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Derek Doucet

What Project-Based Learning Is - and What It Isn't | MindShift - 3 views

  • For Terronez, the goal is to always connect classroom learning to its applications in the outside world.
  • If you inspire them to care about it and draw parallels with their world then they care and remember,”
  • takes a lot of diligent planning by the teacher to design projects that give students space to explore themes and real-world resonance to make it meaningful for them. And it takes trust in the students, as well.
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  • hen students arrived on the first day of school they found an empty classroom. The first project Terronez asked his students to undertake was designing their own learning space, one that would support experience-based, collaborative learning.
  • Terronez asked his students to design an iPod app that would solve a real-world problem. They came up with an idea, designed the display icon, figured out how users would navigate the app, prototyped sample tabs, then pitched their mock-up to an audience.
  • In a project exploring air pressure, Terronez’s students built their own hovercrafts using a leaf blower as the engine. When the hovercrafts worked, the students designed 3D representations of themes from “Freedom Fighters,” a Discovery School education video about racial struggles featuring the stories of Nelson Mandela and Martin Luther King. Their creations were featured in a hovercraft parade on Election Day.
  • Take a look at High Tech High art teacher Jeff Robin’s video explaining the difference between project-oriented learning and project-based learning.
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    A good explanation of the importance of rooting learning in authenticity. It would be interesting to explore this all with the different lenses of TPACK, TIM, SAMR
sandygibson

Livescribe :: Never Miss A Word - 0 views

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    In addition to helping students take notes, the Echo Pen represents a new way for teachers to assess students while they're presenting or explaining something. You can even go back later to hear their presentations. I'd stick it under the Augmentation category of SAMR since improves one's ability to take detailed notes but doesn't bring you to a whole new level of assessment.
Derek Doucet

What Project-Based Learning Is - and What It Isn't | PROJECT BASED LEARNING | MindShift... - 2 views

  • The term “project-based learning” gets tossed around a lot in discussions about how to connect students to what they’re learning. Teachers might add projects meant to illustrate what students have learned, but may not realize what they’re doing is actually called “project-oriented learning.” And it’s quite different from project-based learning, according to eighth grade Humanities teacher Azul Terronez.
    • Derek Doucet
       
      What are you doing with PBL?
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    Thanks for the article. It is definitely making me think more about the projects that I do with the students. Great read.
Derek Doucet

The 13 most innovative schools in the world - Tech Insider - 2 views

  • Innovation in education can look like lots of things, like incorporating new technology or teaching methods, going on field trips, rejecting social norms, partnering with the local community.
  • Keep scrolling to see what the future of education can, and probably should, look like.
  • Or it can be a school that's blind to gender, like Egalia, in Stockholm, Sweden.
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    These are amazing...
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    Great stuff! Wondering if any school in Ontario would be willing to become so distinct and innovative.
Derek Doucet

Connected Educators | Helping Educators Thrive in a Connected World - 2 views

    • Derek Doucet
       
      Check out the calendar and choose events - get them embedded into your own calendar so you don't miss out!
  • The Connected Educator Month Starter Kit - created by Powerful Learning Practice - has 31 days of connected activities, giving you one simple way to get more connected every day.
  • Connected Educator Month themes Learn more about this year's themes, chosen by the people, for the people. View events by theme as well as free resources from the
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  • Whether you only want to send out a couple tweets or perhaps would like to own a bigge
ebdaigle

Has Your School Reached an Edtech Plateau? Here's the Key to Moving the Needle (EdSurge... - 1 views

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    Fantastic hyperlinks to classroom technology: Whether your role is as an administrator, teacher, parent, or student leader, if you're reading this, you are probably interested in helping other school community stakeholders understand the power of technology in a teaching and learning environment.
Derek Doucet

Personalize Learning: Put the "Person" in "Personalization" - 2 views

  • It's time to put the "person" in "personalization" and stop the conversations going in directions that take us off course.
  • It's not about technology. It's not about the test or improving test scores. It's really not about school. It's all about the learner, how they learn best and that what they learn is meaningful and for a purpose.
  • Teachers and learners can work together to develop learning goals and design activities that are authentic and relevant for the learner so they are engaged in learning. Learning has to have a context that learners can grasp and understand.
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  • eachers also think they have to teach like a champion because they are the ones responsible for the learning. Don't you think that this is backwards?
  • When we put the focus on each learner and how they can own and drive their learning, then we see engaged, self-directed learners with agency.
  • This is just the beginning of a new world of learning and it's time to put the "Person" back in "Personalization."
  • They probably don't realize that their digital footprint is actually a "digital tattoo" that can never be removed.
  • If we teach as we taught yesterday,we rob our children of tomorrow.”
  • There are companies that frame "personalized learning" as adaptive learning systems using algorithms to choose the right path for learning. So we're going to end this blog emphasizing learners need to be the ones who choose their path with their teacher guiding the process. It is about encouraging learners to have a voice and choice in their learning. It's happening now all over the world.
  • When we focus on learning and not on curriculum, teachers roles change. We still can teach to standards but let's involve learners in the process and give them a voice so they own the learning.
    • Derek Doucet
       
      "It's about learners having a voice and choice in their learning ... leading to engaged and self-directed learners with agency..."
  • They also need to understand who they are, how they learn best, and how to be global digital citizens.
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    A great clarification on what personalized learning is... 
Christina Schindler

Project-Based Learning: Real-World Issues Motivate Students | Edutopia - 5 views

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    Great read for first time use
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    Definitely interested in students answering questions that "that [are] greater than the immediate task at hand"
Tim Rollwagen

Canada needs the long view, urgently - The Globe and Mail - 1 views

  • For example, what sort of education will it take for future Canadian graduates to reach their potential in a world where the pace of technological change is unlikely to slacken? If the next 15 years are anything like the last, during which we restructured how we work (Internet, mobile), communicate (smartphones), interact (Facebook, Twitter), shop (Amazon, eBay), listen to music (iTunes, iPods), plan trips (TripAdvisor, Expedia) and find information (Google, Yahoo), then literacy, numeracy, creativity, adaptability and entrepreneurship will be the name of the talent game.
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    Digital Literacy - What Canada needs.
garth nichols

make sure your technology is making you smarter - 4 views

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    "Ever since journalist Nicholas Carr posed a provocative question-"Is Google Making Us Stupid?"-in a widely-read 2008 Atlantic magazine article, we've been arguing about whether the new generation of digital devices is leading us to become smarter, or stupider, than we were before. Now psychologists and cognitive scientists are beginning to deliver their verdicts. Here, the research on an array of technological helpers:"
Derek Doucet

http://www.actfl.org/sites/default/files/pdfs/21stCenturySkillsMap/p21_worldlanguagesma... - 2 views

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    A great map of language learning in the 21st Century with explanations across skills.
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    Thanks for sharing, Derek! I hope the Ontario Ministry has consulted this document ahead of the much-anticipated release of the new curriculum!
Derek Doucet

Promoting a Culture of Learning | Edutopia - 0 views

  • Learning is a culture.
  • The short answer is that a culture of learning is a collection of thinking habits, beliefs about self, and collaborative workflows that result in sustained critical learning.
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    Having edtech as support or helping to redefine learning helps to create a culture of learning. Student driven, ministry outcomes.
Derek Doucet

The Ultimate Guide to Gamifying Your Classroom | Edudemic - 0 views

  • Gamification is the process by which teachers use video game design principals in learning environments. The effects are increased student engagement, class wide enjoyment of academic lessons, and high levels of buy-in, even from your most reluctant learners.
  • Components of Gamifying the Classroom There are several aspects of video-game design that can be incorporated into the gamified classroom. Here are several:
  • Points: In video games, users gain points as the travel through their quests. The more time they invest in the game the more points they earn
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  • Badges: Badges are public recognition of achievement, with each one designed with a specific achievement in mind.
  • Levels: As a game goes on, players progress through levels that get progressively more difficult. In the classroom, levels could be lessons, or even units of study.
  • Appointments: Thanks to the Internet, people playing a video game in the US can sign in and team up with players all over the world.
  • Bonuses: Most games have hidden, unexpected rewards. Bonuses help drive player loyalty and keep them playing day in and day out.
  • Infinite play: In many video games, players keep playing until they finish a level. They might lose points, or access to valuable items if they are attacked, but they are still able to keep playing.
  • How to Gamify Your Classroom
  • Backwards planning: Any teacher familiar with Understanding By Design has already got a leg up in gamification.
  • Use what’s available: Classcraft is a free, online educational role-playing game that teachers can personalize for their lessons.
  • Gamify one aspect: Rather than attempting to create an entire game with quests and hidden bonuses, start small.
  • Establish a marketplace: Allow students to buy, sell, swap, trade with each other and with you. Maybe students can swap a badge for an open-book test, or use points to purchase a homework-free night.
  • Allow leveling up: If a student has mastered the material in a lesson, offer fun and engaging extension wor
  • Just dive in: It can be difficult to know when your gamified classroom plan is ready for students, but the best advice is to just try it out.
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    A great intro to gamifying your classroom.
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