Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.
As they create and share Scratch projects, young people learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.
Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create and share Scratch projects, young people learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
My goal in writing this article is to help faculty, administrators, and college/university support staff to better understand who open faculty are and why they make the choices they make. The model presented here is my best attempt to map out the open faculty mindset (both analog and digital). My hope is that some enterprising graduate students and/or faculty members will take up a more academic research project to see if this model holds for a large sample of faculty. And if they do conduct this research, I hope they will openly share their findings as they progress.
"We can use social networking in the classroom," affirms student Mosea, who taught a workshop for teachers on using and making social networks. Mosea advises teachers to experiment with using social networks to get to know their students better; to let students submit homework, share projects, and access calendars or a syllabus; and even to reach out to parents. "I think the best use of a social network is as an exoskeleton, or the part of the classroom that exists on the outside but supports the inside," Mosea notes. "The network should be a base of support for whatever the students are learning at school."
"We can use social networking in the classroom," affirms student Mosea, who taught a workshop for teachers on using and making social networks. Mosea advises teachers to experiment with using social networks to get to know their students better; to let students submit homework, share projects, and access calendars or a syllabus; and even to reach out to parents. "I think the best use of a social network is as an exoskeleton, or the part of the classroom that exists on the outside but supports the inside," Mosea notes. "The network should be a base of support for whatever the students are learning at school."
Great Timeline Builders
Timelines are standard in the history teacher's playback. Timelines have uses in other content areas too, but I don't know history a teacher that doesn't use timelines at some point in their curriculum. The following are three good timeline building tools. Timelines built with any of these three services, X Timeline, Mnemograph, or Time Toast, can be shared and embedded into wikis and blogs.
Constructivism made sense in that it rode on the cultural trends and philosophical viewpoints of the day. As authority in society shifted, Truth was questioned, post-modernism flourished,
But I do think there are unique ideas in connectivism.
Tools are extensions of humanity, increasing our ability to externalize our thinking into forms that we can share with others.