Skip to main content

Home/ Teaching and Learning with Web 2.0/ Group items tagged 10

Rss Feed Group items tagged

Hanna Wiszniewska

10 Free Screencast Software To Make Video Tutorials - 0 views

  •  
    If you have tried your hands in screencasting then you probably would have an idea that most of the screencasting applications cost money. TechSmith's Camtasia and Macromedia Captovate 2 are some of the best out there but they is out of the reach of many people. The market is definitely ruled by the paid softwares but it doesn't mean that there are no free applications for you. There are quite a few free screencasting applications which you can use without burning hole in your pocket.
Jeff Johnson

Langwitches » Digital StoryTelling- What Comes to Mind? - 0 views

  • As many of you know, who follow me on Langwitches, I am working on a Digital Storytelling Guide for Educators. I will be using Wordle to create a storytelling cloud with words that come to mind when you think what Digital Storytelling means to or for you. Please contribute keywords, that come to YOUR mind when you think of storytelling in a comment. Don’t hesitate to add duplicate keywords what digital storytelling means to you. That way Wordle will highlight more important keywords. I will add your reponses through the comments and through Twitter and Plurk to Wordle and add the collaborative cloud to this post and as part of the cover art of the hardcover book that will be available for free download on Lulu.com . This cloud will be a digital story in itself, told by all of us!
Jeff Johnson

Using Wiki in Education by Stewart Mader (Book) in Education & Language - 1 views

  • Contains 10 case studies written by teachers that describe how they’re using the wiki to transform courses and engage today’s students in a range of environments including high school, small college, major research university, online/ distance learning and research lab.
Donna W

Web 2.0 in action « Donna K. Williams' Blog - 0 views

    • Donna W
       
      whoa cool blog! web 2.0
Todd Finley

Screencasting 101: Screenr, a free, web-hosted, twitter-enabled screencast service - 0 views

  •  
    Walks the reader through the use of this resource.
Michael Johnson

Digital Library - 5 views

  •  
    Role Playing Games in education
David Wetzel

How to Integrate Google Docs in Science and Math Like a Pro - 0 views

  •  
    Strategies are provided for classroom integration, creating survey, and science or math activities.
Dennis OConnor

When online learning fails « Tony Bates - 0 views

  • This is another useless comparative study between online and face-to-face teaching, This study looked at 312 undergraduate students in one microeconomics course in one unnamed state university and found that male, Hispanic and low achieving students did worse online than in face-to-face classes. From this the NBER had the cheek to conclude that online learning is not all that it’s cracked up to be.
  • online courses in this study were just video recordings of the classroom lectures.
  • Will someone please tell universities and colleges in the United States that they need to redesign courses for online teaching?
  • ...2 more annotations...
  • ‘Good teaching may overcome a poor choice of technology, but technology will never save bad teaching.’ Indeed, it usually makes it worse (the magnifier effect). Merely putting lectures (good or bad) online is bad design.
  • There should be a law against any university or college that fails to adopt well tried and tested standards in its teaching, face-to-face or online. This is criminal negligence, no less, and students should sue for fraud. But don’t blame online learning for this. It’s academic laziness and ignorance that’s at fault.
  •  
    Tony Bates is one of the original gurus of highly interactive modern e-learning. In this blog he lets off some steam. Just reading this made me feel better.
Michael Johnson

E-Learning 2.0 ~ Stephen's Web ~ by Stephen Downes - 20 views

  • In general, where we are now in the online world is where we were before the beginning of e-learning [1]. Traditional theories of distance learning, of (for example) transactional distance, as described by Michael G. Moore, have been adapted for the online world. Content is organized according to this traditional model and delivered either completely online or in conjunction with more traditional seminars, to cohorts of students, led by an instructor, following a specified curriculum to be completed at a predetermined pace.
  • networked markets
  • In learning, these trends are manifest in what is sometimes called "learner-centered" or "student-centered" design. This is more than just adapting for different learning styles or allowing the user to change the font size and background color; it is the placing of the control of learning itself into the hands of the learner
  • ...21 more annotations...
  • creation, communication and participation playing key roles
  • The breaking down of barriers has led to many of the movements and issues we see on today's Internet. File-sharing, for example, evolves not of a sudden criminality among today's youth but rather in their pervasive belief that information is something meant to be shared. This belief is manifest in such things as free and open-source software, Creative Commons licenses for content, and open access to scholarly and other works. Sharing content is not considered unethical; indeed, the hoarding of content is viewed as antisocial [9]. And open content is viewed not merely as nice to have but essential for the creation of the sort of learning network described by Siemens [10].
  • "Enter Web 2.0, a vision of the Web in which information is broken up into "microcontent" units that can be distributed over dozens of domains. The Web of documents has morphed into a Web of data. We are no longer just looking to the same old sources for information. Now we're looking to a new set of tools to aggregate and remix microcontent in new and useful ways"
  • Web 2.0 is not a technological revolution, it is a social revolution.
  • It also begins to look like a personal portfolio tool [18]. The idea here is that students will have their own personal place to create and showcase their own work. Some e-portfolio applications, such as ELGG, have already been created. IMS Global as put together an e-portfolio specification [19]. "The portfolio can provide an opportunity to demonstrate one's ability to collect, organize, interpret and reflect on documents and sources of information. It is also a tool for continuing professional development, encouraging individuals to take responsibility for and demonstrate the results of their own learning" [20].
    • Michael Johnson
       
      Also a place to receive and give feedback. I believe that one of the things that learners need to have to be prepared for learning in this space (social media or web 2.0) is the ability to evaluate, to give good feedback. Additionally, to be able to receive feedback constructively.
  • In the world of e-learning, the closest thing to a social network is a community of practice, articulated and promoted by people such as Etienne Wenger in the 1990s. According to Wenger, a community of practice is characterized by "a shared domain of interest" where "members interact and learn together" and "develop a shared repertoire of resources."
  • Yahoo! Groups
  • Blogging is very different from traditionally assigned learning content. It is much less formal. It is written from a personal point of view, in a personal voice. Students' blog posts are often about something from their own range of interests, rather than on a course topic or assigned project. More importantly, what happens when students blog, and read reach others' blogs, is that a network of interactions forms-much like a social network, and much like Wenger's community of practice.
    • Michael Johnson
       
      So, I believe he is saying that virtual communities of practice that form naturally are more real and approach what Wenger was talking about better than contrived "communities" put together in classes. That may be true. but does it have to be? If people come together to with a common purpose and the instructor allows the students freedom to explore what is important to them then I would hope that this kind of community can develop even in formal educational settings. Relevance is a key issue here!
  • "We're talking to the download generation," said Peter Smith, associate dean, Faculty of Engineering. "Why not have the option to download information about education and careers the same way you can download music? It untethers content from the Web and lets students access us at their convenience." Moreover, using an online service such as Odeo, Blogomatrix Sparks, or even simply off-the-shelf software, students can create their own podcasts.
  • The e-learning application, therefore, begins to look very much like a blogging tool. It represents one node in a web of content, connected to other nodes and content creation services used by other students. It becomes, not an institutional or corporate application, but a personal learning center, where content is reused and remixed according to the student's own needs and interests. It becomes, indeed, not a single application, but a collection of interoperating applications—an environment rather than a system.
  • Web 2.0 is not a technological revolution, it is a social revolution. "Here's my take on it: Web 2.0 is an attitude not a technology. It's about enabling and encouraging participation through open applications and services. By open I mean technically open with appropriate APIs but also, more importantly, socially open, with rights granted to use the content in new and exciting contexts"
  • This approach to learning means that learning content is created and distributed in a very different manner. Rather than being composed, organized and packaged, e-learning content is syndicated, much like a blog post or podcast. It is aggregated by students, using their own personal RSS reader or some similar application. From there, it is remixed and repurposed with the student's own individual application in mind, the finished product being fed forward to become fodder for some other student's reading and use.
    • Michael Johnson
       
      I like the idea of students passing on their work to be fodder for someone else's learning. In this way we change to from a learner to a learner/teacher! (See Dillon Inouye's work and Comments from John Seeley Brown)
  • More formally, instead of using enterprise learning-management systems, educational institutions expect to use an interlocking set of open-source applications. Work on such a set of applications has begun in a number of quarters, with the E-Learning Framework defining a set of common applications and the newly formed e-Framework for Education and Research drawing on an international collaboration. While there is still an element of content delivery in these systems, there is also an increasing recognition that learning is becoming a creative activity and that the appropriate venue is a platform rather than an application.
    • Michael Johnson
    • Michael Johnson
       
      Jon Mott has some cool ideas related to this paragraph.
  • he most important learning skills that I see children getting from games are those that support the empowering sense of taking charge of their own learning. And the learner taking charge of learning is antithetical to the dominant ideology of curriculum design
  • game "modding" allows players to make the game their own
  • Words are only meaningful when they can be related to experiences," said Gee. If I say "I spilled the coffee," this has a different meaning depending on whether I ask for a broom or a mop. You cannot create that context ahead of time— it has to be part of the experience.
  • A similar motivation underlies the rapidly rising domain of mobile learning [24]—for after all, were the context in which learning occurs not important, it would not be useful or necessary to make learning mobile. Mobile learning offers not only new opportunities to create but also to connect. As Ellen Wagner and Bryan Alexander note, mobile learning "define(s) new relationships and behaviors among learners, information, personal computing devices, and the world at large"
  • "ubiquitous computing."
  • what this means is having learning available no matter what you are doing.
  • The challenge will not be in how to learn, but in how to use learning to create something more, to communicate.
    • Michael Johnson
       
      I still think part of the challenge is how to learn. How to wade through a sea of all that is out there and "learn from the best" that is available. Find, organize, evaluate, analyze, synthesize, as well as create. I agree with Chris Lott (@fncll) that creativity is vital! (I am just not so sure that it is a non-starter to say that we should be moral first...though it could be argued that we should become moral through the creative process).
  • And what people were doing with the Web was not merely reading books, listening to the radio or watching TV, but having a conversation, with a vocabulary consisting not just of words but of images, video, multimedia and whatever they could get their hands on. And this became, and looked like, and behaved like, a network.
  •  
    Stephen Downes' take on eLearning and what the future holds
« First ‹ Previous 161 - 180 of 246 Next › Last »
Showing 20 items per page