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Rick Beach

Knowmia - Thousands of Video Lessons on Every Subject - 17 views

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    Access to 7,000 videos for use in the classroom
Judy Robison

TI-84+ Caching Game - Introductory Level - 8 views

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    "basic calculator information, basic operational skills, basic graphing skills, statistics and probability, and dealing with errors. The mathematical level requires basic algebra skills."
Duane Sharrock

minecraftinschool [licensed for non-commercial use only] / FrontPage - 6 views

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    This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting. Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas. Game-based learning, virtual worlds, and simulations are emerging tools for reaching our learners. That's why this wiki was created. Are you an educator who also plays Minecraft? Perhaps you're considering using the game in your school or district. Do you have ideas about how Minecraft could enrich your teaching while providing a fun and exciting game world for your students? Then join us and share those ideas! This is an opportunity for crowd-sourced lesson building! -Lucas Gillispie, Instructional Technology Coordinator, Pender County Schools, NC
Professional Learning Board

Teacher Resources, Tools & Giveaways for the week ( July 21 - 28, 2012) - 7 views

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    Convert pdf to word An online tool to convert pdf files into word documents. Puush Capture screenshots, files and share them easily. Kodu Enhance creativity by allowing students to build, play and share their own games. RESOURCES Manybooks Download free ebooks for Kindle, Nook, iPad and most other eReaders.
Lisa Winebrenner

Envisioning the future of education | Envisioning Technology - 8 views

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    "This visualization is the result of a collaboration between the design for learning experts TFE Research and emerging technology strategist Michell Zappa."
Duane Sharrock

2 | When The Internet Is Your Brain: - 8 views

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    In H+: The Digital Series, a post-apocalyptic techno-thriller that debuts today from producer Bryan Singer (The Usual Suspects, X2, House), a consumer device that allows people to stay connected 24-hours a day directly results in the demise of one-third of the Earth's population. That's a scary vision for any epoch, but perhaps especially one currently salivating at the prospect of new iThings. The culprit in H+, which is shorthand for a real-world movement called transhumanism, is a wonder chip that we implant in our brains, thereby eliminating the need to hunch over physical electronics forever. But the price paid for this technological leap is a steep--when a global virus strikes the implants, the system failure is fatal.
Judy Robison

A Technology-Enhanced Celebration of Learning « User Generated Education - 5 views

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    "Options that can be offered that are technology-enhanced include" Scroll down for links Great blog on PD as well
LUCIAN DUMA

MY RESEARCH AND TOP 10 WEB 2.0 TOOLS IN XXI CENTURY EDUCATION with http://xeeme.com/Luc... - 19 views

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    Proud to be Leader in Cop2 organized in SMILE :) project  managed by European Schoolnet . I tried to describe here my top 10 Social Media Curation tools to develop a PLN . Please add your feed-back and add comments with your  favorite startups to build a PLN here http://bitly.com/collaborationincop2smile
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