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Abdelrahman Ogail

Simulated annealing - Wikipedia, the free encyclopedia - 1 views

  • Simulated annealing (SA) is a generic probabilistic metaheuristic for the global optimization problem of applied mathematics, namely locating a good approximation to the global minimum of a given function in a large search space. It is often used when the search space is discrete (e.g., all tours that visit a given set of cities). For certain problems, simulated annealing may be more effective than exhaustive enumeration — provided that the goal is merely to find an acceptably good solution in a fixed amount of time, rather than the best possible solution. The name and inspiration come from annealing in metallurgy, a technique involving heating and controlled cooling of a material to increase the size of its crystals and reduce their defects. The heat causes the atoms to become unstuck from their initial positions (a local minimum of the internal energy) and wander randomly through states of higher energy; the slow cooling gives them more chances of finding configurations with lower internal energy than the initial one. By analogy with this physical process, each step of the SA algorithm replaces the current solution by a random "nearby" solution, chosen with a probability that depends on the difference between the corresponding function values and on a global parameter T (called the temperature), that is gradually decreased during the process. The dependency is such that the current solution changes almost randomly when T is large, but increasingly "downhill" as T goes to zero. The allowance for "uphill" moves saves the method from becoming stuck at local minima—which are the bane of greedier methods. The method was independently described by S. Kirkpatrick, C. D. Gelatt and M. P. Vecchi in 1983 [1], and by V. Černý in 1985 [2]. The method is an adaptation of the Metropolis-Hastings algorithm, a Monte Carlo method to generate sample states of a thermodynamic system, invented by N. Metropolis et al. in 1953 [3].
  • Simulated annealing (SA) is a generic probabilistic metaheuristic for the global optimization problem of applied mathematics, namely locating a good approximation to the global minimum of a given function in a large search space. It is often used when the search space is discrete (e.g., all tours that visit a given set of cities). For certain problems, simulated annealing may be more effective than exhaustive enumeration — provided that the goal is merely to find an acceptably good solution in a fixed amount of time, rather than the best possible solution. The name and inspiration come from annealing in metallurgy, a technique involving heating and controlled cooling of a material to increase the size of its crystals and reduce their defects. The heat causes the atoms to become unstuck from their initial positions (a local minimum of the internal energy) and wander randomly through states of higher energy; the slow cooling gives them more chances of finding configurations with lower internal energy than the initial one. By analogy with this physical process, each step of the SA algorithm replaces the current solution by a random "nearby" solution, chosen with a probability that depends on the difference between the corresponding function values and on a global parameter T (called the temperature), that is gradually decreased during the process. The dependency is such that the current solution changes almost randomly when T is large, but increasingly "downhill" as T goes to zero. The allowance for "uphill" moves saves the method from becoming stuck at local minima—which are the bane of greedier methods. The method was independently described by S. Kirkpatrick, C. D. Gelatt and M. P. Vecchi in 1983 [1], and by V. Černý in 1985 [2]. The method is an adaptation of the Metropolis-Hastings algorithm, a Monte Carlo method to generate sample states of a thermodynamic system, invented by N. Metropolis et al. in 1953 [3].
  • Simulated annealing (SA) is a generic probabilistic metaheuristic for the global optimization problem of applied mathematics, namely locating a good approximation to the global minimum of a given function in a large search space. It is often used when the search space is discrete (e.g., all tours that visit a given set of cities). For certain problems, simulated annealing may be more effective than exhaustive enumeration — provided that the goal is merely to find an acceptably good solution in a fixed amount of time, rather than the best possible solution. The name and inspiration come from annealing in metallurgy, a technique involving heating and controlled cooling of a material to increase the size of its crystals and reduce their defects. The heat causes the atoms to become unstuck from their initial positions (a local minimum of the internal energy) and wander randomly through states of higher energy; the slow cooling gives them more chances of finding configurations with lower internal energy than the initial one. By analogy with this physical process, each step of the SA algorithm replaces the current solution by a random "nearby" solution, chosen with a probability that depends on the difference between the corresponding function values and on a global parameter T (called the temperature), that is gradually decreased during the process. The dependency is such that the current solution changes almost randomly when T is large, but increasingly "downhill" as T goes to zero. The allowance for "uphill" moves saves the method from becoming stuck at local minima—which are the bane of greedier methods. The method was independently described by S. Kirkpatrick, C. D. Gelatt and M. P. Vecchi in 1983 [1], and by V. Černý in 1985 [2]. The method is an adaptation of the Metropolis-Hastings algorithm, a Monte Carlo method to generate sample states of a thermodynamic system, invented by N. Metropolis et al. in 1953 [3].
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  • Simulated annealing (SA) is a generic probabilistic metaheuristic for the global optimization problem of applied mathematics, namely locating a good approximation to the global minimum of a given function in a large search space. It is often used when the search space is discrete (e.g., all tours that visit a given set of cities). For certain problems, simulated annealing may be more effective than exhaustive enumeration — provided that the goal is merely to find an acceptably good solution in a fixed amount of time, rather than the best possible solution. The name and inspiration come from annealing in metallurgy, a technique involving heating and controlled cooling of a material to increase the size of its crystals and reduce their defects. The heat causes the atoms to become unstuck from their initial positions (a local minimum of the internal energy) and wander randomly through states of higher energy; the slow cooling gives them more chances of finding configurations with lower internal energy than the initial one. By analogy with this physical process, each step of the SA algorithm replaces the current solution by a random "nearby" solution, chosen with a probability that depends on the difference between the corresponding function values and on a global parameter T (called the temperature), that is gradually decreased during the process. The dependency is such that the current solution changes almost randomly when T is large, but increasingly "downhill" as T goes to zero. The allowance for "uphill" moves saves the method from becoming stuck at local minima—which are the bane of greedier methods. The method was independently described by S. Kirkpatrick, C. D. Gelatt and M. P. Vecchi in 1983 [1], and by V. Černý in 1985 [2]. The method is an adaptation of the Metropolis-Hastings algorithm, a Monte Carlo method to generate sample states of a thermodynamic system, invented by N. Metropolis et al. in 1953 [3].
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    Simulated annealing (SA) is a generic probabilistic metaheuristic for the global optimization problem of applied mathematics, namely locating a good approximation to the global minimum of a given function in a large search space. It is often used when the search space is discrete (e.g., all tours that visit a given set of cities). For certain problems, simulated annealing may be more effective than exhaustive enumeration - provided that the goal is merely to find an acceptably good solution in a fixed amount of time, rather than the best possible solution. The name and inspiration come from annealing in metallurgy, a technique involving heating and controlled cooling of a material to increase the size of its crystals and reduce their defects. The heat causes the atoms to become unstuck from their initial positions (a local minimum of the internal energy) and wander randomly through states of higher energy; the slow cooling gives them more chances of finding configurations with lower internal energy than the initial one. By analogy with this physical process, each step of the SA algorithm replaces the current solution by a random "nearby" solution, chosen with a probability that depends on the difference between the corresponding function values and on a global parameter T (called the temperature), that is gradually decreased during the process. The dependency is such that the current solution changes almost randomly when T is large, but increasingly "downhill" as T goes to zero. The allowance for "uphill" moves saves the method from becoming stuck at local minima-which are the bane of greedier methods. The method was independently described by S. Kirkpatrick, C. D. Gelatt and M. P. Vecchi in 1983 [1], and by V. Černý in 1985 [2]. The method is an adaptation of the Metropolis-Hastings algorithm, a Monte Carlo method to generate sample states of a thermodynamic system, invented by N. Metropolis et al. in 1953 [3].
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    A natural AI approach
Ahmed Mansour

CRC Cards Tutorial - 0 views

  • Object Oriented Analysis and Design using CRC Cards
  • A CRC cards is an index card that is use to represent the responsibilities of classes and the interaction between the classes. CRC cards are an informal approach to object oriented modeling. The cards are created through scenarios, based on the system requirements, that model the behavior of the system. The name CRC comes from Class, Responsibilities, and Collaborators which the creators found to be the essential dimensions of object oriented modeling.
    • Ahmed Mansour
       
      One of the most popular methods for identifying and categorizing classes is to use class-responsibility-collaboration cards (CRC). Each CRC card represents a single class's data attributes, responsibilities, and collaborations. source : Thought Process Book..
    • Ahmed Mansour
       
      You need to create three sections on each card: - The name of the class - The responsibilities of the class - The collaborations of the class
  • Why uses CRC cards?
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  • They are portable... No computers are required so they can be used anywhere. Even away from the office. The allow the participants to experience first hand how the system will work. No computer tool can replace the interaction that happens by physically picking up the cards and playing the roll of that object... The are a useful tool for teaching people the object-oriented paradigm. They can be used as a methodology them selves or as a front end to a more formal methodology such as Booch, Wirfs-Brock, Jacobson, etc.
  • Tutorial
    • Ahmed Mansour
       
      here we can found simple tutorial for illustration...
  • A CRC cards is an index card that is use to represent the responsibilities of classes and the interaction between the classes. CRC cards are an informal approach to object oriented modeling. The cards are created through scenarios, based on the system requirements, that model the behavior of the system. The name CRC comes from Class, Responsibilities, and Collaborators which the creators found to be the essential dimensions of object oriented modeling.
  • Why uses CRC cards? They are portable... No computers are required so they can be used anywhere. Even away from the office. The allow the participants to experience first hand how the system will work. No computer tool can replace the interaction that happens by physically picking up the cards and playing the roll of that object... The are a useful tool for teaching people the object-oriented paradigm. They can be used as a methodology them selves or as a front end to a more formal methodology such as Booch, Wirfs-Brock, Jacobson, etc.
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    This is great tutorial for CRC cards ( sort of object oriented modeling approach) \ni think it was useful for me ... hoping to be useful for all of us : ) ..
computersciencej

Routing Table Based Study Material for gate Computer Science - 0 views

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    In our previous post Routing Concepts in Computer Networks we have explained the basic introduction of the routing concept. In the continuation of that post now in this article of Computer Science Study Material for Gate, we are going to tell about routing table. In this article provides the information about the different fields of a routing table with a suitable example, what is the use of these fields and how a particular route is selected for the destination host. So let's start with the introduction of routing table. http://www.computersciencejunction.in/2017/12/Study-Material-for-Gate-Computer-Science-routing-table-in-computer-network.html
computersciencej

TCP/IP model questions based Study Material for gate Computer Science - 0 views

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    TCP/IP protocol based questions for gate computer science exam Q1.What is the difference between transport and session layer of OSI model. Answer: OSI Model Transport Layer The transport layer uses the services provided by the network layer, such as best path selection and logical addressing, to provide end-to-end communication between source and destination. • The transport -layer data stream is a logical connection between the endpoints of a network. • End-to-end control is provided by sliding windows and reliability in sequencing numbers and acknowledgments. The transport layer regulates information flow to ensure end-to-end connectivity between host applications reliably and accurately. • The TCP/ IP protocol of Layer 4 (t transport t layer ) has two protocols. They are TCP and UDP. The transport layer accepts data from the session layer and segments the data for transport across the network. Generally, the transport layer is responsible for making sure that the data is delivered error-free and in the proper sequence. Flow control generally occurs at the transport layer. OSI Model Session Layer The session layer establishes, manages, and terminates communication sessions. Communication sessions consist of service requests and service responses that occur between applications located on different network devices. These requests and responses are coordinated by protocols implemented at the session layer. The session layer establishes, manages, and terminates sessions between applications Functions of the session layer and the different processes that occur as data packets travel through this layer. More specifically, you learned that Communication sessions consist of mini-conversations that occur between applications located on different network devices. Requests and responses are coordinated by protocols implemented at the session layer. • The session layer decides whether to use two-way simultaneous communication or two-way alternate communicati
computersciencej

Difference Between File Transfer Protocol and Hyper Text Transfer Protocol - 0 views

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    In this post under Computer Science Study Material for Gate, we are going to tell the differences between File Transfer Protocol (FTP) and Hypertext Transfer Protocol (HTTP). File Transfer Protocol FTP and HTTP both were developed to make Internet transmission better. FTP is used to exchange files between computer accounts, to transfer files between an account and a desktop computer (upload), or to access software archives on the Internet. It 's also commonly used to download programs and other files to your computer from other servers. It transfers files in two different formats ASCII for text files and Binary format for binary files. To Read full Article click on folowing link http://www.computersciencejunction.in/2017/11/differences-between-ftp-and-http.html
Janos Haits

Compute Library for Deep Neural Networks (clDNN) | 01.org - 0 views

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    "Compute Library for Deep Neural Networks (clDNN) is an open source performance library for Deep Learning (DL) applications intended for acceleration of DL inference on Intel® HD Graphics Driver and  Intel® Iris® graphics (also referred to as Intel® Processor Graphics)."
Janos Haits

GraphQL | A query language for your API - 0 views

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    'GraphQL is a query language for APIs and a runtime for fulfilling those queries with your existing data. GraphQL provides a complete and understandable description of the data in your API, gives clients the power to ask for exactly what they need and nothing more, makes it easier to evolve APIs over time, and enables powerful developer tools.'
computersciencej

Process Control Block - 0 views

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    What is Process Control Block ? Today in this Computer Science Study Material for Gate we will discuss about process control block and its various field which provides the information about process. .So let see what is process control block. A Process Control Block is a data structure maintained by the Operating System for every process. Each process has it own data structure. When a process is created then a unique id is assigned to the process Operating system identify a process among all processes on the basis of this process id. A PCB keeps all the information needed to keep track of a process. Generally a process control block contains the following information about a process. To read full tutorial click on the given link http://www.computersciencejunction.in/2018/02/introduction-to-process-control-block-in-operating-system.html
Janos Haits

WireGuard: fast, modern, secure VPN tunnel - 0 views

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    "WireGuard® is an extremely simple yet fast and modern VPN that utilizes state-of-the-art cryptography. It aims to be faster, simpler, leaner, and more useful than IPsec, while avoiding the massive headache. It intends to be considerably more performant than OpenVPN. WireGuard is designed as a general purpose VPN for running on embedded interfaces and super computers alike, fit for many different circumstances. Initially released for the Linux kernel, it is now cross-platform (Windows, macOS, BSD, iOS, Android) and widely deployable. It is currently under heavy development, but already it might be regarded as the most secure, easiest to use, and simplest VPN solution in the industry."
Janos Haits

Web3  |  Google Cloud - 0 views

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    "Google Cloud for Web3 Build and scale faster with simple, secure tools and infrastructure for Web3. Get co-sell and growth opportunities, like promotion on Marketplace, and support for on- and off-chain governance."
Janos Haits

Proxy: Browse WEB with Proxy - Onion Search Engine - 0 views

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    "Proxy: Browse WEB Anonymous This is a Proxy to WEB for browse website anonymous. It is a pure proxy that forwards requests for browse website in anonymous. We do not store any data and are not liable for the content."
Islam TeCNo

Design pattern - Wikipedia, the free encyclopedia - 0 views

  • A pattern must explain why a particular situation causes problems, and why the proposed solution is considered a good one. Christopher Alexander describes common design problems as arising from "conflicting forces" -- such as the conflict between wanting a room to be sunny and wanting it not to overheat on summer afternoons. A pattern would not tell the designer how many windows to put in the room; instead, it would propose a set of values to guide the designer toward a decision that is best for their particular application. Alexander, for example, suggests that enough windows should be included to direct light all around the room. He considers this a good solution because he believes it increases the enjoyment of the room by its occupants. Other authors might come to different conclusions, if they place higher value on heating costs, or material costs. These values, used by the pattern's author to determine which solution is "best", must also be documented within the pattern. A pattern must also explain when it is applicable. Since two houses may be very different from one another, a design pattern for houses must be broad enough to apply to both of them, but not so vague that it doesn't help the designer make decisions. The range of situations in which a pattern can be used is called its context. Some examples might be "all houses", "all two-story houses", or "all places where people spend time." The context must be documented within the pattern. For instance, in Christopher Alexander's work, bus stops and waiting rooms in a surgery are both part of the context for the pattern "A PLACE TO WAIT."
    • Islam TeCNo
       
      This is Not a CS related articile ....check this link !! http://en.wikipedia.org/wiki/Design_pattern_(computer_science)
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    Design Patterns
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    Design Patterns
seth kutcher

Two Thumbs Up For Computer Assistance Services - 1 views

I am so happy for the computer assistance that Computer Assistance Online gave me. They provided me with precise and fast solutions to my computer problem. Their computer specialists really know wh...

computer assistance

started by seth kutcher on 02 May 11 no follow-up yet
Janos Haits

Cytoscape: An Open Source Platform for Complex-Network Analysis and Visualization - 0 views

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    Cytoscape is an open source software platform for visualizing complex-networks and integrating these with any type of attribute data. A lot of plugins are available for various kinds of problem domains, including bioinformatics, social network analysis, and semantic web.
Janos Haits

Join the Battle for Net Neutrality - 0 views

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    "This is a battle for the future of the internet Comcast & Verizon want to end net neutrality so they can control what we see & do online. In 66 days, the FCC will let them, unless we stop it. This is a battle for the Internet's future. Before you do anything else, send a letter to the FCC & Congress now!"
Janos Haits

Wolfram Language for Knowledge-Based Programming - 0 views

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    "Designed for the new generation of programmers, the Wolfram Language has a vast depth of built-in algorithms and knowledge, all automatically accessible through its elegant unified symbolic language. Scalable for programs from tiny to huge, with immediate deployment locally and in the cloud, the Wolfram Language builds on clear principles-and three decades of development-to create what promises to be the world's most productive programming language."
Janos Haits

Cookieserve - Free online cookie checker for websites - Enter the URL of your website a... - 0 views

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    "Free Cookie Checker Tool for Websites Identifying cookies being used and understanding their purpose is a critical step in your website's privacy compliance. Enter the URL of your website and we'll scan it for cookies."
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