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Jukka Peltokoski

The Boom of Commons-Based Peer Production - keimform.de - 0 views

  • In 1991, an undergraduate Finnish computer science student, Linus Torvalds, had a surprising idea: he began to write a new operating system on his PC.
  • He announced his work on the Internet and asked for feedback about features that people would like to see. Some weeks later, he put the software online.
  • Only two years later, more than 100 people were helping develop the software now called Linux (a wordplay on “Linus” and “Unix”). Richard Stallman’s GNU Project was another initiative that had already developed a number of useful system components. The combination of the GNU tools with the Linux kernel resulted in an operating system that was both useful and free.
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  • The software was met with enormous interest
  • Another crucial factor is the community that coordinates the development of the operating system. The open, decentralized, and seemingly chaotic way of working together pioneered by Torvalds and his collaborators became known as the “bazaar” model of software development (Raymond 2001)
  • With free software, there is no strict boundary between users and developers. Many participants simply use the software, but some help to improve it, either occasionally or even regularly and intensely. The participants themselves decide whether and how to contribute. Participation is not obligatory, but quite easy if you want to get involved.
  • Linux and Wikipedia are important examples of two communities – the free software movement (also called open source movement) and the free culture movement
  • The GNU/Linux story reveals the essential characteristics of peer production. Peer production is based on commons: resources and goods that are jointly developed and maintained by a community and shared according to community-defined rules.
  • If I modify and distribute a GPL’ed software, I must publish my own version under the GPL. This principle is called “copyleft” since it turns copyright on its head. Instead of granting exclusive rights of control and exploitation to the authors, it ensures that all versions of the software will remain in the commons forever.
  • While production for the market aims to produce something that can be sold, the usual goal of peer production is to produce something useful.
  • In contrast to companies and entities in planned economies, peer projects don’t have command structures. That does not mean that they are unstructured; on the contrary, most projects have “maintainers” or “admins” who keep the project on course and decide which contributions to integrate and which to reject.
  • The success of GNU/Linux is based on the fact that – like all free software – it is a commons that everybody can use, improve and share. The freedoms that make free software a commons were first defined by Richard Stallman in the 1980s. He designed the GNU General Public License (GPL) as an exemplary license to legally protect these freedoms.
  • Open hardware projects design physical products by freely sharing blueprints, design documents, and bills of materials.
  • No production is possible without means of production. The RepRap 3D printer has received a lot of attention because it can “print” many of its own parts. Other free 3D printers are the Fab@Home and the MakerBot, around which a large community has formed. Thingiverse is a platform for sharing 3D designs for such printers. Projects such as FurnLab and CubeSpawn design CNC (computer-controlled) machines for processing wood and metals; their aim is to facilitate “personal fabrication.
  • You cannot create things from designs and blueprints alone – physical resources and means of production are needed as well. Technological advancements have made various production processes less expensive and more accessible.
  • It makes more sense for productive infrastructures to be community-based, i.e., jointly organized by the inhabitants of a village or neighborhood. There are already examples of this.
  • Community-organized production places are emerging as well.
  • Fab Labs are modern open workshops whose goal is to produce “almost anything.” That’s not yet realistic, but they can already produce furniture, clothing, computer equipment (including circuit boards), and other useful things.
  • Their goal is the creation of an entirely commons-based production infrastructure, a network of free and open facilities that utilize only free software and open hardware.
  • But can peer production really get that far in the physical world? Won’t it be stopped by the fact that natural resources and the Earth’s carrying capacity are limited?
  • Digital, Internet-based peer production has produced astonishing amounts of software and contents – a digital plenty that benefits us all. In the physical world, a similar plenty for everyone must seem impossible if one equates plenty with lavishness and wastefulness. But plenty also has another meaning: “getting what I need, when I need it.
  • Commons-based peer production brings such a needs-driven conception of plenty for everyone into reach.
  • Physical production is impossible without natural resources. Therefore, peer production won’t be able to realize its full potential unless access to resources is managed according to its principles. Digital peer production treats knowledge and software as a commons. Likewise, physical peer production needs to manage resources and means of production as commons, utilizing them in a fair and sustainable way and preserving or improving their current state.
  • The challenge is huge
  • For the future of commons-based peer production it will be very important to bring together the perspectives and experiences of commoners from all areas – whether “digital,” “ecological,” or “traditional.”
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