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in title, tags, annotations or urlHow To Ignore A List | The Wonder! The Wonder! - 0 views
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"challenge students with quick creative challenges aimed at having students reflect on and create multimedia statements about themselves. The hope is that these kind of projects immediately introduce to the students a few critical ideas: They will use their devices to create, They will consider what is meaningful to them, They will share their work."
Project-Based Learning and Teaching Writing | Metawriting - 0 views
My Agency, Meme Style | The Wonder! The Wonder! - 0 views
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"challenge students with quick creative challenges aimed at having students reflect on and create multimedia statements about themselves. The hope is that these kind of projects immediately introduce to the students a few critical ideas: They will use their devices to create, They will consider what is meaningful to them, They will share their work."
Make Cycle #5: Storytelling with Light - #clmooc - 0 views
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we’re inviting you to think about how you can tell a story using light.
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deepening the conversation
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Gamification in the Classroom: The Right or Wrong Way to Motivate Students? | NEA Today - 0 views
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Kathy Sierra, a popular technology blogger, author and game developer, believes that incentivizing learning-related behaviors poses risks. Sierra says rewards should be left at the classroom door. She is critical of the way gamification is practiced in the classroom, and believes well-intentioned educators may be missing the mark.
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“A well-designed game only deploys certain mechanics to support an intrinsically rewarding experience,” Sierra explains. “When you remove that experience but keep the mechanics, you are now working from an entirely different psychology than actual games, and it is one that, in essence, uses mechanics to drive mechanical behaviors.”
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Matthew Farber is not keen on the term “gamification”
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CLMOOC 2015 - Making Learning Connected - 0 views
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Welcome
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Make Cycle # 2!
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compose within
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Tutor Mentor Institute, LLC - 0 views
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Career Ladder - Helping Inner City Youth Through School to Careers by Daniel F. Bassill
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I am reading Henry Jenkins, et al's latest book, Participatory Culture. Everything I see here fits what I have read so far. And also asks the question: how do we get youth to participate in this particular culture--the one that moves them through poverty and into careers. I will have to make this one of the core questions as I read Participatory Culture.
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"What Will it Take to Assure that all Youth Born or Living in High Poverty are Starting Jobs and Careers by Age 25?"
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the ideas exchanged by participants, and the relationships created, are as important as the learning that takes place.
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