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Jeff Johnson

Education Week's Digital Directions: Checking Sources - 0 views

  • As the Internet has evolved into a major source of information for students researching history and social studies, it also has become a place where hidden agendas and false information can trip up both students new to a topic and teachers searching for credible sources of historical data.
Clif Mims

Mnemograph: Web Based Timeline Software - 0 views

    • Clif Mims
       
      This web application could be used with the following: -Research/ Reports in any content area -Lab reports -Data collection/ analysis (research journal/ log, data trail, notes, formation of ideas and early possible findings, etc.) -Pre- and post-assessment -Ogranizer -Group or whole-class projects -Self-paced instruction -Journal writing exercise spanning an extended timeframe -Group/ Project management
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    This web application could be used with the following: -Research/ Reports in any content area -Lab reports -Data collection/ analysis (research journal/ log, data trail, notes, formation of ideas and early possible findings, etc.) -Pre- and post-assessment -Ogranizer -Group or whole-class projects -Self-paced instruction -Journal writing exercise spanning an extended timeframe -Group/ Project management -In IDT 7/8052
J Black

The Three-E Strategy for Overcoming Resistance to Technological Change (EDUCAUSE Quarte... - 0 views

  • According to a 2007 Pew/Internet study,1 49 percent of Americans only occasionally use information and communication technology. Of the remaining 51 percent, only 8 percent are what Pew calls omnivores, “deep users of the participatory Web and mobile applications.”
  • Shaping user behavior is a “soft” problem that has more to do with psychological and social barriers to technology adoption. Academia has its own cultural mores, which often conflict with experimenting with new ways of doing things. Gardner Campbell put it nicely last year when he wrote, “For an academic to risk ‘failure’ is often synonymous with ‘looking stupid in front of someone’.”2 The safe option for most users is to avoid trying something as risky as new technology.
  • The first instinct is thus to graft technology onto preexisting modes of behavior.
  • ...6 more annotations...
  • First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This “Three-E Strategy,” if applied properly, has been at the core of every successful technology adoption throughout history.
  • Technology must be easy and intuitive to use for the majority of the user audience—or they won’t use it.
  • Complexity, however, remains a potent obstacle to realizing the goal of making technology easy. Omnivores (the top 8 percent of users) revel in complexity. Consider for a moment how much time some people spend creating clothes for their avatars in Second Life or the intricacies of gameplay in World of Warcraft. This complexity gives the expert users a type of power, but is also a turnoff for the majority of potential users.
  • Web 2.0 and open source present another interesting solution to this problem. The user community quickly abandons those applications they consider too complicated.
  • any new technology must become essential to users
  • Finally, we have to show them how the enhanced communication made possible through technologies such as Web 2.0 will enhance their efficiency, productivity, and ability to teach and learn.
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    First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This "Three-E Strategy," if applied properly, has been at the core of every successful technology adoption throughout history.
Dean Mantz

America's Louisiana Purchase: Noble Bargain, Difficult Journey - 0 views

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    Interactive site about America's Louisiana Purchase.
Dean Mantz

Adobe - Digital School Collection teacher resources - 0 views

  • Technology integration is a key mechanism for augmenting classroom instruction while teaching students essential digital communication skills that will help them become lifelong learners in the digital age. Use these lesson plans to structure projects using the Adobe® Digital School Collection when teaching about math and science, language arts, history/social studies, and visual and performing arts
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    Adobe School collection teacher resources that go along with Premiere Elements, Photoshop Elements and more.
Clif Mims

Capzles - 0 views

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    Combine your videos, photos, blogs and mp3s into rich, multimedia storylines. Capture your memories. Tell your stories. Travel through time.
Clif Mims

EERE Energy Education: K-12 Energy Lesson Plans and Activities - 0 views

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    On this site you'll find links to more than 350 lesson plans and activities on energy efficiency and renewable energy for grades K-12.
Dean Mantz

LessonPlanZ.com - Lesson Plans & Lesson Plan Resources for Teaching Math, Science, Soci... - 1 views

  • Find online lesson plans and teaching resources more easily... More lesson plans are being added each week!
Dean Mantz

A to Z Teacher Stuff: Lesson Plans for Preschool, Kindergarten, Elementary, Middle Scho... - 8 views

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    Find a lesson plan that meets your needs.
Clif Mims

Whyville! - 6 views

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    "Whyville is a virtual world geared for teen and pre-teen girls and boys. Whyville's millions of registered "citizens" come from all over to learn, create, and have fun together. Whyville is their world. Whyville has places to go, things to do, and of course, people to see. Whyville has its own newspaper, its own Senators, its own beach, museum, City Hall and town square, its own suburbia, and even its own economy - citizens earn "clams" by playing educational games. And much, much, much more!"
Clif Mims

HippoCampus - Free Educational Multimedia - 2 views

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    "HippoCampus is a project of the Monterey Institute for Technology and Education (MITE). The goal of HippoCampus is to provide high-quality, multimedia content on general education subjects to high school and college students free of charge. HippoCampus was designed as part of Open Education Resources (OER), a worldwide effort to improve access to quality education for everyone. HippoCampus content has been developed by some of the finest colleges and universities in the world..."
Jennifer Lamkins

iCivics | Free Lesson Plans and Games for Learning Civics - 4 views

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    Grades 8-12
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    Civics education as envisioned by Sandra Day O'Connor
Clif Mims

OurStory.com - Capture your stories, save them permanently. - 12 views

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    "Save Stories, Photos, and Videos on a Collaborative Timeline"
mchamm

IXL | Math, Language Arts, Science, Social Studies, and Spanish - 0 views

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    Math website tool for learners
damaiyahadkins

IXL | Math, Language Arts, Science, Social Studies, and Spanish - 0 views

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    Practice math skills.
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