Skip to main content

Home/ Computer Science Knowledge Sharing/ Group items tagged results

Rss Feed Group items tagged

Abdelrahman Ogail

Flocking (behavior) - Wikipedia, the free encyclopedia - 0 views

  • Flocking behavior is the behavior exhibited when a group of birds, called a flock, are foraging or in flight. There are parallels with the shoaling behavior of fish, or the swarming behavior of insects. Computer simulations and mathematical models which have been developed to emulate the flocking behaviors of birds can generally be applied also to the "flocking" behavior of other species. As a result, the term "flocking" is sometimes applied, in computer science, to species other than birds. This article is about the modelling of flocking behavior. From the perceptive of the mathematical modeller, "flocking" is the collective motion of a large number of self-propelled entities and is a collective animal behavior exhibited by many living beings such as birds, fish, bacteria, and insects.[1] It is considered an emergent behaviour arising from simple rules that are followed by individuals and does not involve any central coordination. Flocking behavior was first simulated on a computer in 1986 by Craig Reynolds with his simulation program, Boids. This program simulates simple agents (boids) that are allowed to move according to a set of basic rules. The result is akin to a flock of birds, a school of fish, or a swarm of insects.
  • Flocking behavior is the behavior exhibited when a group of birds, called a flock, are foraging or in flight. There are parallels with the shoaling behavior of fish, or the swarming behavior of insects. Computer simulations and mathematical models which have been developed to emulate the flocking behaviors of birds can generally be applied also to the "flocking" behavior of other species. As a result, the term "flocking" is sometimes applied, in computer science, to species other than birds. This article is about the modelling of flocking behavior. From the perceptive of the mathematical modeller, "flocking" is the collective motion of a large number of self-propelled entities and is a collective animal behavior exhibited by many living beings such as birds, fish, bacteria, and insects.[1] It is considered an emergent behaviour arising from simple rules that are followed by individuals and does not involve any central coordination. Flocking behavior was first simulated on a computer in 1986 by Craig Reynolds with his simulation program, Boids. This program simulates simple agents (boids) that are allowed to move according to a set of basic rules. The result is akin to a flock of birds, a school of fish, or a swarm of insects.
Islam TeCNo

specification - JSON-RPC - Trac - 0 views

  • 3. JSON Class hinting ¶ There are only simple data types defined in JSON. To overcome this problem in a JSON compatible way a special property for objects is introduced. {"__jsonclass__":["constructor", [param1,...]], "prop1": ...} The object is then instantiated using the constructor, passing in the parameters. Once constructed the properties (prop1, ...) will be applied.
    • Islam TeCNo
       
      JSON-RPC el mafroud feh data type wa7ed bas ....bas ana mesh fahem el 7eta deh awi !!
  • To give the serverside peer a chance to send messages to the client side peer, the client side peer may reopen communication by sending an empty HTTP POST.
    • Islam TeCNo
       
      mesh fahem el 7eta deh !! eh lazmet el empty post ya3ni !
  • --> {"method": "postMessage", "params": ["Hello all!"], "id": 99} <-- {"result": 1, "error": null, "id": 99} <-- {"method": "handleMessage", "params": ["user1", "we were just talking"], "id": null} <-- {"method": "handleMessage", "params": ["user3", "sorry, gotta go now, ttyl"], "id": null} --> {"method": "postMessage", "params": ["I have a question:"], "id": 101} <-- {"method": "userLeft", "params": ["user3"], "id": null} <-- {"result": 1, "error": null, "id": 101}
  •  
    JSON-RPC is lightweight remote procedure call protocol similar to XML-RPC. It's designed to be simple!
Janos Haits

Solid - 0 views

  •  
    "Solid is an exciting new project led by Prof. Tim Berners-Lee, inventor of the World Wide Web, taking place at MIT. The project aims to radically change the way Web applications work today, resulting in true data ownership as well as improved privacy."
Janos Haits

Citavi - Reference Management and Knowledge Organization - 0 views

  •  
    "Search databases and library catalogs directly from within Citavi. Save results to your project with a click. Surf and save: when you find a book, article, or webpage online, use the Picker to quickly add its information to Citavi. Save copies of webpages as PDFs. Find and save all available PDF full text articles in Citavi. Everything in one place and always at hand."
Janos Haits

Structured Data Linter - 0 views

  •  
    The Structured Data Linter is a tool aiding webmasters and web developers to verify the structured data present in their HTML pages. Search engines use structured data to understand webpages more accurately and to present enhanced search results. The Linter understands the microdata, JSON-LD and RDFa formats according to their latest specifications. Note however that it does not guarranty that all consumers (e.g. search engines) will make use of all the structured data available in your page. The linter does not currently support microformats (contributions welcome).
Janos Haits

searchcode | source code search engine - 0 views

  •  
    'Type in anything you want to find and you will be presented with the results that match with the relevant lines highlighted. Searches can filtered down using the filter panel. Some suggested search terms,'
Janos Haits

wizdom.ai - intelligence for everyone - 0 views

  •  
    "wizdom.ai is a result of extensive R&D by our team of data scientists, programmers, analysts, designers, quality engineers, product managers & process managers. The startup from the University of Oxford was founded by Tahir, Sadia, Rifaqat, David, Atikah and Asif."
Janos Haits

Khoj: An Open-Source AI Copilot for your Second Brain - 0 views

  •  
    "Merge AI with your brain Khoj is the open-source, AI copilot for search. Easily get answers without having to sift through online results or your own notes."
Janos Haits

MaxAI.me: 1-Click AI Everywhere (GPT-4, Claude 3, Gemini 1.5) - 0 views

  •  
    "1-click AI anywhere, Less time, Better results. Use personalized 1-click AI anywhere to save hours every day. Powered by ChatGPT, Claude 3, Gemini 1.5, GPT-4, and more."
Janos Haits

WebChatGPT: ChatGPT with internet access - 0 views

  •  
    "Enable web access and one-click prompts in ChatGPT and display AI responses next to search results"
Abdelrahman Ogail

Theory of mind - Wikipedia, the free encyclopedia - 0 views

  • Theory of mind is the ability to attribute mental states—beliefs, intents, desires, pretending, knowledge, etc.—to oneself and others and to understand that others have beliefs, desires and intentions that are different from one's own.[1]
  • One of the most important milestones in theory of mind development is gaining the ability to attribute false belief: that is, to recognize that others can have beliefs about the world that are wrong. To do this, it is suggested, one must understand how knowledge is formed, that people’s beliefs are based on their knowledge, that mental states can differ from reality, and that people’s behavior can be predicted by their mental states. Numerous versions of the false-belief task have been developed, based on the initial task done by Wimmer and Perner (1983).
  • In the most common version of the false-belief task (often called the ‘Sally-Anne’ task), children are told or shown a story involving two characters. For example, in one version, the child is shown two dolls, Sally and Anne, playing with a marble. The dolls put away the marble in a box, and then Sally leaves. Anne takes the marble out and plays with it again, and after she is done, puts it away in a different box. Sally returns and the child is then asked where Sally will look for the marble. The child passes the task if she answers that Sally will look in the first box where she put the marble; the child fails the task if she answers that Sally will look in the second box, where the child knows the marble is hidden, even though Sally cannot know, since she did not see it hidden there. In order to pass the task, the child must be able to understand that another’s mental representation of the situation is different from their own, and the child must be able to predict behavior based on that understanding. The results of research using false-belief tasks have been fairly consistent: most normally-developing children are unable to pass the tasks until around the age of three or four.
    • Abdelrahman Ogail
       
      Test your small brother this test if he/she under 3 years!
Abdelrahman Ogail

Hill climbing - Wikipedia, the free encyclopedia - 0 views

  • In computer science, hill climbing is a mathematical optimization technique which belongs to the family of local search. It is relatively simple to implement, making it a popular first choice. Although more advanced algorithms may give better results, in some situations hill climbing works just as well. Hill climbing can be used to solve problems that have many solutions, some of which are better than others. It starts with a random (potentially poor) solution, and iteratively makes small changes to the solution, each time improving it a little. When the algorithm cannot see any improvement anymore, it terminates. Ideally, at that point the current solution is close to optimal, but it is not guaranteed that hill climbing will ever come close to the optimal solution. For example, hill climbing can be applied to the traveling salesman problem. It is easy to find a solution that visits all the cities but will be very poor compared to the optimal solution. The algorithm starts with such a solution and makes small improvements to it, such as switching the order in which two cities are visited. Eventually, a much better route is obtained. Hill climbing is used widely in artificial intelligence, for reaching a goal state from a starting node. Choice of next node and starting node can be varied to give a list of related algorithms.
Islam TeCNo

COUNT (Transact-SQL) - 0 views

  • COUNT(*) returns the number of items in a group. This includes NULL values and duplicates. COUNT(ALL expression) evaluates expression for each row in a group and returns the number of nonnull values. COUNT(DISTINCT expression) evaluates expression for each row in a group and returns the number of unique, nonnull values.
    • Abdelrahman Ogail
       
      Count Function is a Mathematical Aggregation Function. Many forms of it appreas below
    • Islam TeCNo
       
      ana fahem el kalam eli maktoub :D bas mesh fahm el bo2en eli enta katbhom dol :D
    • Abdelrahman Ogail
       
      In Relational Algebra and Set Theory COUNT is a type of function called Aggregation Function that is applied to an attribute (databse column) and results in one value
    • Islam TeCNo
       
      ahaaaa ...thanks ZiKaS
Islam TeCNo

Model-view-controller - Wikipedia, the free encyclopedia - 0 views

  • Model–view–controller (MVC) is an architectural pattern used in software engineering. Successful use of the pattern isolates business logic from user interface considerations, resulting in an application where it is easier to modify either the visual appearance of the application or the underlying business rules without affecting the other. In MVC, the model represents the information (the data) of the application; the view corresponds to elements of the user interface such as text, checkbox items, and so forth; and the controller manages the communication of data and the business rules used to manipulate the data to and from the model.
    • Abdelrahman Ogail
       
      MVC one of the important patterns used at any software. Especially in Web Development, Database Systems and sure in Game Development
    • Islam TeCNo
       
      please ya zikas 7ot more comments l eni mesh fahem awi ...ana eli fahmo eni afsl el GUI 3an el core code
  • MVC is often seen in web applications, where the view is the actual HTML or XHTML page, and the controller is the code that gathers dynamic data and generates the content within the HTML or XHTML. Finally, the model is represented by the actual content, which is often stored in a database or in XML nodes, and the business rules that transform that content based on user actions.
    • Islam TeCNo
       
      i think this is like PHP or ASP page .... you just See HTML (view) that is Generated by PHP/ASP Code (controller) that gather data from Database (content)
1 - 15 of 15
Showing 20 items per page