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G[uilford (US)] C[ounty] S[chools Web Sites for Teachers - 0 views

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    Curriculum Resources | Internet Information | Using the Internet Computer Skills Help | PowerPoint Slideshows | Lesson Plans WebQuest Design Resources Graphics and Web Page Construction Tools Web Page Tutorials and FTP Instructions
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Pivot Stickfigure Animator - 0 views

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    Pivot Stickfigure Animator is a unique software, that allows you to create stick figure animations easily and without any artistic skills. You can move the sections of the sick figure and easily create a chain of animation frames that can be previewed as you go.
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BBC News - Children who use technology are 'better writers' - 2 views

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    Children who blog, text or use social networking websites are more confident about their writing skills, according to the National Literacy Trust.
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YouTube - 21st Century Education in New Brunswick, Canada - 4 views

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    This video was produced by the New Brunswick Department of Education to stimulate discussion among educators and other stakeholders in public education in the province of New Brunswick. The 21st Century presents unique challenges for education worldwide. In order to keep pace with global change we must focus on 21st Century Skills and public education must adapt to keep students engaged.
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Creating REALS - 4 views

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    Developing your skills in designing and delivering Rich Environments for Active Learning
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Global Issues in Context - 0 views

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    Designed by information professionals and subject experts to support global awareness and the development of critical thinking and information literacy skills, Global Issues in Context empowers users with the tools they need to understand today's world issues from a global perspective.
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YouTube - A Vision of K-12 Students Today - 0 views

shared by anonymous on 31 Mar 09 - Cached
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    This project was created to inspire teachers to use technology in engaging ways to help students develop higher level thinking skills.
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Scratch - 0 views

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    Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create and share Scratch projects, young people learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
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ReadWriteThink: Student Materials - 0 views

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    ReadWriteThink offers a collection of online Student Materials to support literacy learning in the K-12 classroom. These interactive tools can be used to supplement a variety of lessons and provide an opportunity for students to use technology while developing their literacy skills. Click on the name of each interactive for a brief description of the tool and a list of the ReadWriteThink lessons that use the tool. From there you'll also be able to directly access the tool and use it in your classroom.
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The River City Project: Introduction - 0 views

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    3D virtual online learning environment, focused on scientific inquiry and 21st century skills.
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Video Application: The New-Age Cover Letter | Pinhopes - 0 views

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    A cover letter gives you a chance to make a case for yourself, and cover everything you cannot express in your resume. It affords you an opportunity to come across as real people and explain your suitability for the desired position, to potential employers. Companies often look for thoughtfully written cover letters, as a method of screening applicants who lack the necessary skills or interest for the said position. Cover letter can thus form into a marketing vehicle for any prospective job seeker.
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21st Century Learning Design - 4 views

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    21st Century Learning Design, formerly called 'LEAP21' is a global professional development program for teachers and schools to develop more innovative pedagogies that develop students skills for the 21st Century. The program is sponsored globally by Microsoft Partners in Learning and is supported in each country by a network of education partners."
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Effective Email Marketing that Converts leads into Customers - 0 views

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    Cannon Eye is a leading advertising and marketing agency that specializes in offering bulk email marketing services focused at hitting the bull's-eye. The company is backed with skilled professionals that design responsive email layout optimized for different devices giving ease to the users. These creatively-driven emails marketing strategy pays back.
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SEO and User Friendly Websites for Utmost Ease - 0 views

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    Cannon eye designs and develops dynamic websites ensuring you reliable responsible web design services. To help you connect with your potential customers, the company creates mobile friendly websites. With its latest technology and highly skilled professionals, Cannon eye develops optimized websites for all internet enables devices ranging from Smartphone to tablet.
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Understand The CVD Diamond Creation Technology | Limelight Diamonds - 0 views

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    With technology and skilled talent, Limelight creates CVD diamonds that belong to the same league as the Koh-i-Noor diamond. Know about our process of CVD diamonds.
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Computers & Electronics | Buy Office Products and more from Sears.com - 1 views

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    SAVE WITH SEARS
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Pontydysgu - Bridge to Learning » Working and Learning - 0 views

  • paper is the idea that the ‘industrial model’ of schooling is becoming dysfunctional
    • Frances Bell
       
      Shouldn't you mention relationship between decline of liberal arts eduction concept and industrialisation?
  • has been linked to a discourse of employability
    • Frances Bell
       
      Funding in UK focused on 16-19 Skills Agenda , see NIACE briefing info at their site, giving the lie to LIFELONG learning
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Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • there are reported advantages to having students engage in these emerging technologies
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
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