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Glenn Hervieux

Using Pre-Needs Assessment for Effective PD | Edutopia - 0 views

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    "I've had the pleasure to deliver and be part of countless sessions and workshops, and I can tell you from first-hand experience that there is nothing worse than a presenter who doesn't know his or her audience. Adult learners carry with them a very diverse set of skills and needs. To prepare a one-size-fits-all (or most) session does everyone a disservice. Whether you work in a district as an instructional support staff or you provide ancillary development as a contractor, the three tools and tactics featured in this post will provide an effective means to gauge the needs of your audience and chart your course to effectively support them."
Glenn Hervieux

Playsheets video| Alice Keeler - 0 views

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    Alice Keeler, MS. Ed/Google Certified teacher/researcher & part of my PLN, provides a clear explanation of Playsheets (Gamification activities like Quia) to foster learning and formative assessment.
Glenn Hervieux

Everything that's wrong with traditional grading in one table - 0 views

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    Especially with the CCSS, teachers/admin. need to take a look at how grading reflects assessment practices. What do the grades you give really REFLECT about what students CAN DO and know? The table comes from the work of Tom Guskey, a college professor who has done extensive research and writing on grading. (see http://goo.gl/DAHyH)
annehinchcliff

Information-Fluency-Newsletter | Diigo - 0 views

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    The most recent issue of the 21cif Information Fluency newsletter. Feel free to join! Low volume news letter dedicated to searching, evaluating and ethical use of digital information. Includes an invitation for free access to our new 3 hour self paced training course and online assessment: Information Fluency Investigator 3.1.
Glenn Hervieux

New School Technology - The Ugly Truth of Technology Integration - 0 views

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    Technology integration isn't always as easy as presenters make it out to be. Here is a model to explore to assess/implement tech. integration. TPACK stands for Technological, Pedagogical, and Content Knowledge. This framework looks at each of these domains of knowledge, and how they overlap with each other within a given context. It can be an important tool when addressing the problem of technology integration.
Glenn Hervieux

Why I Hate School But Love Education||Spoken Word - YouTube - 0 views

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    A look at education from a young adult - how it's viewed - goals and outcomes - it should inspire one's mind, not just fill our heads with forgettable information. Re-assess your dreams - define how you view education.
Glenn Hervieux

10 steps technology directors can take to stay relevant - 0 views

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    Although the first paragraph can be a little grating for ITs/Tech. Coordinators to read, I think it is a perception we must address. Here is my response to one IT whose view of teachers was low. Joe, I can hear the frustration in your reply. I can appreciate some of it. However, I think that the first paragraph,  I think, reflects a perception that we as IT's/Tech. Directors/Coordinators need to address honestly, but respectfully. So when I read the first paragraphs, I asked myself, "How is this true for me?" I think we need to honestly assess that in our practice.  Next, the points that follow were written to be more general in scope to give each reader a chance to explore how they might fit for them in their unique situations. Patronizing? I think they are points of practice we can all reflect on. That's the purpose I see in the blog post. In regards to filtering, we all live with it. It's coming to terms with how much filtering is necessary and how to manage the filter. I get frustrated not having the ability to filter content the way I would like. I didn't hear the author say things like "Get over it," but instead "Consider....". I think a helpful approach for IT's, teachers, and admin. is to form a partnership/relationship that allows each to better understand the needs/challenges each faces to provide the best for students. That's the goal. As a tech. coordinator, I proactively work at that. I taught for eight years, but also was instrumental in helping press into tech. integration and perhaps that has helped me to be more balanced than some in my approach to IT and embrace change. I think also we have to expect failures along the way as we feel our way through new approaches, methods, and devices. Right now, I think most IT's are a bit intimated by the level of change and diversity of needs we have to address. I know I am! Let's become more a part of the dialogue and abstain from labeling and finger-pointing. We're in this together. 
Glenn Hervieux

Science-Based Google Maps | KQED QUEST - 0 views

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    Mapmaking using Google Maps is easy! Check out this site that has some beginning activities and ideas for curriculum integration. Why Integrate Map Making into Curriculum? *It's fun and engaging! *Creates ties between content and place *Maps are interactive and easy to update *Maps can be great assessment tools *Good Content for Map Making -You have information or data that is place-based. -You want to show nformation that varies depending on location, distribution of something over an area, or a path or route of travel.
Glenn Hervieux

Interactive Biology, By Leslie Samuel - 0 views

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    Great site with videos and interactive activities on different concepts in biology. Quzzes to assess learning and reinforce learning are included.
Glenn Hervieux

KerryHawk02: Teaching HistoryTech: Looking Back at My First Backchannel Experience - 0 views

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    Backchanneling has a lot of promise with students in many different content areas. Here is a Social Studies teacher who shared her first experience using Today's Meet as a tool for doing formative assessment and teaching critical thinking skills during a film she showed students. Check out the learning process she shares in her reflection.
Glenn Hervieux

SchoolAid - Welcome to SchoolAid - Kids Helping Kids! - 1 views

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    Has bullying self-assessment for students
Glenn Hervieux

Research on Common Planning Time - Collaboration - 0 views

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    This We Believe: Keys to Educating Young Adolescents (National Middle School Association, 2010) identifies interdisciplinary teams as one of these organizational features and reminds us that these teams need "daily or regular common planning time" so they "can plan ways to integrate the curriculum, analyze assessment data, examine student work, discuss current research, and reflect on the effectiveness of instructional approaches being used" (p. 32). Teachers also use common planning time to address management issues related to individual student and parent concerns, the day-to-day management of the team, and scheduling of activities. 
Glenn Hervieux

Writing Objectives Using Bloom's Taxonomy | Center for Teaching & Learning - 0 views

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    Outlines each level of the taxonomy by showing attributes for each level, keywords used in writing that demonstrate that level, and questions you would ask to see that level in a student's writing. Examples of objectives written for each level of Bloom's Taxonomy and activities and assessment tools based on those objectives. Common key verbs used in drafting objectives are also listed for each level.
Glenn Hervieux

5 Tools for Adding Questions and Notes to Videos - 0 views

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    Some neat tools for annotating Youtube videos and assessing student understanding/learning during and after the video.
Glenn Hervieux

Newsela | Nonfiction Literacy and Current Events - 0 views

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    Meet reading standards using this site and engage students with current events. Includes the ability to adjust reading level and assessing students comprehension with writing and multiple choices quizzes. Great resource.
Glenn Hervieux

Can computers really grade essay tests? - 0 views

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    "Can computers really grade essay tests? The National Council of Teachers of English say "no," even if there is new software that says "yes."" Read the pros and cons in this article and judge for yourself. Can software do an ADEQUATE job of grading essays?
Glenn Hervieux

Socrative | FREE Student Response System | Audience Response Systems | Clicker | Clicke... - 0 views

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    Socrative is a student response system that leverages the use of smartphones, laptops and tablets by having students respond to questions in various quiz and game formats. Almost instantaneously, student responses are populated and can be viewed by the entire class. No matter what format you use, Socrative is a fun and easy way for students to receive immediate feedback and for teachers to collect marks. Here is a nice tutorial:  http://youtu.be/EIn0FUzyDuE Here are some examples created by an English teacher you may want to import and try out:  SOC-256509 - Poetic Devices SOC-256496 - Types of Poems SOC-90777 - Short Story Terms #1 SOC-93415 - Short Story Terms #2 SOC-93503 - Short Story Terms #3
Glenn Hervieux

Free Practice Tests - Varsity Tutors - 0 views

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    "Free Learning Tools betaTest your knowledge, improve your scores and leverage our free testing system. Detailed Results and Performance Statistics! Individual Question Analysis & Explanations Percentile Rankings Score v. Time Distribution Time Spent Per Question"
Glenn Hervieux

http://www.nesacenter.org/uploaded/conferences/SEC/2010/spkr_handouts/GuskeyGradingRepo... - 0 views

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    Thomas Guskey, noted researcher/writer on grading/grade reporting, uploaded his presentation and some of his writing for a conference. Great topic for us to review as we look at the role of grading/grade reporting in teaching/learning and the CCSS.
Glenn Hervieux

Smart Gamification: Seven Core Concepts for Creating Compelling Experiences | Amy Jo KI... - 0 views

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    "ames are infiltrating every aspect of daily life - and everyone's now a gamer, in one form or another. Early-on "gamification" involved adding simple game mechanics like points, badges and leaderboards to websites and apps. But that's not what makes games truly compelling. Good games take players on a journey, giving them something to learn, master and share. Gamification 2.0 is about creating game-like digital services that shape real-world behavior and deliver deep value to players, -- using a blend of intrinsic and extrinsic motivations. In this talk, we'll do a teardown of the biggest and most influential social gaming services, and distill those lessons into these Seven Core Concepts for Smart Gamification. "
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