ABCya! is a leader in free & exciting computer activities for elementary students to learn on the web. All educational computer games and activities were created or approved by certified teachers! Activities are modeled from primary grade lessons and enhanced to provide an interactive way to learn. The activities incorporate content areas such as math and reading while introducing basic computer skills. Many of the kindergarten and first grade games are equipped with sound to enhance understanding. You can also find great elementary holiday activities here! Holiday activities available in grade level sections!
Ready-to-use tools for teaching with documents in the classroom.
More than 3,000 primary sources selected from the National Archives.
Created online activities and opportunities to select documents/activities. Many higher level thinking skill-based activities.
Some activities include student reporting out via email/etc. REALLY GREAT SITE!
Often we search for meaningful ways to integrate digital technology in project based learning activities given to our students. We also would like our students to develop a thorough understanding of the concepts underlying the work - after all this is the purpose of the project.
Giving students the opportunity to complete and present their project through a digital lens has one great advantage - student engagement. This in turn causes students to develop a more in depth understanding of concepts.
"This simulator is designed for people who want to design their own thrilling
coaster and educators who want to use a cool activity to simulate the
application of physics by using an exciting interactive tool and access to a
wonderful reference source."
Stimulating critical thinking using technology has the potential to create more in depth understanding of science and math content by students when engaged in learning activities which integrate in-class and on-line technology resources.
Technology tools support stimulation of both inquiry-based and critical thinking skills by engaging students in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world outside their classroom. This is accomplished through learning content through the lens of video to multimedia to the internet (Using Technology to Improve Student Achievement, NCREL, 2005).
Photo laboratory photl.com is the owner and distributor of the largest collection of exclusive free photos (Free Stock Photo Images) of high resolution for commercial purposes. All the photo images are subject to extended license on usage (Extended Royalty Free). They are absolutely free and are intended to be used in commercial activity.
Online Resource Center - The Sketchpad Resource Center is an extensive website maintained by the Sketchpad development group, containing tools and resources to help you make the most of this versatile software.
It's also home to information about the community of Sketchpad users. You can:
- Download materials for classroom activities and projects
- Find links to sample sketches, reports and presentations, bibliographic materials, and other resources
- Download product updates
- Browse Frequently Asked Questions
- Find out about professional development opportunities
- Download The Geometer's Sketchpad Workshop Guide
- Download sketches, custom tools, and visualizations from the advanced sketch gallery
- Learn more about JavaSketchpad
Online Resources - On these pages, you'll find a wealth of resources and suggestions on how to effectively integrate TinkerPlots into mathematics classrooms for grades 4-8. These pages serve TinkerPlots users by providing information about the software and a place where members of the TinkerPlots community can share activities, data, student work, demonstrations, and presentations.
How about a quick lesson plan? How abouttwitter.png a way to keep a shorthand record of daily class activities? Then how about twitter? Start a Twitter profile (a separate one just for teaching, so not to annoy your friends), and at the end of each class day jot down what you did in class (see below for my Monday, Feb. 11th). Networking with other subject area teachers will encourage collaboration on similar lessons. And possibly (though we teachers would hope not in a 1984 kind of way), an administrator could link in and keep tabs. If I were a curriculum person in an administration, the first thing I would do would be to set up accounts for each teacher to post one daily update.
Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks. Building on strategies from online role-playing games, QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. A Quest is an engaging curricular task designed to be entertaining yet educational.
Guess-the-google is an addictive guessing game based on Google's image search. It turns the mental activity of searching into a fun, visual and engaging game where people can enjoy the challenge of being the fastest and most efficient at making that connection between search terms and their results.
"The National Federation of the Blind and the American Council of the Blind are suing Arizona State University for its use of the Amazon Kindle to distribute electronic textbooks to students, saying the device cannot be used by blind students. The groups say the Kindle has text-to-speech technology that reads books aloud to blind students, but that the device's menus do not offer a way for blind students to purchase books, select a book to read, or even to activate the text-to-speech feature, according to a joint statement by the two groups."
The award-winning Sugar Learning Platform promotes collaborative learning through Sugar Activities that encourage critical thinking, the heart of a quality education. Designed from the ground up especially for children, Sugar offers an alternative to traditional "office-desktop" software.