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Islam TeCNo

Design pattern - Wikipedia, the free encyclopedia - 0 views

  • A pattern must explain why a particular situation causes problems, and why the proposed solution is considered a good one. Christopher Alexander describes common design problems as arising from "conflicting forces" -- such as the conflict between wanting a room to be sunny and wanting it not to overheat on summer afternoons. A pattern would not tell the designer how many windows to put in the room; instead, it would propose a set of values to guide the designer toward a decision that is best for their particular application. Alexander, for example, suggests that enough windows should be included to direct light all around the room. He considers this a good solution because he believes it increases the enjoyment of the room by its occupants. Other authors might come to different conclusions, if they place higher value on heating costs, or material costs. These values, used by the pattern's author to determine which solution is "best", must also be documented within the pattern. A pattern must also explain when it is applicable. Since two houses may be very different from one another, a design pattern for houses must be broad enough to apply to both of them, but not so vague that it doesn't help the designer make decisions. The range of situations in which a pattern can be used is called its context. Some examples might be "all houses", "all two-story houses", or "all places where people spend time." The context must be documented within the pattern. For instance, in Christopher Alexander's work, bus stops and waiting rooms in a surgery are both part of the context for the pattern "A PLACE TO WAIT."
    • Islam TeCNo
       
      This is Not a CS related articile ....check this link !! http://en.wikipedia.org/wiki/Design_pattern_(computer_science)
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    Design Patterns
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    Design Patterns
Ahmed Mansour

Introduction to Design Patterns - 0 views

  • design pattern is a widely accepted solution to a recurring design problem in OOP a design pattern describes how to structure classes to meet a given requirement provides a general blueprint to follow when implementing part of a program does not describe how to structure the entire application does not describe specific algorithms focuses on relationships between classes
  • design patterns: make you more productive help you write cleaner code Observer and Singleton are just two of the many available if you like design patterns, try these resources: GoF book -- Design Patterns: Elements of Reusable Object-oriented Software design pattern examples in Java, see Design Patterns in Java Reference and Example Site
  • learn what a design pattern is
    • Ahmed Mansour
       
      link to download Design Patterns: Elements of Reusable Object-oriented Software book : http://rs638.rapidshare.com/files/242614498/Design_Patterns_Elements_Of_Reusable_Object_Oriented_Software.pdf
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    in summary :D we can say that a design pattern is a general reusable solution to a commonly occurring problem in software design. and it gives the way and relation between the classes and object to solve a certain problem and it doesn't specity the final application here is a book which Tecno give it tom me http://www.4shared.com/file/111350944/8be77835/Dummies_-_DesignPattern.html hope that it will be usefull
Islam TeCNo

Model-view-controller - Wikipedia, the free encyclopedia - 0 views

  • Model–view–controller (MVC) is an architectural pattern used in software engineering. Successful use of the pattern isolates business logic from user interface considerations, resulting in an application where it is easier to modify either the visual appearance of the application or the underlying business rules without affecting the other. In MVC, the model represents the information (the data) of the application; the view corresponds to elements of the user interface such as text, checkbox items, and so forth; and the controller manages the communication of data and the business rules used to manipulate the data to and from the model.
    • Abdelrahman Ogail
       
      MVC one of the important patterns used at any software. Especially in Web Development, Database Systems and sure in Game Development
    • Islam TeCNo
       
      please ya zikas 7ot more comments l eni mesh fahem awi ...ana eli fahmo eni afsl el GUI 3an el core code
  • MVC is often seen in web applications, where the view is the actual HTML or XHTML page, and the controller is the code that gathers dynamic data and generates the content within the HTML or XHTML. Finally, the model is represented by the actual content, which is often stored in a database or in XML nodes, and the business rules that transform that content based on user actions.
    • Islam TeCNo
       
      i think this is like PHP or ASP page .... you just See HTML (view) that is Generated by PHP/ASP Code (controller) that gather data from Database (content)
fili el sayed

Introduction to Model View Control (MVC) Pattern using C# - 3 views

  • we need to figure out what the heck it is.
    • fili el sayed
       
      LOOOOOOOL, this is a good aproach to start analysis
Islam TeCNo

Inheritance and Interfaces - 0 views

  • object composition, which is often the best choice of all.
    • Abdelrahman Ogail
       
      In Software Engineering Design Patterns there's a rule that states: Favor Composition Over Inheritance
  • Familiarity with Microsoft Visual Basic 6.0
    • Islam TeCNo
       
      mafesh 7aga C# ?? lazem at3aml ya3ni !
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