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Allison Kipta

The Tower and The Cloud | EDUCAUSE - 0 views

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    The emergence of the networked information economy is unleashing two powerful forces. On one hand, easy access to high-speed networks is empowering individuals. People can now discover and consume information resources and services globally from their homes. Further, new social computing approaches are inviting people to share in the creation and edification of information on the Internet. Empowerment of the individual-or consumerization-is reducing the individual's reliance on traditional brick-and-mortar institutions in favor of new and emerging virtual ones. Second, ubiquitous access to high-speed networks along with network standards, open standards and content, and techniques for virtualizing hardware, software, and services is making it possible to leverage scale economies in unprecedented ways. What appears to be emerging is industrial-scale computing-a standardized infrastructure for delivering computing power, network bandwidth, data storage and protection, and services. Consumerization and industrialization beg the question "Is this the end of the middle?"; that is, what will be the role of "enterprise" IT in the future? Indeed, the bigger question is what will become of all of our intermediating institutions? This volume examines the impact of IT on higher education and on the IT organization in higher education.
AJ Tivol

3 Models of Value in the Real Time Web - ReadWriteWeb - 0 views

  • Paul Buchheit, the man who built the first versions of both Gmail and Adsense, says the real time web is going to be the next big thing.
  • But what's the point? What's in it for us, as users? We offer below three models of value that we suspect will be found in the Real Time Web. They are the concepts that underly the vision described above at the top of this post. Those concepts are Ambiance, Automation and Emergence. This is just an initial exploration of ideas, reality will undoubtedly be more complicated shortly. We welcome your participation in thinking about this part of the fast-approaching future of the web.
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    The Real Time Web may include instant updates about information, automated notification of changed information, and the emergence of hot topics.
Jeff Johnson

The Stephens Group Blog - 0 views

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    The purpose of this blog is to connect with the Educational Technology Community to share ideas about the ever emerging field of educational technology.
Lisa Winebrenner

Envisioning the future of education | Envisioning Technology - 8 views

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    "This visualization is the result of a collaboration between the design for learning experts TFE Research and emerging technology strategist Michell Zappa."
Duane Sharrock

minecraftinschool [licensed for non-commercial use only] / FrontPage - 6 views

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    This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting. Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas. Game-based learning, virtual worlds, and simulations are emerging tools for reaching our learners. That's why this wiki was created. Are you an educator who also plays Minecraft? Perhaps you're considering using the game in your school or district. Do you have ideas about how Minecraft could enrich your teaching while providing a fun and exciting game world for your students? Then join us and share those ideas! This is an opportunity for crowd-sourced lesson building! -Lucas Gillispie, Instructional Technology Coordinator, Pender County Schools, NC
Lisa Winebrenner

Beloit College Mindset List - 4 views

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    Mindset list for the class of 2014. They will now be awash with a computerized technology that will not distinguish information and knowledge. So it will be up to their professors to help them. Members of this fall's entering college class of 2014 have emerged as a post-email generation for whom the digital world is routine and technology is just too slow.
Allison Kipta

Creative Web Tools For and By Kids / FrontPage - 0 views

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    Creative Web Tools For and By Kids is a project designed for students, ages 9 to 14, to use emerging technologies for engaging, thinking, learning, collaborating, creating, and innovating. The focus is on the use of free, open-source, or minimal cost tools, so the project can be replicated. An underlying goal is to demonstrate how advanced technological applications for enhancing learning can be implemented with only a computer and Internet access.
Rudy Garns

Studies in Ethics, Law, and Technology - 0 views

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    Studies in Ethics, Law, and Technology1 is a peer-reviewed and policy-focused journal that examines the ethical and legal issues that arise from emerging technologies. While much attention has gone to specific fields such as bioethics, this is the first journal to address the broad scope of all technologies and their impact on the environment, society, and humanity. Topics include biotech, nanotech, neurotech, IT, weapons, energy and fuel, space-based technology, and new media and communications. Articles explore the synergy between law and ethics, and provide a robust policy response to technology's opportunities and challenges.
Lisa Winebrenner

7 Things You Should Know About... | EDUCAUSE Series - 15 views

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    7 Things You Should Know About...pieces provide quick, no-jargon overviews of emerging technologies and related practices that have demonstrated or may demonstrate positive learning impacts. Any time you need to explain a new learning technology or practice quickly and clearly, look for a 7 Things You Should Know About... brief from ELI.
Jeff Johnson

Quake-Catcher Network - 12 views

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    The Quake-Catcher Network is a collaborative initiative for developing the world's largest, low-cost strong-motion seismic network by utilizing sensors in and attached to internet-connected computers. With your help, the Quake-Catcher Network can provide better understanding of earthquakes, give early warning to schools, emergency response systems, and others. The Quake-Catcher Network also provides educational software designed to help teach about earthquakes and earthquake hazards.
Jeff Johnson

AVI CHAI Educational Technology: Using SRS with PowerPoint and Smart Board makes techno... - 0 views

  • Recently, I had the opportunity to experiment with the Student Response System (SRS), or the Clickers, as it is commonly called. This emerging technology of classroom management and Response system is relatively new. However, teachers and students can already take advantage of its very promising benefits.
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