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Evon Kidan

Digital literacy - Wikipedia, the free encyclopedia - 0 views

  • "to recognize and use that power, to manipulate and transform digital media, to distribute pervasively, and to easily adapt them to new forms"
    • Cassandra Lawver
       
      Interesting way to perceive this
    • Evon Kidan
       
      Thank you.
  • the marrying of the two terms digital and literacy
  • Research around digital literacy is concerned with wider aspects associated with learning how to effectively find, use, summarize, evaluate, create, and communicate information while using digital technologies; not just being literate at using a computer.
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    • Dionisio Saenz
       
      Digital literacy requires certain skill sets with that are interdisciplinary in nature.
  • these
    • Dionisio Saenz
       
      Digital literacy encompasses all digital devices, such as computer hardware, software, the Internet, and cell phones. A person using these skills to interact with society may be called a digital citizen.
  • gital literacy is t
  • summarize
  • summarize
  • Digital literacy researchers explore a wide variety of topics, including how people find, use, summarize, evaluate, create, and communicate information while using digital technologies. Research also encompasses a variety of hardware platforms, such as computer hardware, cell phones and other mobile devices and software or applications, including web search or Internet applications more broadly. As a result, the area is concerned with much more than how people learn to use computers. In Scandinavian English as well as in OECD research, the term Digital Competence is preferred over literacy due to its holistic use. A digitally literate person may be described as a digital citizen.
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    Definition
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    Digital Literacy is a digital way of learning rather than your traditional way of learning. 
deborahnolan74

What Does Digital Citizenship Mean to You? | Microsoft Security - 0 views

  • Digital citizenship is usually defined as the "norms of behavior with regard to technology use." It encompasses digital literacy, ethics, etiquette, online safety, norms, rights, culture and more. Microsoft recognizes that good digital citizenship, when you use computers, gaming consoles, or mobile devices, promotes a safer online environment for all.
    • Adam Myers
       
      An excellent summary of Digital Citizenship.
    • Markus Ramirez
       
      Wonderful way of summing it up.
  • Managing your online behavior and monitoring your reputation are important elements of good digital citizenship
  • The encouraging results suggest that American parents and teens are actively managing their online reputations—and with an eye toward good digital citizenship.
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    Learn about digital citizenship and about teen and adult attitudes toward managing their online reputations.
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    Learn about digital citizenship and about teen and adult attitudes toward managing their online reputations.
ino moreno

Issues to Consider When Implementing Digital and Media Literacy Programs | KnightComm - 0 views

    • ino moreno
       
      the content of this article has been proven over and over again and everytime you watch one of your favorite viral videos made by an 8th grader!
  • concern is whether people will be able to transfer their self-developed digital skills beyond their affinity groups, fan communities or local social cliques.
  • , we should not assume they are digitally literate in the sense that we are discussing it here (Vaidhyanathan, 2008).
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  • For young people today, it is vital that formal education begin to offer a bridge from the often insular and entertainment-focused digital culture of the home to a wider, broader range of cultural and civic experiences that support their intellectual, cultural, social and emotional development.
    • ino moreno
       
      this article shares and discusses the importance of media literacy and the need to learn so that we may embrace our social parameters
  • simply buying computers for schools does not necessarily lead to digital and media literacy education. Schools have a long way to go on this front. Access to broadband is a substantial issue as diffusion is uneven across American cities and towns (Levin, 2010).
  • andatory Internet filtering in schools means that many important types of social media are not available to teachers or students. And though there are computers with Internet access in most classrooms, fewer than half of American teachers can display a website because they do not have a data projector available to them.
  • Many American parents mistakenly believe that simply providing children and young people with access to digital technology will automatically enhance learning.
  • the “soccer mom” has been replaced by the “technology mom” who purchases a Leapfrog electronic toy for her baby, lap-surfs with her toddler, buys a Wii, an xBox and a Playstation for the kids and their friends, puts the spare TV set in the child’s bedroom, sets her child down for hours at a time to use social media like Webkinz and Club Penguin, and buys a laptop for her pre-teen so she will not have to share her own computer with the child.
  • In many American homes, the computer is primarily an entertainment device, extending the legacy of the television, which is still viewed for more than 3 hours per day by children aged 8 to 18, who spend 10 to 12 hours every day with some form of media (Kaiser Family Foundation, 2010). The computer is used for downloading music, watching videos, playing games and interacting on social networks.
    • ino moreno
       
      thats a true fact ive been able to prove time and time again by myself!
  • Content risks – This includes exposure to potentially offensive or harmful content, including violent, sexual, sexist, racist, or hate material. Contact risks – This includes practices where people engage in harassment, cyber bullying and cyber stalking; talk with strangers; or violate privacy. Conduct risks – This includes lying or intentionally misinforming people, giving out personal information, illegal downloading, gambling, hacking and more.
  • For example, when it comes to sexuality, both empowerment and protection are essential for children, young people and their families. Young people can use the Internet and mobile phone texting services to ask difficult questions about sexuality, get accurate information about sexual heath and participate in online communities. The Internet also enables and extends forms of sexual expression and experimentation, often in new forms, including webcams and live chat. Pornography is a multibillion dollar industry in the United States. In a country with the highest teenage pregnancy rate of all Western industrialized countries in the world, a recent report from the Witherspoon Institute (2010) offers compelling evidence that the prevalence of pornography in the lives of many children and adolescents is far more significant than most adults realize, that pornography may be deforming the healthy sexual development of young people, and that it can be used to exploit children and adolescents. Teens have many reasons to keep secret their exposure to pornography, and many are unlikely to tell researchers about their activities. But about 15 percent of teens aged 12 to 17 do report that they have received sexually explicit images on their cell phones from people they knew personally (Pew Internet and American Life Project, 2009).
  • Expanding the Concept of Literacy. Make no mistake about it: digital and media literacy does not replace or supplant print literacy. At a time when the word “text” now means any form of symbolic expression in any format that conveys meaning, the concept of literacy is simply expanding. Literacy is beginning to be understood as the ability to share meaning through symbol systems in order to fully participate in society. Print is now one of an interrelated set of symbol systems for sharing meaning. Because it takes years of practice to master print literacy, effective instruction in reading and writing is becoming more important than ever before. To read well, people need to acquire decoding and comprehension skills plus a base of knowledge from which they can interpret new ideas. To write, it is important to understand how words come together to form ideas, claims and arguments and how to design messages to accomplish the goals of informing, entertaining or persuading.
    • ino moreno
       
      all the content in this article is good information.
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    Issues to Consider when implementing digital and media literacy programs.
david masterson

EBSCOhost: ETIQUETTE ONLINE: From NICE to NECESSARY. - 0 views

    • david masterson
       
      Different types of technology require difterent forms of etiquette [4]. Textmessaging via a mobile phone is difterent from instant messaging and worlds apart from the asynchronous experience of email. A short abrupt comment that is acceptable in instant messaging may not be in email where some people expect to be addressed by name. Emotional affordances, syntax, and semantics vary across technology, too. 1-urthermore, new technologies may challenge previously accepted norms. Who would have guessed that having a stranger edit one's fastidiously composed prose without first asking; permission would be acceptable?
    • david masterson
       
      Age differences in online behavior in nonacademic environments such as online shopping and purchasing (Sorce, Perotti & Widrick, 2005) or Web search (Grahame, Laberge, & Scialfa, 2004) have been often discussed in the literature, but only a small number of studies have been conducted to examine age differences in adult learners' online learning behavior in academic settings. Those studies revealed significant differences in online behavior due to age; however, it is difficult to conclude age-dependent online behavior based on the studies because of the contextual or missing definitions of "younger" and "older" used in the studies.
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