to a particular class of human actions or a particular group, culture, etc.: medical ethics; Christian ethics.
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that branch of philosophy dealing with values relating to human conduct, with respect to the rightness and wrongness of certain actions and to the goodness and badness of the motives and ends of such actions.
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EBSCOhost: Unlocking the Power of Internet Collaboration: Adjusting Concepts So More P... - 0 views
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The paper concludes that in order to unlock the power of online collaboration it is necessary to change focus from current solutions aimed at symptoms such as 'rules and guidelines' towards solutions addressing the underlying conceptual causes which result from the Internet's virtual nature. Addressing these issues has the potential to profoundly change our thinking and will be beneficial to organizations and communities. [