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Maggie Verster

SCoPE: Managing Multimembership in Social Networks: Oct 27-Nov 9, 2008 - 0 views

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    How do you track and keep up with blog conversations? How do you manage your time as you engage in social networks? What are our limits as we integrate social learning into our work environments? When you do find yourself becoming disconnected from your networks and organized activities, how do you return to the fray? As facilitators how do you manage multimembership for your participants? Many of us confess to fumbling along and we engage in multiple networks. Yet, many networks are essential for the projects, sectors and people that we work with, and for staying abreast of hot issues. Multi-membership and multi-platform overload is becoming a BIG challenge! During this 2-week discussion we invite you to share tips for managing participation in social networks. This seminar is organized as part of the Facilitating Online Communities course mini-conference. .
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
limelitdiamond

Signet of Success Diamond Ring | Engagment Rings - 0 views

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    Get exclusive CVD diamond solitaire collection from Limelight Diamond. We sell CVD diamond rings, pendants, bracelets and earrings online in India.
anonymous

Be The Beat - 5 views

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    Students will tour through an online lesson with fun, engaging sections about how the heart works, recognizing a sudden cardiac arrest, performing Hands-Only CPR and using an AED.
Data Entry India

Quick eBook Conversion Services at Data-Entry-India - 0 views

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    Data-Entry-India provides eBook conversion services, ensuring that your readers can easily read the book on devices like Kindle, iPad, Sony, Nook, etc. We ensure that your eBooks are engaging as well as visually attractive.
anonymous

UDL Book Builder - 3 views

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    "Use this site to create, share, publish, and read digital books that engage and support diverse learners"
Maggie Verster

How to Convert Your PowerPoint Presentation into an Elearning Course - 0 views

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    Good ideas to make your powerpoints more powerfully engaging for an e-learning course!
Maggie Verster

21centurylearners - 0 views

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    The 21st Century Learners Project is sponsored by the Alabama Best Practices Center in Montgomery, Alabama. This project consists of teams of teachers from across the state who spend time learning about Web 2.0 tools and how to incorporate these tools into the curriculum. Teachers are also exposed to how these tools build learning skills in students. Teachers also focus on how to use student-centered, inquiry-driven approaches in instruction. This wiki is designed to be a resource for teachers who want to learn more about Web 2.0 tools, project based learning, and constructivist teaching. For some this will be an introduction and for others a refresher, but our hope is that you will start to see how technology can transform your teaching and engage your students.
Claude Almansi

Ed Tech's are stupid! « Effective Digital Classrooms July 29, 2008 by dskmag - 0 views

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    I'm thinking that in the Ed Tech rush to engage staff in the potential of Web2.0, that we have actually made it all to easy to get out of their depth. I see lessons that involve summarising the text book into power point, or Googling into a Publisher leaflet daily.
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    Bookmarked by Patricia Chin. Beyond the provocative title, a great description of present problems in the way tech gets used in the classroom, and their causes.
Maggie Verster

Resources, tips tutorials for ed tech - 0 views

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    Free tips, tools and techniques for teachers and trainers to engage learners and facilitate delivery
Claude Almansi

Instructional Architect Home - 0 views

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    The INSTRUCTIONAL ARCHITECT allows you to find, use, and share learning resources from the National Science Digital Library (NSDL) and the Web in order to create engaging and interactive educational web pages. It's easy and free.
anonymous

Add a little colour to class with Grafitti Creator - Digital Play - 7 views

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    Here's a brief description of ten uses of an online grafitti creator for your English Language Learners. They require very little preparation and I've included some tips on how to use them. All these games were chosen because they are free, easily accessible, engaging and fun for English Language Learners.
anonymous

YouTube - 21st Century Education in New Brunswick, Canada - 4 views

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    This video was produced by the New Brunswick Department of Education to stimulate discussion among educators and other stakeholders in public education in the province of New Brunswick. The 21st Century presents unique challenges for education worldwide. In order to keep pace with global change we must focus on 21st Century Skills and public education must adapt to keep students engaged.
Jonathan Wylie

Mr. Wylie's Educational Games: Online Fun For All - 0 views

shared by Jonathan Wylie on 02 Oct 11 - Cached
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    Hello and welcome to Mr. Wylie's Educational Games Site. Here you will find links to some of the best educational games online today. They are engaging, exciting, and designed to meet all your curricular needs. Best of all, they are free, require no site registrations, and are available to play right now!
anonymous

40 Useful and Creative Infographics - 0 views

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    Information graphics (or infographics) are graphical depictions of data and information. By presenting information in a compact and creative approach, infographics are able to quickly convey knowledge and engage its viewers. In this collection, you'll find forty beautiful and educational infographics, displaying the uncommon spectacle of "art meets science".
anonymous

Digital Storytelling Across the Curriculum - 0 views

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    In an age of mathematical, logical, and scientific thinking, storytelling is often considered appropriate only for language arts projects for young learners. However, in today's information-loaded world, storytelling is being rediscovered as an effective tool for helping us make sense of this data barrage. According to the brain research explored by Roger Shanks, storytelling provides a memory structure and depth of context that engages learners in a sense-making of facts.
anonymous

YouTube - A Vision of K-12 Students Today - 0 views

shared by anonymous on 31 Mar 09 - Cached
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    This project was created to inspire teachers to use technology in engaging ways to help students develop higher level thinking skills.
anonymous

About | FreshBrain - 0 views

shared by anonymous on 18 Apr 09 - No Cached
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    At the core of FreshBrain is an open and free web site freshbrain.org that provides teens with the opportunity to explore, engage, and create through activities and projects. FreshBrain takes advantage of the latest technologies, such as web conferencing and social networking, to provide a very progressive environment where teens can complete activities and work together on projects. This experience is enhanced with Advisors, available to support and mentor teens who are working on projects, with the intention of increasing the likelihood of success. In addition, FreshBrain provides teens with tools and training in the latest technologies to complete these projects.
Randy Rodgers

Quest Atlantis - 0 views

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    Immersive, 3D learning environment, where participants engage in science, ecology, social, literacy, and math tasks to help save a dying Atlantis.
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