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Susan Waterworth

Creative Commons - 0 views

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    Creative Commons provides free tools that let authors, scientists, artists, and educators easily mark their creative work with the freedoms they want it to carry. You can use CC to change your copyright terms from "All Rights Reserved" to "Some Rights Reserved." We're a nonprofit organization. Everything we do - including the software we create - is free.
Susan Waterworth

edublogs: Fresh research showing the damage of filtering 'real world' technology - 0 views

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    Students in schools around the world find that their research, creativity and learning potential is seriously curbed by filtering and lack of use of their own mobile and gaming devices in schools.
Susan Waterworth

Digital Cinema, Media Convergence, and Participatory Culture - 0 views

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    "Quentin Tarantino's Star Wars?: Teen fans and movie makers as members of participatory culture. Another long article, but one of you should read and highlight - you'll get some good understanding of participatory culture and how youth are participating in it creatively.
Susan Waterworth

Ken Robinson says schools kill creativity | Video on TED.com - 0 views

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    Brilliant. Genius. Funny. Poignant.
Federico Ciuffa

John Seely Brown: Speaking - 0 views

  • Rethinking how today's kids that grow up digital learn, think, work, communicate and socialize. Understanding today's digital kids is of growing importance, not only to educators, but also to human resource departments, strategists, and marketing folks. Understanding the social practices and constructivist ecologies being created around open source and massively multiplayer games will provide a glimpse into new kinds of innovation ecologies and some of the ways that meaning is created for these kids -- ages 10 to 40. Perhaps our generation focused on information, but these kids focus on meaning -- how does information take on meaning?
  • Organizational learning and knowledge sharing have held out great promises, but have failed to deliver the goodies. Why? And what can be done about it? I claim a lot. But first we must understand how learning and creativity actually happen inside an organization, how IT can support them (which it doesn't today), and in general how and why knowledge both sticks within an a community of practice, but seems to readily leak out along the pathways of external networks of practice. Coming from PARC ,you can imagine I have had a lot time to reflect on this problem.
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    This is a page that has a number of articles, but only a few of them talk about Digital Culture and Learning. Around the middle there is an article that fully talks about this topic.
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