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James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
anonymous

HippoCampus - Homework and Study Help - 0 views

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    HippoCampus is a project of the Monterey Institute for Technology and Education (MITE). The goal of HippoCampus is to provide high-quality, multimedia content on general education subjects to high school and college students free of charge. HippoCampus was designed as part of Open Education Resources (OER), a worldwide effort to improve access to quality education for everyone. HippoCampus content has been developed by some of the finest colleges and universities in the world and contributed to the National Repository of Online Courses (NROC), another MITE project. NROC makes editorial and engineering investment in the content to prepare it for distribution by HippoCampus. Both HippoCampus and NROC are supported by The William and Flora Hewlett Foundation.
Claude Almansi

Call for Chapters: Classroom Experiences with Tech « Educational Technology a... - 4 views

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    "Introduction In recent years, the world has witnessed a growing wave of local initiatives in support of public schools. Teachers, cultural associations and civil society have been playing an active part in grassroots experiments aimed at helping schools in the creative elaboration of new educational methods, also exploiting information technologies. Here answers are coming from those directly faced with educational issues, in contrast with the more common top-down reforms, where experts' committees draw up didactic experimentation plans to be put forward to willing teachers. Experiments like that are often very effective but, unfortunately, they rarely get known beyond the immediate sphere of their promoters. Moreover, they tend to be short-lived because promoters don't have the strength to sustain them and a suitable supporting network is lacking. They are like drops in the ocean: they apparently cannot change the entire educational system. But the ocean of whole human community could be flooded by many such contained experiments that would transform it, if the most meaningful of them could be fostered, spread and developed. ..."
Claude Almansi

Are MP3s Legal for Educational Purposes? | Flexknowlogy - Jared Stein on Education and ... - 0 views

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    A lot of the "MP3″ legal concern is over MP3 encoding or decoding technology, but the patents also affect the distribution of the .mp3 file itself. Emusic.com is just one of many who pay a patent royalty for the distribution of it's MP3s. But what about educational institutions? For instance, MIT OCW uses MP3 technology for compression of audio lectures; do they pay off Thomson for each file?
LUCIAN DUMA

BLOGGING 2.0 IN XXI CENTURY EDUCATION: I wish you a Christmas with peace my friends and... - 0 views

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    I wish you a Christmas with peace my friends and my #edtech20 PLN ; the Birth of Son of God , the reason for Christmas . I invite you to join #edtech20 facebook page has a new look . Do you like ? If you like please post useful information for teachers related to integrating eSafety of new technologies web 2.0 and social media in education 2.0 . Using #edtech20 hastag http://www.facebook.com/pages/Caransebes-Romania-Dear-members-please-free-to-share-/Web-20-and-new-tehnologies-in-education-still-2010/103495893021586?v=app_186663019975 All the posts will appear on the main page . Let's collaborate and share knowledge toghether also when you join eSafety in #edtech20 PLN http://web20ineducation2010.ning.com/
Maggie Verster

School 2.0 - Reflection Tool - 0 views

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    The Reflection Tool presents questions that are designed to help you reflect on your skills in technology integration and to identify areas for growth. These questions are based on the Technology Standards for School Administrators developed by the International Society for Technology in Education (ISTE) and the Skills Framework developed by the Consortium for School Networking (COSN).
Maggie Verster

10 Best Practices for using wikis in education « Technology Teacher - 0 views

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    10 Best Practices for using wikis in education
Maggie Verster

Teacher Tools That Integrate Technology: Educational Blogging (Middle School ... - 0 views

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    Great great article with resoruce links about educational blogging
LUCIAN DUMA

http://lucianecurator.sharedby.co/share/aqw4vx - 1 views

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    Although I teach SEN students they like to use new online technologies . Please click vote if you like our projects . We use social media and many edtools and also we use GlogsterEDU to present our work because we develop and coordinate many educational projects . Thank you in addvance . 
Joshua Sherk

Generation YES » Youth & Educators Succeeding - 0 views

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    Youth exploring technology in education
anonymous

BrainPOP - 0 views

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    - Animated Educational Site for Kids - Science, Social Studies, English, Math, Arts & Music, Health, and Technology I used this site 8 years ago when I home schooled. Glad to see its alive and well
James Morrison

Innovate: The Journal of Online Education - 52 views

I invite members of this group to consider using Innovate as an outlet to distribute how they use information technology tools to enhance the educational process. Innovate is an open-access, refere...

education

started by James Morrison on 06 Jul 08 no follow-up yet
Boris Mir

MERLOT - Multimedia Educational Resource for Learning and Online Teaching - 0 views

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    MERLOT is a leading edge, user-centered, searchable collection of peer reviewed and selected higher education, online learning materials, catalogued by registered members and a set of faculty development support services.
LUCIAN DUMA

#diaspora #opensouce social network alternative for #googleplus and #facebook to malke ... - 1 views

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    What are the best social networks to build a pln in education 2.0 ? http://www.quora.com/What-are-the-best-social-networks-to-build-a-pln-in-education-2-0
anonymous

Technology How To ... - 10 views

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    A very large list of instructions on how to use various tools in education
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    If you want a quality seo service please click here. Many people said about seo. But do not understand about seo itself. I will help you. Please contact me on yahoo messenger .. aming_e@ymail.com or www.killdo.de.gg
Randy Rodgers

Collaborize Classroom - Online Education Technology for Teachers and Students - 7 views

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    Free online tool for collaborative discussions; includes voting tool, graphing of results, and participation reports
Maggie Verster

Technology Integration in Education - Facilitating the Use of Technology in the Classroom - 7 views

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    A great commmunity of teachers sharing their stories.
anonymous

Immersive Technologies for Education 2.0 - 0 views

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    Apprendre 2.0
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    Un tour d'horizon sur la question par Malinka Ivanova
Claude Almansi

newliteracy » home - Protected Our Essential Question: How does an informa... - 0 views

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    Technology is in a constant state of evolution and change. Access speeds, hardware, software, and computer capabilities all evolve and improve on a monthly basis. ... Is it not time that we create a curriculum model that understands and this fact and works with it rather than tries to control it?
Joshua Sherk

ENT Welcome Center - 0 views

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    Networked community is designed to help educators develop powerful learning experiences for students through the effective integration of new technologies.
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