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Defining College and Career Readiness: Take Action Now | ASCCC - 0 views

  • he Educational Policy Improvement Center (EPIC) in Oregon, in a formal study asked higher education faculty what skills and knowledge they believe contribute to preparing students to succeed in college. Conley’s definition of college and career readiness is very basic: The level of preparation a student needs to succeed – without remediation – in credit-bearing general education courses or a two-year certificate program.1 The State of Colorado has also adopted this definition for college readiness.2 Such a definition might satisfy some community college and university faculty, but it is not comprehensive enough to really describe the preparation students need for the world of work or college level studies. There are productive behaviors that faculty expect in students and that employers expect in employees as well. EPIC went further to define college and career readiness by expanding the definition into one that is more comprehensive. The expansion includes more of the habits, skills, and attitudes that faculty and employers know are essential to success. It includes four areas:Key Content Knowledge (writing, simple research, core/GE subject area knowledge) Key Cognitive Strategies (inquisitiveness, reasoning, intellectual openness, precision and accuracy) Key Learning Skills and Techniques (self-control, note taking, time management) Key Transition Knowledge and Skills (understanding college or work as a system, interpersonal and social skills, culture of college)
  • nother resource for higher education faculty to consider is the work done by Arthur L. Costa regarding habits of mind for effective participation in the workplace and beyond. Costa’s recommended habits of mind are popular today and can be used for college students and employees alike. The 16 Habits of mind5 Persisting Communicating with clarity and precision Managing impulsivity Gathering data through all senses Listening with understanding and empathy Creating, imagining, innovating Thinking flexibly Responding with wonderment and awe Metacognition Taking responsible risks Striving for greater accuracy and precision Finding humor Questioning and problem posing Thinking interdependently Applying past knowledge to new situations Remaining open to continuous learning
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    leadership academy
Bradford Saron

So Here's What I'd Do : 2¢ Worth - 0 views

  • But here are the solutions that this challenge brings to mind. Eliminate paper from the budget and remove all copiers and computer printers from schools and the central office (with exceptions of essential need). “On this date, everything goes digital.” Create a professional development plan where all faculty and staff learn to teach themselves within a networked, digital, and info-abundant environment — it’s about Learning-Literacy. Although workshops would not completely disappear, the goal would be a culture where casual, daily, and self-directed professional development is engaged, shared, and celebrated — everyday! Then extend the learning-literacy workshops to the greater adult community. Establish a group, representing teachers, staff, administration, students, and community. Invite a “guru” or two to speak to the group about the “Why” of transforming education.  Video or broadcast the speeches to the larger community via local access, etc. The group will then write a document that describes the skills, knowledge, appreciations and attitudes of the person who graduates from their schools — a description of their goal graduate. The ongoing work of writing this document will be available to the larger community for comment and suggestion. The resulting piece will remain fluidly adaptable. Teachers, school administrators, and support staff will work in appropriately assembled into overlapping teams to retool their curricula toward assuring the skills, knowledge, appreciations and attitudes of the district’s goal graduate. Classroom curricula will evolve based on changing conditions and resources. To help keep abreast of conditions, teachers and support staff will shadow someone in the community for one day at least once a year and debrief with their teams identifying the skills and knowledge they saw contributing to success, and adapt their curricula appropriately.
  • The district budget will be re-written to exclude all items that do not directly contribute to the goal graduate or to supporting the institution(s) that contribute to the goal graduate. Part of that budget will be the assurance that all faculty, staff, and students have convenient access to networked, digital, and abundant information and that access will be at least 1 to 1. A learning environment or platform will be selected such as Moodle, though I use that example only as a means of description. The platform will have elements of course management system, social network and distributive portfolio. The goal of the platform will be to empower learning, facilitate assessment, and exhibit earned knowledge and skills to the community via student (and teacher) published information products that are imaginative, participatory and reflect today’s prevailing information landscape. Expand the district’s and the community’s notions of assessment to include data mining, but also formal and informal teacher, peer, and community evaluation of student produced digital products. Encourage (or require) teachers to produce imaginative information products that share their learning either related or unrelated to what they teach.  Also establish learning events where teachers and staff perform TED, or TELL (Teachers Expressing Leadership in Learning) presentations about their passions in learning to community audiences. Recognize that change doesn’t end and facilitate continued adapting of all plans and documents. No more five-year plans. Everything is timelined to the goal graduate.
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    In response to the "bad" trend of tech gurus not offering any solutions. 
Bradford Saron

Using Technology to Support Real Learning - 0 views

  • pedagogical practices and the curriculum may need to change in order to prepare students to participate meaningfully in the knowledge-based and globally interconnected world of the 21st century.
  • focus less on teaching and more on learning
  • transformative strategies include teaching less and encouraging students to learn by undertaking projects, doing away with textbooks, and replacing the entire curriculum (math, science, social studies and language arts) for a particular grade wtih a set of technology-based activities designed to ensure the same learning outcomes.
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  • Knowledge is a process, not a product and it is not produced in the minds of individuals but in the interactions between people
  • We need less emphasis on content and assessment and more on real learning and the creation of genuinely new knowledge
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    Scott McLeod notes that this article is a "must read."
Bradford Saron

Cognitive Interfund Transfer: Networking Knowledge and DLC - 1 views

  • Indeed, we are now immersed in a moment time of both isomorphism and revolution, and we will need and need to contribute to our DLNs and PLNs to meaningfully subsist (instead of turning dangerously irrelevant).
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    My new blog. 
Bradford Saron

The Use of Educational Video Games in Knowledge Retention | 1 to 1 Schools - 1 views

  • Chances seem good that video games, once con­sid­ered only an obsta­cle to get­ting home­work done, may take on an impor­tant role in edu­ca­tion in the near future.
  • he two groups that used video games to pre­pare demon­strated a marked increase in knowl­edge reten­tion. The increase was attrib­uted to the psy­cho­log­i­cal effect of par­tic­i­pants being able to engage their minds to a greater degree than that of the group that pas­sively observed the Pow­er­Point presentation.
Robert Slane

Understanding student weaknesses | Harvard Gazette - 1 views

  • If teachers are to help students change their incorrect beliefs, they first need to know what those are.
  • Knowledge of student misconceptions is a critical tool for science teachers. It can help teachers to decide which demonstration to do in class, and to start the lesson by asking students to predict what’s going to happen. If a teacher doesn’t have this special kind of knowledge, though, it’s nearly impossible to change students’ ideas.
Bradford Saron

Danger in a Little Knowledge « My Island View - 0 views

  • The fact of the matter seems, in this case, to be that teachers are opposed, not to the technology, but rather, the intent of its use, as well as the lack of support for training and implementation of the technology.
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    Ever looked at Jeb Bush's Digital Learning Now? 
Bradford Saron

How Computer Games Help Children Learn | MindShift - 0 views

  • Epistemologies of the Digital Age Epistemology is the study of knowledge and, according to Shaffer, every age has its own epistemology, i.e., what it means to know something. Computers — which are increasingly becoming ubiquitous in work and school — provide the means to think in new ways, which will fundamentally reconfigure our thinking and theories of knowledge. Computers in general, and epistemic games in particular, are structuring new epistemologies for our digital age. “The epistemology of School,” in Shaffer’s words, “is the epistemology of the Industrial Revolution — of creating wealth through mass production of standardized goods. School is a game about thinking like a factory worker. It is a game with an epistemology or right and wrong answers in which Students are supposed to follow instructions, whether they make sense in the moment or not.” While this kind of epistemology may have been appropriate and even innovative for the Industrial Revolution, it is outdated for our informational economy and digital age. Being literate in the digital age uses reading and writing as a foundation to build upon, but they are no longer solely sufficient. Students must learn to produce various kinds of media and learn how to solve problems using simulations.
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    Lots here. Love the way they frame gaming. 
Bradford Saron

Paul J.H. Schoemaker's 'Brilliant Mistakes': Finding Opportunity in Failures - Knowledg... - 0 views

  • I have to say that, of course, with a caveat. You have to do it carefully and strategically. Most people are risk averse, which means that they play it quite safe and they don't explore as widely around their assumptions, or their mental models, as they perhaps should. Organizations exacerbate this because they reward people for results most of the time, and not so often on good intentions or good process for exploration. If your intention is to change a business model or if you're in a new environment, I think you should have more tolerance for mistakes than is typically the case in companies.
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    What a wonderful axiom, brilliant mistakes!
Bradford Saron

Seth's Blog: Deliberately uninformed, relentlessly so [a rant] - 0 views

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    "Access to knowledge, for the first time in history, is largely unimpeded for the middle class. Without effort or expense, it's possible to become informed if you choose. For less than your cable TV bill, you can buy and read an important book every week. Share the buying with six friends and it costs far less than coffee. Or you can watch TV"
Bradford Saron

Is the New Information Landscape Changing our Shopping Practices? : 2¢ Worth - 2 views

  • It also makes more clear the need to retool every classroom and equip every teacher and learner with contemporary information technologies, and instill not only the literacy skills of this information landscape, but also the literacy habits.
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    Warlick is great at seeing the application of digital knowledge. 
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    That was an interesting read. I think as people become more accustomed to on-line purchasing it will inevitably grow. It sure beats standing in line all night to take advantage of the Black Friday sales.
Bradford Saron

Knowledge and expertise are changing - Mind Dump - 2 views

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    I love the phrase, "filter failure," of which you should employ too. Part of this very group of professionals (all socially bookmarking) is to not use old ways of informatio dissemination where inappropriate but new ways when we deliberately need it.\n
Bradford Saron

Cognitive Interfund Transfer: Michael Wesch's New Youtube Video - 1 views

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    New Blog Post
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    Shared this with administrators on our technology leadership team - also like Wesch's "From Knowledgeable to Knowledge-Able"
Bradford Saron

Alan Gershenfeld: Game-Based Learning: Hype Vs. Reality - 0 views

  • Project-based learning: Games are interactive, "lean-forward," and participatory. They enable players to step into different roles (e.g. scientist, explorer, inventor, political leader), confront a problem, make meaningful choices and explore the consequences of these choices. Games can help make learning more engaging, relevant and give students real agency in ways that static textbooks simply cannot.
  • Personalized learning: Games are designed to enable players to advance at their own pace, fail in a safe and supportive environment, acquire critical knowledge just-in-time (vs. just-in-case), iterate based on feedback and use this knowledge to develop mastery. Games can help teachers manage large classes with widely divergent student capabilities and learning styles through embedded assessment and individualized, adaptive feedback.
  • 24/7 learning: Games offer a delicate mix of challenges, rewards and goals that drive motivation, time-on-task and a level of engagement that can seamlessly cross from formal to informal learning environments. Given that kids spend more time engaged with digital media than any other activity (other than sleep), games can enable an increasing portion of this out-of-school digital media time to effectively reinforce in-school learning (and vice-versa).
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  • Peer-to-peer learning: Games are increasingly social. Whether they involve guilds or teams jointly accomplishing missions, asynchronous collaboration over social networks or sourcing advice from interest-driven communities to help solve tricky challenges, games naturally drive peer-to-peer and peer-to-mentor social interactions.
  • 21st Century skill development: Games are complex. Whether it is a 5-year-old parsing a Pokemon card or a 15-year-old optimizing a city in SimCity, games can foster critical skills such as problem solving, critical thinking, systems thinking, digital media literacy, creativity and collaboration. Given that many of the jobs that will emerge in 21st century have not yet been invented, these 'portable' skills are particularly important.
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    Although some of the stats may be uncharacteristic of most of Wisconsin, this seems well presented-especially the bold points of strength for gaming. 
Bradford Saron

Michael Wesch: It's a Pull, Pull World. - 1 views

  • “Instead, we should be concentrating on making them truly knowledge-able. Imagination and curiosity are the heart of that idea; if we have those qualities, learning becomes joyous.”
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    @mwesch is quoted in this article. 
Bradford Saron

Teaching for America - NYTimes.com - 0 views

  • Incremental change isn’t going to get us where we need to go. We’ve got to be much more ambitious. We’ve got to be disruptive. You can’t keep doing the same stuff and expect different results.
  • There are three basic skills that students need if they want to thrive in a knowledge economy: the ability to do critical thinking and problem-solving; the ability to communicate effectively; and the ability to collaborate.
  • they insist that their teachers come from the top one-third of their college graduating classes.
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  • They have invested massively in how they recruit, train and support teachers, to attract and retain the best.
  • Duncan’s view is that challenging teachers to rise to new levels — by using student achievement data in calculating salaries, by increasing competition through innovation and charters — is not anti-teacher.
  • How we recruit, train, support, evaluate and compensate their successors “is going to shape public education for the next 30 years,” said Duncan. We have to get this right.
  • All good ideas, but if we want better teachers we also need better parents — parents who turn off the TV and video games, make sure homework is completed, encourage reading and elevate learning as the most important life skill. The more we demand from teachers the more we have to demand from students and parents. That’s the Contract for America that will truly ensure our national security.
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    Here, Friedman analyzes Duncan's new approaches to federally initiated school reform. His last point, however, is very thought provoking. 
Bradford Saron

The Internet's Next Killer App: Work: Tech News « - 0 views

  • We added people based on talent, not on the proximity by location. 
  • In the knowledge economy, not doing so would be foolish and would limit our prospects. The deciding factor was prospective team members’ connectedness.
  • With the rise of broadband, a new factor has come into play: connectedness. Connectedness allows companies big and small to exist as a stateless entity.
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  • We call this shift in idea of work “the human cloud,” and just as cloud computing disrupted the idea of computing and corporate IT infrastructure, the human cloud is shorthand for the intersection of web and work.
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    Great concepts about the intersection of work and life. 
Bradford Saron

Facebook, Friends, and Online Schooling | Larry Cuban on School Reform and Classroom Pr... - 0 views

  • Facebook promises something it cannot deliver just as many promoters promise that online instruction will transform schooling as we know it. Both are over-hyped social media.
  • time invested in a relationship determines its quality, having more than five best friends is impossible when we interact face to face, one person at a time. Put simply …. The emotional and psychological investments that a close relationship requires are considerable, and the emotional capital we have is limited.
  • personal contact sustained over ten months of a K-12 school year in the hands of skilled, knowledgable, and caring teachers, researchers have shown again and again (PDF: Rockoff on Teachers), makes a difference in students’ lives. Even the best online instructional software that create “virtual learning environments” fail to come close to what students do daily as they interact with each other and their teachers.
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    The devil's advocate. 
Bradford Saron

#MobilityShifts - 5 key trends for the future of education [guest post] | Dangerously I... - 1 views

  • 5 key trends for the future of education In this, my last post here about the conference, I want to give a quick overview of five trends which jumped out at me. These were mentioned by several speakers during the conference: Openness - This has been going on for a while, but there's a real drive towards open access for academic research in particular.There is a feeling that education and public services should be open and transparent. Greater insight into the knowledge creation process - This is similar to openness but pertains to the creation of articles, books and other material. It's not just the output that should be shared, but the context of how it was put together. Mobile learning. - The big movement at the moment outside the conference is BYOD (Bring Your Own Device) but the focus at Mobility Shifts was upon mobile for ubiquitous learning. It's not so much about the mobility of the device but the multiple ways in which the learner is mobile. Alternative forms of assessment - This is a big one with Mozilla's Open Badges leading the way. Because assessment often drives the structure of learning, this is key. Rethinking the classroom environment - This goes hand-in-hand with the curricula redesign necessitated by alternative forms of assessment. How should we build new (or reorganise existing) classrooms?
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    Great blog post series too if you have time. 
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