Group items matching
in title, tags, annotations or urlMake your meetings memorable - 13 views
Students Learn Better With Star Trek-Style Touchscreen Desks | Popular Science - 3 views
-
A UK study involving roughly 400 students, mostly aged 8-10 years, and a new generation of multi-touch, multi-user, computerized desktop surfaces is showing that over the last three years the technology has appreciably boosted students’ math skills compared to peers learning the same material via the conventional paper-and-pencil method. How? Through collaboration, mostly, as well as by giving teachers better tools by which to micromanage individual students who need some extra instruction while allowing the rest of the class to continue moving forward.
-
the researchers have concluded that these new touchscreen desks boost both fluency and flexibility--the critical thinking skills that allow students to solve complex problems not simply through knowing formulas and devices, but by being able to figure out what the real problem is and the most effective means of stripping it down and solving it.
-
This kind of stuff can be really hard to quantify,
- ...1 more annotation...
-
UK study involving roughly 400 students, mostly aged 8-10 years, and a new generation of multi-touch, multi-user, computerized desktop surfaces is showing that over the last three years the technology has appreciably boosted students' math skills compared to peers learning the same material via the conventional paper-and-pencil method.
-
UK study involving roughly 400 students, mostly aged 8-10 years, and a new generation of multi-touch, multi-user, computerized desktop surfaces is showing that over the last three years the technology has appreciably boosted students' math skills compared to peers learning the same material via the conventional paper-and-pencil method.
Teacher Resources, Tools & Giveaways for the week ( Oct 6 - Oct 13, 2012) - 9 views
The Top 27 Free Tools to collaborate, hold discussions, and Backchannel with Students - 21 views
Teaching with Games: GLPC Case Study: Ginger - 9 views
-
The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative. They conducted a series of video case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, undertaken in collaboration with and support from BrainPOP®. Each video case study shows an individual teacher who integrates digital games into his or her curriculum in exciting and innovative ways. This video features Ginger Stevens, a 6th grade special-education teacher at Quest2Learn in New York City. This video case study shows how she utilizes the intentionally game-like environment of her school to maximize learning for students with special needs. Talks about kids interacting with each other AND digital images projected onto the floor and connected to the computer. Essentially a floor-based white board
Blog post #curation is next #socialmedia king - 1 views
-
I invite you also to comment and add your favorite social media curation tools in 2011 on our page : on facebook http://goo.gl/8Fx02 or/and Google Plus http://goo.gl/ZmeL6 . Join free and collaborate in this free global #edtech20 #socialmedia #curation project http://goo.gl/WOqiQ and vote for our wiki nominalized in Edublog Awards http://goo.gl/J5Rkl
Top 10 #pln tools in 2011 used in #edtech20 #socialmedia #curation project voted on @c4lpt - 5 views
-
I invite you also to comment and add your favorite tools in 2011 on our page : on facebook http://goo.gl/eTpsz and google plus http://goo.gl/VGoQO . I invite you to join and collaborate in this free global #edtech20 #socialmedia #curation project
Digital Toolkit - 31 views
#diaspora #opensouce social network alternative for #googleplus and #facebook to malke a #edtech20 #pln - 4 views
-
What are the best social networks to build a pln in education 2.0 ? http://www.quora.com/What-are-the-best-social-networks-to-build-a-pln-in-education-2-0