This is a livebinder all about wordle. Very helpful for anyone who wants to know more about wordle and see an cool example of how a livebinder can be used to provide professional information for educators.
Great example of a livebinder organized to teach about wordle. The tutorial tab is a great place to start to see how useful Wordle can be in the classroom.
Daily Grammar provides simple and clear lessons on the basics of English grammar for grades 5-12. Set up in modules of five examples and a follow-up quiz, the simiplicity of the approach and the explanations make this a great site for students to use on their own when they feel they need self-paced remediation or enrichment. Mr. Bill Johanson, the author of the material, is a former junior and high school English teacher, with 30 years experience in the classroom.
ArtQuiz is an interactive site presents a short quiz to test your knowledge of 23 famous artists and their painting. It includes information about their lives and examples of their work.
Shmoop, a publisher of digital educational resources, has added pre-algebra to its list of free learning guides. The online Pre-Algebra Learning guides contain hundreds of topics with succinct explanations, diagrams, interactive examples, practice problems, and real-world applications. Pre algebra is Shmoop's first foray beyond its core humanities offerings. At the home page click on the pre algebra tab
"Tux Paint\n is a free, \naward-winning\n \ndrawing program for children ages 3 to 12 (for example, preschool and K-6). It \ncombines an easy-to-use interface, fun sound effects, and an encouraging cartoon \nmascot who guides children as they use the program."
many educators are using technology to engage students in project-based learning exercises that build 21st-century skills and motivate students with practical and hands-on-activities. The nonprofit Buck Institute for Education and Boise State University have put together resources to help educators plan, design, and implement such leassons. Guides and planning tools are available, as are a handful of examples of project-based teaching and learning strategies that have been successful in the classroom.
Yodio enables students to create and participate in individual or collaborative digital storybooks using a mobile phone. For example: a class of 1st graders on a trip to the zoo creates a collaborative digital sotrybook with Yodio concerning what they learned about the animals on the trip. Each parent chaperone has a group of four or five students, who take turns calling in to the yodio phone number (on the parent chaperone's phone) and recording their observations about an animal, perhaps even capturing the animal's sound. Students also take a picture of their chosen animal with the cell phone. Back at school, the students log in to Yodio and create a digital sotrybook combining their recorded narrations and photos.
Allows teachers to turn basic cell phones into classroom performance clickers at no charge. Studetns can send poll responses and ideas achieved through bdrainstorming directly to an interactive webpage. An example of the use may be that when the students walk into class the teacher has a question on the IWB that students will need to respond to as their activating strategy for the lesson.
Flickr allows students to take pictures and send them to a private space online. For example: A homework assignment for 4th grade mathematics students requires students to take pictures of different polygons they see in their everyday lives and instantly send them (along with a short text message describing the type of polygon) to a private space online. The next day in class the teacher can open the private space and use it to illustrate polygons and their connection to students' lives, leading to a lesson on how to measure these polygons. Both flickr.com and photobucket.com are sites that would allow this type of sharing. Both have a private mobile address that can be used on any mobile phone; the teacher just needs to set up the mobile account and give the students the address.
Ghost Blasters is designed to help students learn to multiply and divide quickly in their heads. To play Ghost Blasters select a multiple of which each "bad" ghost will have a value that is a multiple of that which you chose. Students then use their mouse to blast every "bad" ghost. For example, if I select "5" at the beginning then all bad ghosts will display a multiple of 5. I then have to blast all of the bad ghosts to gain points, but if I blast a "good" ghost (a ghost that does not have a multiple of 5) I lose points.
Splash allows, for free, users to create an event. Users can track RSVP in real-time. Splash can be connected to the hosts' twitter feed to pull in relevant #conversations to bring your page to life.
"The LF10 is a loose association of middle school students in undisclosed \nlocations in cyberspace dedicated to promoting awareness of important academic \nterms and concepts through absurd stop-motion films"