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lauraart7

Uncovering Design Attitude: Inside the Culture of DesignersOrganization Studies - Kamil... - 0 views

  • The five theoretical categories characterizing design attitude that arise from the data are: 'Consolidating multidimensional meanings', 'Creating, bringing to life', 'Embracing discontinuity and open-endedness', 'Embracing personal and commercial empathy' and 'Engaging polysensorial aesthetics'
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    either a departure from Pye's 6 Principles or a consideration of what a "design attitude" is based on empirical research of internationally recognized design organizations. 
lauraart7

Design and Evaluation of Designer Feedback System in Design for ManufacturabilityProcee... - 0 views

  • Information abstraction and modality significantly affect its interpretation, so it is important that feedback given to the design engineers should be in the language understandable to them and is able to convey necessary information with minimal interpretation. An experiment has been designed to evaluate performance and workload differences between expert and novice design engineers when they conduct design tasks in feedback modalities.
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    This seems to be a designed system of feedback for designers as to the manufacturability of designs. The Three Dimensional Integrated Feedback System "3DIF" -- important for the learning and adaption process of responsive design (my term) 
lauraart7

A Survey of Design Philosophies, Models, Methods and SystemsProceedings of the Institut... - 0 views

  • Over the last 40 years, many approaches to design have been put forward by various researchers, designers and engineers, both in academia and industry, on how design ought to and might be carried out. These proposals on design have tended towards what has come to be regarded as design philosophies, design models and design methods. The thesis of this paper is to discuss various aspects of generic research in design, within the above classifications in the light of the work that has been done in the last four decades. Discussions will focus on various definitions of design, design theory and methodology, the nature and variety of design problems, design classifications, philosophies, models, methods and systems.
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    seems to be a progression from David Pye's philosophies
lauraart7

TASP | The Association for the Study of Play - 0 views

shared by lauraart7 on 20 May 17 - No Cached
  • The Association’s broad multidisciplinary focus includes the fields of anthropology, biology, communication studies, cultural studies, dance, ecology, education, ethology, folklore, history, kinesiology, leisure studies, musicology, philosophy, psychology, recreation, sociology, and the arts.
lauraart7

Diversions and Divergences in Fields of Play - Garry Edward Chick, Alan Aycock - Google... - 0 views

shared by lauraart7 on 20 May 17 - No Cached
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    Play theories as sporting recreation, Heideggerian phenomenology ("Authenticity and Primodiality"), playing "against something", OTHERS
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Play Contexts Revisited - Google Books - 0 views

shared by lauraart7 on 20 May 17 - No Cached
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    Essays on Play in contexts= adult, children' play "rules", other cultures and other species
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Don't Forget to Play: Examining what Play Looks Like in Museums for Adult ... - Maria R... - 0 views

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  • While play in museums for children is not a new concept, there is little research on what play looks like for the adult visitor. This study investigates adult play in museum exhibits designed for family learning, using Stuart Brown’s (2010) typology of play.
lauraart7

ihobo: Implicit Game Aesthetics (3): Koster's Theory of Fun - 0 views

  • However, Koster's definition is only a part of his aesthetic judgement concerning games. In his justly acclaimed book A Theory of Fun for Game Design (2005), pictured above, Koster provides a definition of fun in which he expressly excludes all manner of experiences as fun. For instance, rollercoasters only provide "visceral fun" and are thus 'not fun' according to Koster's approach. Here we can see value judgements coming to bear on the aesthetics of play not from the conceptual approach to 'game' but from the conceptualisation of 'fun'. That Koster excludes all kinds of "visceral fun" as being fun is one of the strangest value judgements in the entire discourse of game studies, since to a great many players these kinds of experience are the very essence of fun. Instead, Koster positions learning as the central experience of fun, stating: Games are puzzles to solve, just like everything else we encounter in life [and] serve as very fundamental and powerful learning tools.
lauraart7

Gadamer's Ethics of Play: Hermeneutics and the Other - Monica Vilhauer - Google Books - 0 views

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  • argues for the global relevance of play in Gadamer's philosophical hermeneutics by revealing play as the key concept that depicts the process of all understanding_that is, the dynamic, dialogical, and interpretive process by which interlocutors come to grasp a common subject matter together.
lauraart7

The Gift of Play: Why Adult Women Stop Playing and How to Start Again - Barbara Brannen... - 0 views

shared by lauraart7 on 20 May 17 - No Cached
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    "Barbara's Story" = play in childhood and early adolescence with siblings/ in college, play defined as drinking and partying/ later in life, play defined as work or "filling" downtime/  scheduled vacations to play in the water at the beach/ hopefully in sport or hobby/
lauraart7

Sacred Playground: Adult Play and Transformation at Burning Man - Sarah Megan Heller - ... - 0 views

shared by lauraart7 on 20 May 17 - No Cached
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    The primary argument presented here is that if we conceptualize play as a mood, and if this mood can increase social learning and cultural adaptation, we must question why this mood is often repressed in adulthood. In the course of my research I came to describe my field site as a sacred playground. The place is especially meaningful to those who participate year after year, becoming experts in particular play practices, adopting the ethos of play that predominates in this community, and endeavoring to spread their ethos and practices to other locations
lauraart7

http://www.commercechildrenscenter.com/pdffiles/pdfs_only/Play_A_Tool_for_Cognitive_Dev... - 0 views

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    develop key cognitive skills that are part of executive function.
lauraart7

Play and recess to support social-emotional learning | Playworks - 0 views

shared by lauraart7 on 20 May 17 - Cached
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    This is an organization in Baltimore that sends play and game coaches to urban schools to facilitate non competitive recess play. The main/original intention was to minimize poor behavior and frequent student discipline, and now seeks to address further community building skills. They teach to teachers and school staff, but not so much to neighborhoods -unless specifically hired. I have participated in some games with other adults and found it completely appropriate. Game listings included here. 
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