The following are Internet sites which contain significant collections of materials which can be used in the teaching of mathematics at the K-12 level.
Arts and Music - Career-Technical - ESL - Foreign Language - Health & PE - Language - Arts - Mathematics - Science - Social Studies - Language Arts - Mathematics - Science - Kindergarten + - Pre-Kindergarten
What kind of schools and systems of education does America need to transform mathematics and science education and deliver it equitably and with excellence to all students? The Commission believes that the magnitude of the challenge demands transformative change in classrooms, schools, and education systems. Educators, students, parents, leaders of universities, museums, and the business and professional communities, scientists and mathematicians, and public officials at all levels will need to embrace a new understanding that the world has shifted dramatically-and that an equally dramatic shift is needed in educational expectations and the design of schooling.
Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create and share Scratch projects, young people learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
"Yenka is a powerful piece of software for schools, which lets you use - and edit - an ever-growing library of free lessons for mathematics, science, technology and computing. "
In an age of mathematical, logical, and scientific thinking, storytelling is often considered appropriate only for language arts projects for young learners. However, in today's information-loaded world, storytelling is being rediscovered as an effective tool for helping us make sense of this data barrage. According to the brain research explored by Roger Shanks, storytelling provides a memory structure and depth of context that engages learners in a sense-making of facts.
Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.
Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create Scratch projects, young people learn important mathematical and computational ideas, while also gaining a deeper understanding of the process of design.
CoboCards are virtually created flashcards. You can print them and study offline, edit them again and again, compare with older versions, check the status of your knowledge, upload pictures and graphs, include formula with LaTeX, share your flashcards with friends, set a deadline for exams,...
Given that a large percentage of students have difficulty with math. The usability of a math e-learning tool is critical. The easier and more user friendly such an application is the more a student can forget about the e-learning tool and focus on learning the math content.
Here is the usability report that was undertaken in the National E-Learning Lab at the National College of Ireland. This is a useful read for users of the Beta version along with Instructional Designers and Software Developers who are involved in similar projects.