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anonymous

The Digital Narrative - Find your story - 0 views

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    Lots of resources suited to exploring the narrative structure and storytelling in the digital form.
Maggie Verster

elearnspace. everything elearning - 0 views

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    This site and blog explore elearning, knowledge management, networks, technology, and community. Many resources exist for elearning, yet a model of how the pieces fit together is often missing. elearnspace has been organized to present a whole picture view of elearning.
anonymous

Women's History - Teacher Resources (Grades K-12) - TeacherVision.com - 1 views

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    Recognize Women's History Month (March), by exploring the many important contributions of women, with our printables, lesson plans, and more. Find biographies and worksheets about accomplished women in American history, including Susan B. Anthony, Eleanor Roosevelt, Sacajawea, Harriet Tubman, Amelia Earhart, Elizabeth Cady Stanton, Toni Morrison, Hillary Rodham Clinton, Anne Frank, Helen Keller, Maya Angelou, Sojourner Truth, Pocahontas, Wilma Rudolph, Jackie Joyner-Kersee, Abigail Adams, Charlotte Brontë, and many more!
anonymous

Open Wonderland - 6 views

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    Use Open Wonderland to build your virtual world! Create dynamic learning environments, collaborative business applications, or interactive, multi-user simulations. Start with a blank slate, or modify an existing world. While some types of worlds can be created by end-users or 3D artists, this toolkit is designed primarily for developers familiar with the Java programming language. As a developer, you can extend any part of the system and add functionality by creating modules, the Wonderland version of plugins. Click the Browse button above to explore the extensions currently available in the Wonderland Module Warehouse.
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    If you want a quality seo service please click here. Many people said about seo. But do not understand about seo itself. I will help you. Please contact me on yahoo messenger .. aming_e@ymail.com or www.killdo.de.gg
anonymous

Social Networks Adapting Pedagogical Practice - SNAPP - 6 views

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    SNAPP is a software tool that allows users to visualize the network of interactions resulting from discussion forum posts and replies. The network visualisations of forum interactions provide an opportunity for teachers to rapidly identify patterns of user behaviour - at any stage of course progression. SNAPP has been developed to extract all user interactions from various commercial and open source learning management systems (LMS) such as BlackBoard (including the former WebCT), and Moodle. SNAPP is compatible for both Mac and PC users and operates in Internet Explorer, Firefox and Safari.
anonymous

Digital Storytelling Across the Curriculum - 0 views

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    In an age of mathematical, logical, and scientific thinking, storytelling is often considered appropriate only for language arts projects for young learners. However, in today's information-loaded world, storytelling is being rediscovered as an effective tool for helping us make sense of this data barrage. According to the brain research explored by Roger Shanks, storytelling provides a memory structure and depth of context that engages learners in a sense-making of facts.
anonymous

About | FreshBrain - 0 views

shared by anonymous on 18 Apr 09 - No Cached
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    At the core of FreshBrain is an open and free web site freshbrain.org that provides teens with the opportunity to explore, engage, and create through activities and projects. FreshBrain takes advantage of the latest technologies, such as web conferencing and social networking, to provide a very progressive environment where teens can complete activities and work together on projects. This experience is enhanced with Advisors, available to support and mentor teens who are working on projects, with the intention of increasing the likelihood of success. In addition, FreshBrain provides teens with tools and training in the latest technologies to complete these projects.
Randy Rodgers

FreshBrain - 0 views

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    Social site allows teens to explore and learn technology and participate in a variety of application projects.
anonymous

Institute of Play - 0 views

shared by anonymous on 14 Jun 09 - Cached
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    We promote GAMING LITERACY: the play, analysis, and creation of games, as a foundation for learning, innovation, and change in the 21st century. Through a variety of programs centered on game design, the Institute engages audiences of all ages, exploring new ways to think, act, and speak through gaming in a social world.
frptech frptech

Tenorshare 4DDiG 9.7.5.8 Windows Download 2024 Free Premium - 0 views

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    Tenorshare 4DDiG is a state-of-the-art data recovery software that guarantees the secure recovery of erased or lost files. We will explore
tech vedic

How to fix annoying cursor jumping problem while typing documents on laptops? - 0 views

  • How to fix annoying cursor jumping problem while typing documents on laptops?
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    Typing a document on a laptop is an annoying and frustrating experience. Perhaps, you may have noticed the cursor moving or jumping randomly, whenever you are going to type some text on a document or on a Web browser or anywhere else. It reduces the typing speed and overall performance.
tech vedic

ow to Enable Built-in Facebook Messenger and Social API in Mozilla Firefox? - 0 views

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    Here is good news for Facebook lovers. If you are a Mozilla Firefox user and spend most of your time on Facebook then the latest Firefox version is coming with a new feature called "Social API" which is helpful in accessing social networks like Facebook, Twitter, etc. As per this new feature, you can add social network buttons and sidebars in Firefox window so as to chat with your friends, checking messages, notifications, etc. get quick and easy.
tech vedic

How to get Windows 8 Blue Login Screen for Windows 7? - 0 views

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    Personalizing the Windows look has always remained in agenda for users, no matter which versions they are running on their computers. Windows 8 brought a new UI,i.e. "Metro Tiles", which received wide acclaimation from computer fraternity. Provoked by the new look, experts at Techvedic thought differently. And, they came with the same UI on Windows 7.
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments: A Review of the Literature | Hansen | Journal of Medical Internet Research - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Dennis OConnor

Information Fluency Copyright Resources - 0 views

  • Valenza, Joyce. NeverendingSearch Blog. Fair use and transformativeness: It may shake your world [blog]. april 1, 2008 [cites 8 November 2008] Available from the Internet. < http://www.schoollibraryjournal.com/blog/1340000334/post/1420024142.html > We all know that copyright & fair use are 'gray area' issues in this web 2.0 world of ours. It's difficult to teach these concepts without also considering the exceptions and 'what if' scenarios that we bump into daily on the open web. Valenza explores new ideas and definitions that extend the boundaries of fair use.
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    Detailed 'webliography' of copyright and fair use resources. Includes links to micromodules and flash games. Annotations give you a solid idea of the content of each website. Prepared by 21st Century Information Fluency Staff
Dennis OConnor

Copyright Issues for Schools: ECB Surf Report - 0 views

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    This month we bring you a list of sites to help teach students about copyright and deal with copyright issues at your school.
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